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Blood Angels 2.4 vs Steel Legion

 Post subject: Blood Angels 2.4 vs Steel Legion
PostPosted: Fri Oct 17, 2014 4:19 am 
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Blood Angels vs Steel Legion 3000points

Blood Angels:
Landing Craft
Thunderhawk
Thunderhawk
Marauders
Marauders
Tacticals + Razorback
Sanguinary Guard + Assault
Death Company + 2 Furiosos
Devastators + Librarian
Thunderbolts

Imperial Guard:
Warhound
Warhound
Reg HQ + Hydra + Commissar
Mech Company + Hydra + Commissar
Infantry Company + Fire Support + Commissar
Hydra Battery
Manticore Battery
Manticore Battery
Shadowsword
Sentinels
Thunderbolts

Turn 1
Marines set corner deployment
Guard win Strat
IG- Thunderbolts on CAP
IG- retain w/ Hydra Battery – fail and reroll
BA – Marauders 1 Ground attack on Infantry Company TBs cap kill 1.
Marauder kills 1 infantry = +2BM
IG – Shadowsword marches
BA- Marauder 2 ground attacks Shadowsword = +1 BM
IG- Mech Coy marches and fails and moves up = +1BM
BA- Thunderhawk 1 Ground attacks Shadowsword = +1BM
IG- Sentinels double
BA- Thunderbolts ground attack Sentinels kill 1 = +2BM
IG- Manticore 1 – OW
BA- Thunderhawk 2 ground attacks Shadowsword = -1DC = broken
IG- Manticore 2 – OW
BA- Landing Craft ground attacks Shadowsword = +2BM= Fearless
IG- Warhound 1 marches to centre of table beside inf coy.
IG- Warhound 2 marches to centre of table beside inf coy
IG- Reg HQ – OW
END Phase
BA - All Marine air formations gain 1 BM going off board edge
IG- Inf Coy and Shadowsword rally. Sentinels and Mech Coy do not.

Turn 2
Marines win Strat.
BA- Thunderbolts ground attack Mech Coy. Flak = +1BM
Kill 1 Chimera and 1 Infantry = +3BM(4BM)
IG- Sentinels fail to rally = broken
BA- Tacticals march away from blitz
IG- Mech Coy. Fail and re roll and double up to centre
BA- Marauder 1 ground attacks mech Coy. Flak = +1 BM
Kills 2 infantry +3 BM(7BM)
IG- Thunderbolts fail to CAP
BA- Marauder 2 ground attack Mech Coy. Flak = +1 BM. Kill 1 Inf = +2BM(9BM)
IG-Manticore 2 – OW
BA- Thunderhawk 1 ground attacks Inf Coy.= +1 BM
IG- Manticore 1 – OW
BA- Thunderhawk 2 w/DC ground attacks Mech Coy. Flak = -1DC +2BM. Result = 2xDeath Company + 1xFurioso = Broken and flee. (lost result by 4)
IG- Warhound advances shoots DC= 1 MW kill
BA- Landing Craft w/SG and Devs ground attacks Warhound 1. Manticore 1 OW fire kills 2 SG and 1 Dev. Disrupt places 6BM on SG, 6BM on SG and 3BM on LC.
Warhound destroyed for loss of 1 more SG (3 left including Dante)
IG- Shadowsword fails and shoots at Landing Craft -2DC +3BM(7BM)
IG- RegHQ doubles to centre beside infantry company and Warhound 2 and shoot SG = 1 Kill = Broken and flee away to open space by back line
IG-Hydra Battery doubles and shoots Landing Craft +1BM(7BM)
IG- Warhound 2 advances to shoot Devs = 1 inf and 1 Rhino killed = +3BM = broken
END phase
Missed recording most of rally phase but from memory:
SG and DC rally
Mech Coy fail and flee towards blitz in corner

