Blood Angels vs Steel Legion 3000points
Blood Angels:
Landing Craft
Thunderhawk
Thunderhawk
Marauders
Marauders
Tacticals + Razorback
Sanguinary Guard + Assault
Death Company + 2 Furiosos
Devastators + Librarian
Thunderbolts
Imperial Guard:
Warhound
Warhound
Reg HQ + Hydra + Commissar
Mech Company + Hydra + Commissar
Infantry Company + Fire Support + Commissar
Hydra Battery
Manticore Battery
Manticore Battery
Shadowsword
Sentinels
Thunderbolts
Turn 1Marines set corner deployment
Guard win Strat
IG- Thunderbolts on CAP
IG- retain w/ Hydra Battery – fail and reroll
BA – Marauders 1 Ground attack on Infantry Company TBs cap kill 1.
Marauder kills 1 infantry = +2BM
IG – Shadowsword marches
BA- Marauder 2 ground attacks Shadowsword = +1 BM
IG- Mech Coy marches and fails and moves up = +1BM
BA- Thunderhawk 1 Ground attacks Shadowsword = +1BM
IG- Sentinels double
BA- Thunderbolts ground attack Sentinels kill 1 = +2BM
IG- Manticore 1 – OW
BA- Thunderhawk 2 ground attacks Shadowsword = -1DC = broken
IG- Manticore 2 – OW
BA- Landing Craft ground attacks Shadowsword = +2BM= Fearless
IG- Warhound 1 marches to centre of table beside inf coy.
IG- Warhound 2 marches to centre of table beside inf coy
IG- Reg HQ – OW
END Phase
BA - All Marine air formations gain 1 BM going off board edge
IG- Inf Coy and Shadowsword rally. Sentinels and Mech Coy do not.
Turn 2Marines win Strat.
BA- Thunderbolts ground attack Mech Coy. Flak = +1BM
Kill 1 Chimera and 1 Infantry = +3BM(4BM)
IG- Sentinels fail to rally = broken
BA- Tacticals march away from blitz
IG- Mech Coy. Fail and re roll and double up to centre
BA- Marauder 1 ground attacks mech Coy. Flak = +1 BM
Kills 2 infantry +3 BM(7BM)
IG- Thunderbolts fail to CAP
BA- Marauder 2 ground attack Mech Coy. Flak = +1 BM. Kill 1 Inf = +2BM(9BM)
IG-Manticore 2 – OW
BA- Thunderhawk 1 ground attacks Inf Coy.= +1 BM
IG- Manticore 1 – OW
BA- Thunderhawk 2 w/DC ground attacks Mech Coy. Flak = -1DC +2BM. Result = 2xDeath Company + 1xFurioso = Broken and flee. (lost result by 4)
IG- Warhound advances shoots DC= 1 MW kill
BA- Landing Craft w/SG and Devs ground attacks Warhound 1. Manticore 1 OW fire kills 2 SG and 1 Dev. Disrupt places 6BM on SG, 6BM on SG and 3BM on LC.
Warhound destroyed for loss of 1 more SG (3 left including Dante)
IG- Shadowsword fails and shoots at Landing Craft -2DC +3BM(7BM)
IG- RegHQ doubles to centre beside infantry company and Warhound 2 and shoot SG = 1 Kill = Broken and flee away to open space by back line
IG-Hydra Battery doubles and shoots Landing Craft +1BM(7BM)
IG- Warhound 2 advances to shoot Devs = 1 inf and 1 Rhino killed = +3BM = broken
END phase
Missed recording most of rally phase but from memory:
SG and DC rally
Mech Coy fail and flee towards blitz in corner
Turn 3
BA win strat.
BA- SG engage Warhound 2 lose roll off = broken and flee to centre wood
IG- Warhound 2 move and shoots SG +1BM. 2 hits 1 in crossfire(-1 save) both saved.
BA- Thunderbolts fail to arrive
IG- Manticore 1 sustains on Tacs = 1 inf and 3 rhinos killed +6 BM disrupt
BA- Marauder 1 fails to arrive
IG- Manticore 2 sustains on Tacs = 1 kill +2 BM
BA- DC engage Sentinels and wipe them out
IG- Hydra Bty fails and rerolls to advance and shoot SG= 1 Kill
BA- Thunderhawk 1 ground attacks infantry Coy. In wood. 1 kill +2BM
IG- Thunderbolts ground attack Tacs +1 BM
BA- Landing Craft fails to activate
IG- Reg HQ double and shoot Tacs +1BM = broken
BA- Marauder 2 ground attack Mech Coy. And kill everything but Hydra.
IG- Inf Coy engage SG and kill 1. SG kill 3 but lose on roll off and flee. Only Dante remains so goes off to the wood to get out of sight

IG- Shadowsword fails to activate
END phase
BA- Devs and DC and Dante rallies.
Tacs fail
1-0 to Guard at this point
Turn 4
BA win strat
BA- Landing Craft engages Manticore 1 wiping them out
BA- Thunderhawk 2 engages Manticore 2 kills 2 and receives a crit. And is destroyed. Remaining Manticore flees
IG- Shadowsword moves to shoot Devs, Chaplin saves with Inv Save!
BA- Devs march to blitz
IG- Warhound 2 doubles and shoot SG in wood and wipes them out for BTS
BA- Thunderbolts fail to arrive
IG- Inf Coy move and shoot Devs=1 Kill +2BM
BA-Marauder 2 ground attacks Reg HQ but is shot down by Hyd Battery
IG- Reg HQ march to obtain Blitz
BA- Marauder 1(single plane) ground attacks Hydra Battery and is shot down
BA- Death Company move into woods
IG- Thunderbolts ground attack Devs = broken and deny Blitz
End
BA 0 – IG 5