Ok so I've tried a first game with the Ne(w)rons army list found
here. It was a 3k pts affair against orks. lists used were the following
Code:
Incompertus, 3000 POINTS
Ne(W)crons (NetEA Ne(W)crons v0.1)
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TOMB COMPLEX [75]
INFANTRY PHALANX [375]
Necron Lord, 6 Sautekh Warriors, Ghost Arks
INFANTRY PHALANX [325]
Necron Overlord, 8 Sautekh Warriors
IMMORTAL PHALANX [300]
Necron Lord, 6 Immortals
MONOLITH MANIPLE [275]
3 Monoliths
MONOLITH MANIPLE [200]
1 Monolith, 2 Obelisks
MONOLITH MANIPLE [200]
1 Monolith, 2 Obelisks
TRIARCH MANIPLE [275]
4 Triarch Praetorians
STALKER MANIPLE [250]
4 Triarch Stalkers
TESSERACT VAULT [350]
PYLON [200]
Pylon
NIGHT SCYTHE [175]
2 Night Scythes
Code:
Incompertus, 3000 POINTS
Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)
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WARBAND (BIG) [460]
4 Nobz, 12 Boyz, 4 Grotz, Stompa, Flakwagon
WARBAND [495]
2 Nobz, 6 Boyz, 2 Grotz, 2 Boyz + Grotz, Nobz, 5 Battlewagon, Flakwagon
MEKBOY STOMPAMOB [535]
3 Stompa, Supa Stompa, Flakwagon
MEKBOY GUNZMOB (BIG) [360]
10 Big Gunz, Nobz, 2 Oddboy
STORMBOYZ WARHORDE [200]
8 Stormboyz
BLITZ BRIGADE (BIG) [350]
6 Gunwagon, 2 Flakwagon, 2 Oddboy
BLITZ BRIGADE [200]
3 Gunwagon, Flakwagon, Oddboy
KULT OF SPEED [200]
Warbuggy, 2 Warbike, 5 Skorcha
FIGHTA SKWADRON [200]
4 Fighta Bomba
Let's get started
Necrons deployment
Ork Deployment with necron teleports

I sent in the Tesseract Vault hoping the orks would spend their MW Barrage on it, or if I won initiative to Barrage the big guns.
My dougther sneakily added an extra monolih to my maniple

Initiative went to the orks (Black dice are necrons, white are ork dice).

Fearing the Barrage of the Vault the orks started with a dlb with the big blitz.

The Ork vehicles scored a 2 regular hits and a Zaap hit. The Living metal of the Necron construction saved it from harm and only a BM was placed.
Orks Followed up with retain from the Stormboyz trying an engange action, a bit uncarachteristic they failed. The Warlord across the battlefield however,barked som carfully chosen words across the coms and the stormboyz lost their hesitancy and assaulted the warenginge.


In the ensuing fight only 2 ork units were killed. The stormboyz managed 2 hits in return and another 3 hits were made from the supporting blitz. The living metal proved hard to get through and only one DC was lost on the Tesseract. In the end the orks had +2 and won the roll. The vault being fearless chose to stay put even though being broken.

I then chose to sustain with the Monoliths maniple over on the my left flank on his KoS, I wanted to preemt him assaulting me. I hit with all three cannons and three units died. I followed up with a retain by the Triarch Praetorians. Getting 2 normal and 2 MW hits. Some unlucky rolls on my opponents part saw 4 failed saves and completely missing all attacks back. The last unit died from hackdown. Praetorians consolidated into the building close by.

Orks sustain with the Supa-Stompa mob on the Praetorians clipping the monolith maniple with the Barrage. 3 Praetorians died + 1 obelisk. Breaking both formations. The surviving Praetorian unit fled way back to the forrest on the necron half of the board. Wanting the to finish them, the orks retained with the small blitz and shot at the unit. No hits were scored though. The orks carfully placed themselves within 30 cm of both broken formations.

I shifted flank having no more portals on the left. The monolith phalanx sustained on the closeby big blitz. I scored 3 hits but the ork armour saved 2 so only one vehicle were destroyed.

I tried to retain with the overlords infantry phalanx. Rolling a one forced me to use my reroll which was a 5. Carefully placing the units behind the monoliths as to stay out of site of the overwatching big gunz. 2 Wagons countercharge to place the oddboyz further to the back.

Infantry + support from monoliths saw 4 ork units die. They took 3 Necrons with them. Giving Necron a +4 rosultion score, hacking down the three ork survivors.
Orks want revenge and tries to break the 5 remaining infantry units. Needing one kill to make it. The Fighta-Bommaz were sent in. The piolots were apparently very good for they kill 2 or 3 necron warrior units. The last units withdraws back towards the forrest next to the necron blitz.

I felt Confident the Ghost Arks formation could take the big gunz Barrage without breaking. So I doubled them forward. The Barrage came and with some luck I only lost one warrior unit. Returning fire into the forrest I actually managed to kill 2 big gunz (no odd boyz though).

Immortals retain and moved through the forrest and engage. A brainfart on my part, I didn't factor in the overwatch of the big Warband in the middle who shoot at the immortals and layed a BM. Killing 3 big guns another one goes down to the the supporting ghost Ark formation. Some rather good to hit rolls on the Orks /side saw 3 immortal units go down as well, with the blast marken I recieved earlier this made the assault a lot closer then I'd like. The roll went in my favor though and I won hacking down a few more. Two surviving big guns withdraws towards the cliffs. I did myself break from BM though and withdraw back to the forrest close to my blitz.

I forgot to take photos of the last turn 1 actions. But the were:
Mechanized warband double to the forrest next to the monolith phalanx shooting laying a BM as no hits were scored. Getting into position for turn two.
Pylon went on overwatch.
Night Scythes ground attack small blitz killing a gunwagon.
After that we went to the rally phase, I decided to keep the stalkers in reserve.
RallyingOrks
Big guns = No
Small Blitz = Yes
Storm Boyz = No
Necrons
Praetorians = Yes
Monolith maniple = No
Overlord infantry = No
Monolith Phalanx = No
Tesseract Vault = Yes
Immortals = Yes
Ghost Arks = Yes
Turn 2 to follow.