Titan weapon configurations |
primarch
|
Post subject: Titan weapon configurations Posted: Wed Mar 10, 2004 2:25 am |
|
Brood Brother |
 |
 |
Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
|
Hi!
I would say yes iblisdrax, I think they have a big poster with my face on it where they throw darts on a daily basis.
Primarch
|
|
Top |
|
 |
Legion 4
|
Post subject: Titan weapon configurations Posted: Wed Mar 10, 2004 2:54 am |
|
Brood Brother |
 |
 |
Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
|
Well... everybody has to have a hobby... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
|
|
Top |
|
 |
Mojarn Piett
|
Post subject: Titan weapon configurations Posted: Wed Mar 10, 2004 8:11 am |
|
Brood Brother |
 |
 |
Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
|
|
Top |
|
 |
CrimsonFury
|
Post subject: Titan weapon configurations Posted: Wed Mar 10, 2004 8:50 am |
|
Brood Brother |
 |
Joined: Wed Oct 29, 2003 2:04 pm Posts: 766
|
ROFL, you guys crack me up sometimes 
|
|
Top |
|
 |
iblisdrax
|
Post subject: Titan weapon configurations Posted: Thu Mar 11, 2004 12:04 am |
|
Brood Brother |
 |
Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
|
|
Top |
|
 |
Dooglebug
|
Post subject: Titan weapon configurations Posted: Wed Mar 17, 2004 10:38 pm |
|
Brood Brother |
 |
Joined: Wed Aug 27, 2003 12:30 pm Posts: 282
|
moving the thread back on topic (sprry guys, ripe fruit is provided in the basket on the left for a nominal fee) do you reckon there is any chance we could get FW to make variant weapons for the GW warlord if we pester them enough?
_________________ Regards Dooglebug aka 'Da Bug'
|
|
Top |
|
 |
Mojarn Piett
|
Post subject: Titan weapon configurations Posted: Thu Mar 18, 2004 8:55 am |
|
Brood Brother |
 |
 |
Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
|
Considering that they already make weapons for 40k Dreadnoughts and such the Warlord weapons wouldn't be too alien concept. Just pester away! It's not like there's anything to lose. 
_________________ I don't know and I let who care. -J.S.
|
|
Top |
|
 |
Dooglebug
|
Post subject: Titan weapon configurations Posted: Thu Mar 18, 2004 7:51 pm |
|
Brood Brother |
 |
Joined: Wed Aug 27, 2003 12:30 pm Posts: 282
|
thats what i thought, now wheres that send button .....mwahahaha
_________________ Regards Dooglebug aka 'Da Bug'
|
|
Top |
|
 |
iblisdrax
|
Post subject: Titan weapon configurations Posted: Fri Mar 19, 2004 12:30 am |
|
Brood Brother |
 |
Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
|
Well....they do get kinda irritated after the 1000000th identical email....
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
|
|
Top |
|
 |
Killed by Death
|
Post subject: Titan weapon configurations Posted: Fri Nov 26, 2004 12:18 pm |
|
Brood Brother |
 |
Joined: Thu Nov 25, 2004 11:47 pm Posts: 387
|
EPIC Slaves to Darkness
Unit Descriptioins and Armylist:
Strategy: 2 Initiative: Formations containing slaves 2+ Chaos Formations 1+
Chaos Master Slavers: 0-1 Chaos Lord free. 4-6 Chosen at 65 pts pr unit
upgrades: 0-2 Obliterators 100pts pr unit
Ork Slaves: "Orks slaves are easy to impress with brute force. Once you kill their leader they will flock around you." Although it's not totally true the old strategic saying does hold some truth. The orks do not understand the powers of chaos but recon that there is always a new enemy to fight under the banner of the Slave Handlers. Must have at least 5 ork units of any kind. 0-10 Wild Slaves 25 pts pr two units 0-10 Ork Slaves 25 pts pr unit 5-10 CSM at 35 pts pr unit Slave Barges
Upgrades: 0-3 Dreadnoughts 35 pts pr unit 0-3 Killa Kans 25 pts pr unit 0-10 Big Gunz 15 pts pr unit
Eldar Slaves: There are things far more worse than death. The eldars knows this. They know that the powers of chaos can do things that impossible to comprehend. Thus they have accepted their faith as slaves of darkness in hoping they will suffer the death of an enemy and not the death or what else of one of the Slave Handlers. 2-7 Eldar Slaves 25 pts pr unit 3-6 CSM at 35 pts pr unit
Upgrades: 0-3 Warwalkers at 30 pts pr unit 0-3 Support Weapons at 15 pts pr unit Living Bombs (two pr CSM unit) at 10 pts pr unit Slave Barges
Human Slaves: Humans are like orks. The only difference being that they are easier to corrupt and most of the times they flee easier too. Human slaves are always prospect to become chaos cultists and as so they are trusted with more equipment than other slaves.