Turn 3
BA win strat.
BA- SG engage Warhound 2 lose roll off = broken and flee to centre wood
IG- Warhound 2 move and shoots SG +1BM. 2 hits 1 in crossfire(-1 save) both saved.
BA- Thunderbolts fail to arrive
IG- Manticore 1 sustains on Tacs = 1 inf and 3 rhinos killed +6 BM disrupt
BA- Marauder 1 fails to arrive
IG- Manticore 2 sustains on Tacs = 1 kill +2 BM
BA- DC engage Sentinels and wipe them out
IG- Hydra Bty fails and rerolls to advance and shoot SG= 1 Kill
BA- Thunderhawk 1 ground attacks infantry Coy. In wood. 1 kill +2BM
IG- Thunderbolts ground attack Tacs +1 BM
BA- Landing Craft fails to activate
IG- Reg HQ double and shoot Tacs +1BM = broken
BA- Marauder 2 ground attack Mech Coy. And kill everything but Hydra.
IG- Inf Coy engage SG and kill 1. SG kill 3 but lose on roll off and flee. Only Dante remains so goes off to the wood to get out of sight ;)
IG- Shadowsword fails to activate
END phase
BA- Devs and DC and Dante rallies.
Tacs fail 

1-0 to Guard at this point

Turn 4
BA win strat
BA- Landing Craft engages Manticore 1 wiping them out
BA- Thunderhawk 2 engages Manticore 2 kills 2 and receives a crit. And is destroyed. Remaining Manticore flees
IG- Shadowsword moves to shoot Devs, Chaplin saves with Inv Save!
BA- Devs march to blitz
IG- Warhound 2 doubles and shoot SG in wood and wipes them out for BTS
BA- Thunderbolts fail to arrive
IG- Inf Coy move and shoot Devs=1 Kill +2BM
BA-Marauder 2 ground attacks Reg HQ but is shot down by Hyd Battery
IG- Reg HQ march to obtain Blitz
BA- Marauder 1(single plane) ground attacks Hydra Battery and is shot down
BA- Death Company move into woods
IG- Thunderbolts ground attack Devs = broken and deny Blitz
End
BA 0 – IG 5


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 1:48 am 
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I might be showing my lack of knowledge of blood angels... but with all that marine air, why no ground flak to guard them? Or did the marines deploy entirely off table?


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 3:35 am 
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I went all out on air assault so they were off table. Points for flak was an issue too. Not sure why I would want to spend points on Flak in this list though. Can you explain?


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 12:30 pm 
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One thing I have done to limit intercepts on me (as some armies are plane heavy) is get either a flak formation that can move up to cover with I will be flying into, or a flak garrisson that can set up to cover where I will fly to. Then either warhounds or terminators to knock enemy AA on the head before flying in.


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 1:28 pm 
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Ouch.

I assume that the Landing Craft was not left on the table to prevent the 5-0 in respect to their being no unbroken enemy in the IG half.

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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 2:36 pm 
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Oh mate - you've been having a good time of it recently!!


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 5:57 pm 
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Tiny-Tim wrote:
Ouch.

I assume that the Landing Craft was not left on the table to prevent the 5-0 in respect to their being no unbroken enemy in the IG half.

Tiny-Tim at this point I think I'd lost all interest :D You may be correct that it may have been 4-0 after all.


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 6:34 pm 
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Could have been 3-0 if you'd contested one of his objectives too.... ;)

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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 6:58 pm 
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Yep, if I'd had anything able to do that with :)


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 7:04 pm 
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I would have thought the LC could have done that..... ;)

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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 7:12 pm 
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I needed it to kill off the arty or I'd have had nothing left to fight with due to the disrupt breaking my already tenuous formations.

Killing arty has been a particularly problematic issue for me with Marines until late game when the enemy are more spread out - unfortunately this means they're free to do as they will for most of the game.


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 8:28 pm 
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I generally use warhounds. I know ginger tried planetfalling whirlwinds in! Otherwise 75cm plinking with the battlecannon. But in all those situations rather shoot flak and get the troops into hit it.


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Wed Nov 26, 2014 10:11 pm 
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BA don't get Allied titans.


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Sat Nov 29, 2014 2:46 pm 
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Thanks for the report Dobbsy.

Jimmy and I have been trialing similar standard codex marine list - the all air assault has had a hard time of it in our games. Given much of the force is mounted in AC, the activation count is effectively reduced until you decide to get out. If the prep doesn't go well, or the enemy forms a good defense formation, you can have hard time fighting your way in with only air assault.

Hey did you play crossfire per unit or by formations?
Quote:
IG- Warhound 2 move and shoots SG +1BM. 2 hits 1 in crossfire(-1 save) both saved.


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 Post subject: Re: Blood Angels 2.4 vs Steel Legion
PostPosted: Sat Nov 29, 2014 5:41 pm 
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By formation, mate.


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