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Titan weapon configurations

 Post subject: Titan weapon configurations
PostPosted: Wed Mar 10, 2004 2:25 am 
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Hi!

I would say yes iblisdrax, I think they have a big poster with my face on it where they throw darts on a daily basis.

Primarch

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 Post subject: Titan weapon configurations
PostPosted: Wed Mar 10, 2004 2:54 am 
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Well... everybody has to have a hobby... :;):

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 Post subject: Titan weapon configurations
PostPosted: Wed Mar 10, 2004 8:11 am 
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Quote (primarch @ 10 2004 Mar.,01:25)
Hi!

I would say yes iblisdrax, I think they have a big poster with my face on it where they throw darts on a daily basis.

Primarch

Actually the floor tiles of GWHQ are decorated with your face. That way they all can stomp on you daily.  :p

Me, I've liquidated a few GW suppression squads already. Luckily I can call on my Squat allies who are mighty pi**ed off by what GW did to them.  

TRIVIA: guess what is left of a squad when it gets hit by a hellfury cannon? :laugh:  :cool:

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 Post subject: Titan weapon configurations
PostPosted: Wed Mar 10, 2004 8:50 am 
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ROFL, you guys crack me up sometimes :D


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 Post subject: Titan weapon configurations
PostPosted: Wed Mar 10, 2004 11:58 pm 
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Hi!

We aim to please Crimson fury!  :D

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 Post subject: Titan weapon configurations
PostPosted: Thu Mar 11, 2004 12:04 am 
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Well, the scary part is the people who stop posting and just disappear....they must have set loose the Spawn or Demons of GW Chaos on them...Aiiieeee!!! :p  :p  :p

my 2cents,

iblisdrax

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 Post subject: Titan weapon configurations
PostPosted: Wed Mar 17, 2004 10:38 pm 
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moving the thread back on topic (sprry guys, ripe fruit is provided in the basket on the left for a nominal fee) do you reckon there is any chance we could get FW to make variant weapons for the GW warlord if we pester them enough?

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 Post subject: Titan weapon configurations
PostPosted: Wed Mar 17, 2004 11:25 pm 
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Hi!

Dooglebug, thats not a bad idea, it would be great if FW made variant weapons.

I dont think pestering will work though.... :D

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 Post subject: Titan weapon configurations
PostPosted: Thu Mar 18, 2004 8:55 am 
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Considering that they already make weapons for 40k Dreadnoughts and such the Warlord weapons wouldn't be too alien concept. Just pester away! It's not like there's anything to lose.  }:)  :;):

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 Post subject: Titan weapon configurations
PostPosted: Thu Mar 18, 2004 7:51 pm 
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thats what i thought, now wheres that send button .....mwahahaha

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 Post subject: Titan weapon configurations
PostPosted: Fri Mar 19, 2004 12:30 am 
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Well....they do get kinda irritated after the 1000000th identical email.... }:)

my 2cents,

iblisdrax

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 Post subject: Titan weapon configurations
PostPosted: Fri Nov 26, 2004 12:18 pm 
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EPIC Slaves to Darkness

Unit Descriptioins and Armylist:

Strategy: 2
Initiative:
Formations containing slaves 2+
Chaos Formations 1+

Chaos Master Slavers:
0-1 Chaos Lord free.
4-6 Chosen at 65 pts pr unit

upgrades:
0-2 Obliterators 100pts pr unit

Ork Slaves:
"Orks slaves are easy to impress with brute force. Once you kill their leader they will flock around you." Although it's not totally true the old strategic saying does hold some truth. The orks do not understand the powers of chaos but recon that there is always a new enemy to fight under the banner of the Slave Handlers.
Must have at least 5 ork units of any kind.
0-10 Wild Slaves 25 pts pr two units
0-10 Ork Slaves 25 pts pr unit
5-10 CSM at 35 pts pr unit
Slave Barges

Upgrades:
0-3 Dreadnoughts 35 pts pr unit
0-3 Killa Kans 25 pts pr unit
0-10 Big Gunz 15 pts pr unit