2-10 Human Slaves at 25 pts for two 4-8 CSM at 35 pts pr unit
Upgrades: Defilers at 75 pts pr unit 0-6 Heavy Tanks (e.g. Ragnaroks) at 50 pts pr unit 0-12 Light Tanks (e.g. Siegfrieds) at 25 pts pr unit Living Bombs (one pr CSM unit) at 10 pts pr unit Slave Barges
Death Wheels: 0-3 275 pts pr unit
Sentinels: 4-8 sentinels at 50 pts pr unit
Raptors: 6 raptors at 210 pts
Ork Livestock The orks use all kinds of animals in their warfare. When an ork tribe is enslaved the animals are taken with to use as food or in some cases to use on the battlefield as even more obstructions.
Chose one: 1 Herda and 10 Boarz at 150 pts 1 Herda and 5 Squiggoths 150 pts 1 Herda and 2 Orkeosaurus 150 pts 1 Herda and 15 Squigs 150 pts Herda may be mounted on squig, boar, squiggoth or orkeosaurus Notes. These are unarmed versions of the units known from other ork lists.
Restrained Monsters: (think rancor from Starwars) Sometimes huge alien monsters are encountered and subdued by the Slave Handlers. These monstrosities are later bound in chains and molested to a degree that puts them in an enormeous rage. They are then brought to the front lines where they are let lose to havoc upon anything that resembles living creatures. Not the most predictable weapon but surely effective.
4-8 Chaos Marine units at 35 pts pr unit 2-4 Restrained Monsters at 60 pts pr unit
Defiler Battery 2-4 Defilers at 75 pts pr unit Upgrades: 2-4 Obliterators at 100 pts pr unit
New Units
Light Tank: AV M:30 A: 5+ CC:6+ FF:5+ Multilaser: 30 cm AP5+/AT6+ Notes. Scout, Riot.
Heavy Tank: AV M: 20 A:4+ CC:6+ FF:4+ Battlecannon: 75 CM AP4+/AT4+ 2 x Heavy Stubber: 30CM ?AP6+ Notes. Reinforced Armour, Riot.
Human Slaves: INF M 15 A:- CC:5+ FF:6+ Stubguns: 15 cm assault Improvised Weapons: btb assault Notes. Riot. Slaves
Eldar Slaves: INF M 15 A: - CC:6+ FF: 4+ Nailguns: R: Small Arms Notes. Slaves.
Ork Slaves: INF M 15 A: 6+ CC: 4+ FF:6+ Choppas: Small Arms btb Shootas: Small Arms Big Shootas: AP6+/AT6+ Notes. Riot. Slaves.
Ork Wild Slaves: INF M 15 A: 6+ CC:4+ FF:- Choppas: Small arms Notes. Riot. Slaves.
Boarz: INF M 25 A:6+ CC: 4+ FF:- Notes. Mounted, Infiltrators.
Squiggoths: ?LV M :20 A:5+ CC:4+ F:- Teeth and Horns - MW, Extra attacks (d3) Notes. Reinforced Armour
Orkeosaurus: WE M:20 A:5+ CC: 4+ F:- Big Teeth and Horns - MW, Extra attacks (2d3) Notes. Reinforced Armour
Squig Horde: INF M:20 A: - CC:4+ F:- Mouth of Madness - extra attacks (d3) notes. Infiltrate.
