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Warhound question

 Post subject: Warhound question
PostPosted: Tue Dec 30, 2003 2:00 pm 
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Quote (nealhunt @ 29 2003 Dec.,18:31)
Generally speaking, it looks good, but the formations are really large all across the board. ?You would probably do better splitting a few of them up to give you a bit more tactical flexibility.

As ever, great points Neal - Thanks!

As ever, I followed what "felt" right in character when putting the list together, which inevitably means its got some basic gaming flaws - such as limited activations because I went for all Big formations. Thats why I post here - great "reality check"  :D


>> Big Warband (4 Nobz, 12 Boyz, 4 Grotz)
+ 2 Nobz
+ 10 Battlewagons ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?770 points

For example, this is really big. ?It could easily function as 2 mechanized infantry units for only slighly more points. ?Solid and well-rounded either way.


It is rather Huge........
OK, I guess Blood Axe's can operate in smaller units better than my other two factions, so if I'm splitting something up, I'll split these guys into two. Makes sense I guess.


>> Stormboyz Warhorde (6 Stormboyz) ? ? ? ? ? ? ?150
+ 6 x Kommandoz ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?150

You Kommandoz will slow down your Stormboyz. ?I would recommend all Stormboyz, or dethkoptaz in order to keep your speed up. ?As long as you are 50% or greater on Stormboyz, the formation will still be able to garrison.

It's rather unfortunate, but Kommandoz don't have much place in the army, tactically speaking. ?They would probably do better in the warband, as you could have them ride along to the assault, and they they can bypass ZoC when charging, allowing more units in base-to-base.


I have to say that the Kommandoes seemed out of place, but I wanted some in my army & thought If I put them in some genius might inform me of a good use for them.
However, I can see that if I add them to one of the (now half sized) warbands, I'm going to run out of transport. If I add the transport needed, I'm back to a massive unit again & as you said, some flexibility is very much required.

What do you reckon to adding 4 to one warband with 6 of the battlewagons & having the other as just a simple warband with 6 battlewagons?

That keeps them both small, but slightly varied. However, I have dropped 2 Nobz and 2 Kommandoz. The lost units should help cover the extra cost of splitting formations. Will they be missed?


>> 'Uge Blitz Brigade (2 flakwagon, 10 Gunwagonz)
+ 2 Gun Fortresses

Again, this could be 2 formations. ?Perhaps a Big brigade and a basic w/ Fortresses. ?My personal preference for an armor formation is basic BB (1 flak, 2 gunwagon, 1 oddboy wagon), and a gunfortress for 335 points.


Again, point well taken. With more time to think, I'm liking the idea of having one big brigade with a fortress of Ork Nastyness, and one Ordinary brigade made of looted vehicles with a Fortress based on an Imperial Super heavy. Defies the "speed paint" logic somewhat, but even if I add the detailing at a later date, the Unit will be split with this in mind.

>> Big Mekboy Gunz Mob ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 225
+ 2 Oddboyz ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? +100

I would strongly recommend picking up all the spare nobz. ?Gunz don't count for mob up, so you really need the help on removing BMs. ?Also, having a few extra stands to bump it to a Uge mob might be fun (I like the gunz).

I think it wil stay the size it is (big Not 'Uge) mainly becuase I dont want a great deal of repeats in the army - 10 strong already gives me some repeated models if I go to 15 it will be really noticable. Pure aethstetics, but thats just me :D
As for the Nobz, I'll play them once without but have them waiting in the wings as what you says makes a lot of sense.

>> Stompa Mob ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 225
+ 2 Stompas ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?+150
+ 4 Dreds ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?+140
+ 5 killa Kanz ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? +125

I would recommend taking fewer kans, dreads and stompas and take a supastompa for about the same points. ?Same firepower as a gargant for much lower price.


Main thing here is lack of a model. The second I read the army lists I decided to add Dethkoptas, Supastompas & landas to my force, but they wont be in the first wave - they'll come as reinforcements when the models are released.


>> Big KoS(5 Bike, 8 Buggies, 3 Skorchers) ? ? ? ?350
+ 1 Flak Wagon ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?35
+ Oddboy ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?50

The oddboy has nothing to upgrade. ?You can't add it to a flakwagon or any of the KoS units. ?If you want flak shots and an oddboy, you will need to take a flakwagon and a gunwagon w/ the upgrade.

I have to admit that I thought the Oddboy was completely out of place with what is essentially a fast moving assault force, but I happen to have a speed freaks one pre-painted so put it in. Adding that to the fact that I missed off anything for him to be upgrading, I'll remove him from the list.


I've found KoS do better when they are single-purpose formations. ?This is a solid, well-rounded formation but you have other well-rounded formations. ?I would recommend making the formation all bikes, or all LVs. ?If you want a shooty formation, a mix of mostly buggies, with a few skorchas and the wagonz. ?If you want an assault formation, use mostly bikes with a few skorchas, but the mix of bikes and LVs may come back to haunt you.