Eldar Slaves:
There are things far more worse than death. The eldars knows this. They know that the powers of chaos can do things that impossible to comprehend. Thus they have accepted their faith as slaves of darkness in hoping they will suffer the death of an enemy and not the death or what else of one of the Slave Handlers.
2-7 Eldar Slaves 25 pts pr unit
3-6 CSM at 35 pts pr unit

Upgrades:
0-3 Warwalkers at 30 pts pr unit
0-3 Support Weapons at 15 pts pr unit
Living Bombs (two pr CSM unit) at 10 pts pr unit
Slave Barges

Human Slaves:
Humans are like orks. The only difference being that they are easier to corrupt and most of the times they flee easier too. Human slaves are always prospect to become chaos cultists and as so they are trusted with more equipment than other slaves.

2-10 Human Slaves at 25 pts for two
4-8 CSM at 35 pts pr unit

Upgrades:
Defilers at 75 pts pr unit
0-6 Heavy Tanks (e.g. Ragnaroks) at 50 pts pr unit
0-12 Light Tanks (e.g. Siegfrieds) at 25 pts pr unit
Living Bombs (one pr CSM unit) at 10 pts pr unit
Slave Barges

Death Wheels:
0-3 275 pts pr unit

Sentinels:
4-8 sentinels at 50 pts pr unit

Raptors:
6 raptors at 210 pts

Ork Livestock
The orks use all kinds of animals in their warfare. When an ork tribe is enslaved the animals are taken with to use as food or in some cases to use on the battlefield as even more obstructions.

Chose one:
1 Herda and 10 Boarz at 150 pts
1 Herda and 5 Squiggoths 150 pts
1 Herda and 2 Orkeosaurus 150 pts
1 Herda and 15 Squigs 150 pts
Herda may be mounted on squig, boar, squiggoth or orkeosaurus
Notes. These are unarmed versions of the units known from other ork lists.

Restrained Monsters: (think rancor from Starwars)
Sometimes huge alien monsters are encountered and subdued by the Slave Handlers. These monstrosities are later bound in chains and molested to a degree that puts them in an enormeous rage. They are then brought to the front lines where they are let lose to havoc upon anything that resembles living creatures. Not the most predictable weapon but surely effective.

4-8 Chaos Marine units at 35 pts pr unit
2-4 Restrained Monsters at 60 pts pr unit

Defiler Battery
2-4 Defilers at 75 pts pr unit
Upgrades:
2-4 Obliterators at 100 pts pr unit



New Units

Light Tank: AV M:30 A: 5+ CC:6+ FF:5+
Multilaser: 30 cm AP5+/AT6+
Notes. Scout, Riot.

Heavy Tank: AV M: 20 A:4+ CC:6+ FF:4+
Battlecannon: 75 CM AP4+/AT4+
2 x Heavy Stubber: 30CM ?AP6+
Notes. Reinforced Armour, Riot.

Human Slaves: INF M 15 A:- CC:5+ FF:6+
Stubguns: 15 cm assault
Improvised Weapons: btb assault
Notes. Riot. Slaves

Eldar Slaves: INF M 15 A: - CC:6+ FF: 4+
Nailguns: R: Small Arms
Notes. Slaves.

Ork Slaves: INF M 15 A: 6+ CC: 4+ FF:6+
Choppas: Small Arms btb
Shootas: Small Arms
Big Shootas: AP6+/AT6+
Notes. Riot. Slaves.

Ork Wild Slaves: INF M 15 A: 6+ CC:4+ FF:-
Choppas: Small arms
Notes. Riot. Slaves.

Boarz: INF M 25 A:6+ CC: 4+ FF:-
Notes. Mounted, Infiltrators.

Squiggoths: ?LV M :20 A:5+ CC:4+ F:-
Teeth and Horns - MW, Extra attacks (d3)
Notes. Reinforced Armour

Orkeosaurus: WE M:20 A:5+ CC: 4+ F:-
Big Teeth and Horns - MW, Extra attacks (2d3)
Notes. Reinforced Armour

Squig Horde: INF M:20 A: - CC:4+ F:-
Mouth of Madness - extra attacks (d3)
notes. Infiltrate.