Restrained Alien Monsters: Monster: M:20CM ?A:2+, CC:3+, FF:- Weapons. Amassed teeth and claws, Extra attacks(2d3), MW. notes. Infiltrate. Rage. Riot.
Special Rules
Riot: Before activating a unit with ork or human slaves roll d6: 1: Hated Foe: ?The slaves move 1d6 in the direction of the enemy and the formation they belong to may not sustain fire or overwatch in this turn. 2-5: Nothing happens. 6: Riot: The slaves makes an uproar against the Chaos Marines holding their leash. Fight an assault with all units with Riot Special Rule on one side and all other units from the formation on the other. No fire support may be added. Remove kills. ?Roll combat resolution but do not remove extra casualties for difference. Add blast markers. If the Rioters win the formation vanishes. If the others win the formation is back to order.
Slaves: Slaves do not generate blast markers when killed by shooting. Two slave units count as one unit when comparing formation sizes in assaults.
Living Bombs A slave's value is set by the amount of flesh and bone he is composed of. Some slaves are useless fighters and are thus given to serve other purposes. The weakest of these are fitted with explosives that can be triggered by nearby chaos slavers when they see an eligible target. Stats: As a standard unit of the race it belongs to. Notes. Infiltrate.
A number of slaves may be fitted with explosive collars. Orks are considered too good melee combatants to waste in this way. The collars can be activated whenever the unit is in base contact with any other unit. All units under the template - friend or foe - will take hits.
Explosive Collar ? ? 1 BP, MW, First strike.
Rage After the first Engage undertaken by a formation creatures with rage will no longer be controllable. Each turn they will trample 3d6cm in a random direction counting as an engage action if they end within 15cm of any unit. If they run into impassable terrain they will die.
Be gentle! It's meant to be fun! ?
_________________ If you suddenly find that I make any sense.... look out of your window for armageddon!
|
|
Top |
|
 |
penal battalion
|
Post subject: Titan weapon configurations Posted: Fri Nov 26, 2004 6:09 pm |
|
Brood Brother |
 |
Joined: Wed Apr 28, 2004 12:58 am Posts: 660 Location: S.W London.
|
Not a force I would use in a 'fair' stand up fight. However it looks loads of fun to drop on the lap of an IG player who has been told of a minor inserection I'll try and give it a go and tell you how itpans out. Cheers.
_________________ Zulus' Sir! fousands of 'em!
|
|
Top |
|
 |
Killed by Death
|
Post subject: Titan weapon configurations Posted: Fri Nov 26, 2004 7:01 pm |
|
Brood Brother |
 |
Joined: Thu Nov 25, 2004 11:47 pm Posts: 387
|
|
Top |
|
 |
Killed by Death
|
Post subject: Titan weapon configurations Posted: Sat Nov 27, 2004 10:58 am |
|
Brood Brother |
 |
Joined: Thu Nov 25, 2004 11:47 pm Posts: 387
|
I'm having a game today with this list:
Slave Masters: :460 pts
4 Chosen + Chaos Lord :260 pts 2 Obliterators :200 pts
Ork Slaves: :300 pts
5 CSM :175 pts 10 Wild Boyz :125 pts
Ork Slaves: :475 pts
5 CSM :175 pts 12 Wild Boyz :150 pts 10 Big Gunz :150 pts
Eldar Slaves :410 pts
3 CSM :140 pts 4 Eldar Slaves :100 pts 8 Living Bombs : 80 pts 3 War Walkers : 90 pts
Eldar Slaves :250 pts
3 CSM :105 pts 8 Eldar Slaves :100 pts 3 Support Weapons : 45 pts
Death Wheels :550 pts
Restrained Monster :260 pts
4 CSM :140 pts 2 Monster :120 pts
Not expecting that much from it but you never know.. just wanna try out the different units and see if I get the right feel from the army.. feel should be "hordes of slaves. helpless and sacri-sliced"
_________________ If you suddenly find that I make any sense.... look out of your window for armageddon!
|
|
Top |
|
 |