Oooooo..... Ok, I'll take your advice on that one and make one of the KoS's 12 Bikes and 4 Skorchas & the other can take up the buggies, gun wagons, flak & 2 remaining Skorchas (once I've checked price comparisons with a BB). I could add more skorchas, but will trial it first.


This would also work well as separates - Big Kos and Big BB.


And without having the lists here to check, I wouldnt mind betting that that would work outcheaper on points. I'll definitely look it up.

Thanks mate, got a lot to think about there!

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 Post subject: Warhound question
PostPosted: Tue Dec 30, 2003 4:33 pm 
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You're welcome, Tuff.  That all sounds great, especially the Kommandoes in the warband.

For the record, I didn't mean that you should necessarily split all the formations up, just that nearly any of them could be split.  I was just suggesting ways to do so.  Keeping one or two big ol' formations can be useful also.  Nothing like rolling 20 dice in an assault, for instance.

The best part of the orks is that you can paint up big formations and if you want to take the as smaller ones, you just pay a few points and divide them up.

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 Post subject: Warhound question
PostPosted: Mon Jan 05, 2004 2:04 pm 
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I agree on the big formations point.  I've played a couple now, and find my warbands quite unwieldy at times.  I have kept one large though, as its always good to have a formation that can take a lot of fire and keep going.

I have been thinking of dropping my Gargant in favour of SupaStompas.  They seem a much better choice for a fraction of the cost.  An awesome unit.

I haven't been that impressed with my BB, so may drop it.  I prefer a stompy feel anyway.

However, my large KoS are awesome.  14 buggies/trakks and 2 scorchas can accomplish most tasks.  A highly useful formation. (and very fast)

I really really like stormboyz, but they have been a hard unit to use right for me. (only the basic mob).  So I probably wont use them again until I get my hands on some deth koptas.

Drop the Gargant, and get 1 maybe 2 supastompas....you wont regret it!!!  :;):


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 Post subject: Warhound question
PostPosted: Mon Mar 15, 2004 3:52 pm 
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Okay, I have 2 FW Warhounds with the Infernus weapons fit.  Now, if I use the rules for this weapons configuration instead of the standard loadout, and I use 2 Warhounds in my army, do they fire their Infernus cannon as a single barrage at 6BP, or do they fire individually at 3BP each?

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 Post subject: Warhound question
PostPosted: Mon Mar 15, 2004 5:21 pm 
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It depends on whether you bought them as a single formation or as 2 separate.  If they are a single formation, you add them together.  If you bought them as separate formations, they would each fire a barrage.

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 Post subject: Warhound question
PostPosted: Wed Mar 17, 2004 10:35 pm 
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I'd never really given thought to putting both warhounds in the same formation ever since the version where they had to be bought seperately. But now I notice it takes advantage of the barrage table and their void sheilds. Cool.

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 Post subject: Warhound question
PostPosted: Wed Mar 17, 2004 11:55 pm 
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Well, I never like to field them apart from each other, those FW Warhounds do get lonely...... :p


my 2cents,

iblisdrax

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 Post subject: Warhound question
PostPosted: Thu Mar 18, 2004 12:43 am 
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a lonely titan? ???

You certainly don't want to make one of those angry. It's when they feel threatened that they lash out you know.

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 Post subject: Warhound question
PostPosted: Thu Mar 18, 2004 12:45 am 
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Ahh, maybe that's why my Gargant is so aggressive, building another one might be cheaper then the therapy I had planned....

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 Post subject: Warhound question
PostPosted: Thu Mar 18, 2004 2:47 am 
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Thats why my Warhound is stomping on a ork battlewagon.  Aggression therapy! :p

my 2cents,

iblisdrax

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 Post subject: Warhound question
PostPosted: Thu Mar 18, 2004 5:11 pm 
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Quote (Dooglebug @ 17 2004 Mar.,23:43)
a lonely titan? ???

You certainly don't want to make one of those angry. It's when they feel threatened that they lash out you know.

And then they slap you and accuse you of victimising them whilst there friends are getting a drink and they are vulnerable, when all you wanted to do was make sure they weren't lonely and possibly perform external maintainence on them.

Blimming titans....

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 Post subject: Warhound question
PostPosted: Thu Mar 18, 2004 6:15 pm 
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First the moaning ex and then the external titan maintenance, and the drooling over Pi over at miniforums... everyone's beginning to sound like my high school buddies. ?}:)


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 Post subject: Warhound question
PostPosted: Thu Mar 18, 2004 7:49 pm 
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I'd rather meet the lonely titan in need of some agression therapy than the 'moaning ex', any day!

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 Post subject: Warhound question
PostPosted: Fri Mar 19, 2004 12:33 am 
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Hmmm....lonely Titan vs. moaning ex....Now that I'd pay to see!!   :p

my 2cents,

iblisdrax

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 Post subject: Warhound question
PostPosted: Fri Mar 19, 2004 1:31 am 
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5-6 on the undefeated champion 'moaning ex', 1-12 on the lucky outsider 'lonely titan'.

Place Your Bets!

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