Restrained Alien Monsters:
Monster: M:20CM ?A:2+, CC:3+, FF:-
Weapons. Amassed teeth and claws, Extra attacks(2d3), MW.
notes. Infiltrate. Rage. Riot.

Special Rules


Riot:
Before activating a unit with ork or human slaves roll d6:
1: Hated Foe: ?The slaves move 1d6 in the direction of the enemy and the formation they belong to may not sustain fire or overwatch in this turn.
2-5: Nothing happens.
6: Riot: The slaves makes an uproar against the Chaos Marines holding their leash.
Fight an assault with all units with Riot Special Rule on one side and all other units from the formation on the other. No fire support may be added. Remove kills. ?Roll combat resolution but do not remove extra casualties for difference. Add blast markers. If the Rioters win the formation vanishes. If the others win the formation is back to order.

Slaves:
Slaves do not generate blast markers when killed by shooting.
Two slave units count as one unit when comparing formation sizes in assaults.

Living Bombs
A slave's value is set by the amount of flesh and bone he is composed of. Some slaves are useless fighters and are thus given to serve other purposes. The weakest of these are fitted with explosives that can be triggered by nearby chaos slavers when they see an eligible target.
Stats: As a standard unit of the race it belongs to.
Notes. Infiltrate.

A number of slaves may be fitted with explosive collars. Orks are considered too good melee combatants to waste in this way.
The collars can be activated whenever the unit is in base contact with any other unit. All units under the template - friend or foe - will take hits.

Explosive Collar ? ? 1 BP, MW, First strike.

Rage
After the first Engage undertaken by a formation creatures with rage will no longer be controllable. Each turn they will trample 3d6cm in a random direction counting as an engage action if they end within 15cm of any unit. If they run into impassable terrain they will die.



Be gentle! It's meant to be fun!
:D ?:D

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 Post subject: Titan weapon configurations
PostPosted: Fri Nov 26, 2004 6:09 pm 
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Not a force I would use in a 'fair' stand up fight. However it looks loads of fun to drop on the lap of an IG player who has been told of a minor inserection }:)
I'll try and give it a go and tell you how itpans out.
Cheers.

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 Post subject: Titan weapon configurations
PostPosted: Fri Nov 26, 2004 7:01 pm 
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Quote (penal battalion @ 26 2004 Nov.,17:09)
Not a force I would use in a 'fair' stand up fight. However it looks loads of fun to drop on the lap of an IG player who has been told of a minor inserection }:)
I'll try and give it a go and tell you how itpans out.
Cheers.

Wehay! That'd be cool!

I am going to play with it first time tomorrow!
If anyone's got ANY ideas at all I'd be happy to hear.. :;):
It's version 0.001 and it's purely to satisfy my own ego!   }:)


I'll probably be playing Space Marines!

Hopefully I'll get some pictures of the army WIP up in some place around here!

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 Post subject: Titan weapon configurations
PostPosted: Sat Nov 27, 2004 10:58 am 
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I'm having a game today with this list:

Slave Masters: :460 pts

4 Chosen + Chaos Lord :260 pts
2 Obliterators :200 pts

Ork Slaves: :300 pts

5 CSM :175 pts
10 Wild Boyz :125 pts

Ork Slaves: :475 pts

5 CSM :175 pts
12 Wild Boyz :150 pts
10 Big Gunz :150 pts

Eldar Slaves :410 pts

3 CSM :140 pts
4 Eldar Slaves :100 pts
8 Living Bombs : 80 pts
3 War Walkers : 90 pts

Eldar Slaves :250 pts

3 CSM :105 pts
8 Eldar Slaves :100 pts
3 Support Weapons : 45 pts

Death Wheels :550 pts

Restrained Monster :260 pts

4 CSM :140 pts
2 Monster :120 pts

Not expecting that much from it but you never know.. just wanna try out the different units and see if I get the right feel from the army.. feel should be "hordes of slaves. helpless and sacri-sliced"

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