Warhound question |
TuffSkull
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Post subject: Warhound question Posted: Tue Dec 30, 2003 2:00 pm |
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Brood Brother |
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Joined: Tue Feb 25, 2003 11:49 am Posts: 2830 Location: South East UK
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Quote (nealhunt @ 29 2003 Dec.,18:31) | Generally speaking, it looks good, but the formations are really large all across the board. ?You would probably do better splitting a few of them up to give you a bit more tactical flexibility.
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As ever, great points Neal - Thanks!
As ever, I followed what "felt" right in character when putting the list together, which inevitably means its got some basic gaming flaws - such as limited activations because I went for all Big formations. Thats why I post here - great "reality check" 
>> Big Warband (4 Nobz, 12 Boyz, 4 Grotz) + 2 Nobz + 10 Battlewagons ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?770 points
For example, this is really big. ?It could easily function as 2 mechanized infantry units for only slighly more points. ?Solid and well-rounded either way.
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It is rather Huge........ OK, I guess Blood Axe's can operate in smaller units better than my other two factions, so if I'm splitting something up, I'll split these guys into two. Makes sense I guess.
>> Stormboyz Warhorde (6 Stormboyz) ? ? ? ? ? ? ?150 + 6 x Kommandoz ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?150
You Kommandoz will slow down your Stormboyz. ?I would recommend all Stormboyz, or dethkoptaz in order to keep your speed up. ?As long as you are 50% or greater on Stormboyz, the formation will still be able to garrison.
It's rather unfortunate, but Kommandoz don't have much place in the army, tactically speaking. ?They would probably do better in the warband, as you could have them ride along to the assault, and they they can bypass ZoC when charging, allowing more units in base-to-base.
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I have to say that the Kommandoes seemed out of place, but I wanted some in my army & thought If I put them in some genius might inform me of a good use for them.
However, I can see that if I add them to one of the (now half sized) warbands, I'm going to run out of transport. If I add the transport needed, I'm back to a massive unit again & as you said, some flexibility is very much required.
What do you reckon to adding 4 to one warband with 6 of the battlewagons & having the other as just a simple warband with 6 battlewagons?
That keeps them both small, but slightly varied. However, I have dropped 2 Nobz and 2 Kommandoz. The lost units should help cover the extra cost of splitting formations. Will they be missed?
>> 'Uge Blitz Brigade (2 flakwagon, 10 Gunwagonz)
+ 2 Gun Fortresses
Again, this could be 2 formations. ?Perhaps a Big brigade and a basic w/ Fortresses. ?My personal preference for an armor formation is basic BB (1 flak, 2 gunwagon, 1 oddboy wagon), and a gunfortress for 335 points.
Again, point well taken. With more time to think, I'm liking the idea of having one big brigade with a fortress of Ork Nastyness, and one Ordinary brigade made of looted vehicles with a Fortress based on an Imperial Super heavy. Defies the "speed paint" logic somewhat, but even if I add the detailing at a later date, the Unit will be split with this in mind.
>> Big Mekboy Gunz Mob ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 225
+ 2 Oddboyz ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? +100
I would strongly recommend picking up all the spare nobz. ?Gunz don't count for mob up, so you really need the help on removing BMs. ?Also, having a few extra stands to bump it to a Uge mob might be fun (I like the gunz).
I think it wil stay the size it is (big Not 'Uge) mainly becuase I dont want a great deal of repeats in the army - 10 strong already gives me some repeated models if I go to 15 it will be really noticable. Pure aethstetics, but thats just me

As for the Nobz, I'll play them once without but have them waiting in the wings as what you says makes a lot of sense.
>> Stompa Mob ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 225
+ 2 Stompas ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?+150
+ 4 Dreds ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?+140
+ 5 killa Kanz ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? +125
I would recommend taking fewer kans, dreads and stompas and take a supastompa for about the same points. ?Same firepower as a gargant for much lower price.
Main thing here is lack of a model. The second I read the army lists I decided to add Dethkoptas, Supastompas & landas to my force, but they wont be in the first wave - they'll come as reinforcements when the models are released.
>> Big KoS(5 Bike, 8 Buggies, 3 Skorchers) ? ? ? ?350
+ 1 Flak Wagon ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?35
+ Oddboy ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?50
The oddboy has nothing to upgrade. ?You can't add it to a flakwagon or any of the KoS units. ?If you want flak shots and an oddboy, you will need to take a flakwagon and a gunwagon w/ the upgrade.
I have to admit that I thought the Oddboy was completely out of place with what is essentially a fast moving assault force, but I happen to have a speed freaks one pre-painted so put it in. Adding that to the fact that I missed off anything for him to be upgrading, I'll remove him from the list.
I've found KoS do better when they are single-purpose formations. ?This is a solid, well-rounded formation but you have other well-rounded formations. ?I would recommend making the formation all bikes, or all LVs. ?If you want a shooty formation, a mix of mostly buggies, with a few skorchas and the wagonz. ?If you want an assault formation, use mostly bikes with a few skorchas, but the mix of bikes and LVs may come back to haunt you.
Oooooo..... Ok, I'll take your advice on that one and make one of the KoS's 12 Bikes and 4 Skorchas & the other can take up the buggies, gun wagons, flak & 2 remaining Skorchas (once I've checked price comparisons with a BB). I could add more skorchas, but will trial it first.
This would also work well as separates - Big Kos and Big BB.
And without having the lists here to check, I wouldnt mind betting that that would work outcheaper on points. I'll definitely look it up.
Thanks mate, got a lot to think about there!