Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 40 posts ]  Go to page 1, 2, 3  Next

Air Assault out of a broken AC?

 Post subject: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 6:08 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9525
Location: Worcester, MA
An Ork Lander performs an air assault. It takes two points of damage coming in so has 3BMs on it.

It lands within 15cm of an enemy formation:

What happens to the Landa?
1) It's fine
2) It's destroyed because it ended its move within 15cm of the enemy and isn't fearless

What happens to the units inside?
1) Disembark as normal
2) Have to take an armour save (as per destroyed transport rules) and disembark as normal
3) All die because the AC was destroyed before it landed

What happens to the assault?
1) It continues as normal, the Orks don't count as having BMs if the Landa was destroyed
2) It never occurs because the Landa needed to survive (Orks inside activated with it)

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 6:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9655
Location: Manalapan, FL
Per 4.1.6 air assaults the vehicle and the transported units considered an intermingled formation.
Quote:
Air Assault: Transport aircraft may choose to land as described above, and then it and any units that disembark are allowed to fight an assault instead of shooting. If this option is chosen then the aircraft and any units that disembark may enter enemy zones of control as if they were charging. The aircraft and any units that disembark are treated as a single formation for the duration of the assault, in the same manner as units disembarking from a war engine taking an engage action (see 3.1.3). If the aircraft loses the assault it is destroyed, but any units that have disembarked may withdraw normally.



Also per 1.12.7
Quote:
There are various “auto-kill” effects which result from lost assaults (broken formations wiped out, aircraft destroyed, etc.). Do those happen before or after the extra hits for losing assault?

A: The hits from losing assault (so-called “hackdown” hits) come first. Per the rules, the hackdown hits occur during resolution (1.12.7) and the “auto-kill” hits either explicitly or implicitly occur after that, usually in the “Loser Withdraws” (1.12.8 ) step. To provide specifics, wiping out a broken formation clearly happens in 1.12.8. The formation’s status is changed to “broken” during 1.12.8, so that’s when Chaos Daemons disappear into the warp. Aircraft in a lost air assault (4.2.5) are somewhat ambiguous, but the text implies a connection between the automatic destruction and withdrawal, which would correspond to 1.12.8 as well. In the absence of an effect specifically stating the contrary, assume the losing player gets to allocate hackdown hits prior to auto-kills.

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 6:46 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9525
Location: Worcester, MA
I'm not asking about what happens when it looses the assault jimmy, I know how all that works. I'm asking what happens when an AC lands and converts to a ground unit that's broken.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 7:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
I would say that as it lands, the aircraft and units within are considered one formation since it is an air assault and therefore the 3BMs would not have any effect. It would land normally, the units inside would disembark, and the assault would continue normally. The 3BMs would count toward the assault resolution and any additional BMs caused by kills / DC loss would be resolved according to where those hits took place.

Assuming the Orks win, the infantry and Landa would 'separate' and the Landa would break. The infantry would consolidate. I think that since it was already landed at this point, the Landa would simply break. If the Orks lost, the Landa would still be in the same broken state, except of course it may be in a position where it has to retreat (I can't remember if they are fearless or not) in which case it might be destroyed by the hackdown kills or being stuck within 15cm.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 7:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9655
Location: Manalapan, FL
Mosc beat me to it but yes, in my opinion, that's what I quoted would mean (RIA), mate.
Not disparaging your EA-know-how :)

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 7:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Meh, I went and re-read the rule. If the assault is lost, the Landa is destroyed. So that's easy. If it wins, though, I don't think it is destroyed (see explanation above).

Now this would be different if it was a ground attack. That would mean was broken at the point of the Landa stopping it's movement. But even then, it is a little weird for me. Is it an aircraft when it breaks or a land unit? If it is an aircraft, the number of BMs don't matter. If it is a ground unit, then that implies it is landed and broken on the ground. I'm not convinced it would be destroyed in a ground attack in which it accumulated 3 BMs.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 8:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 04, 2011 8:54 pm
Posts: 2279
Location: Cornwall
4.2.7 Blast Markers
Aircraft collect Blast markers in a similar manner to other units,
but are affected by them rather differently. The following fairly
simple rules reflect the time it takes to rearm and refuel aircraft
after a mission. Aircraft in a formation that has come under
heavy attack and therefore have a lot of Blast markers will take
longer to get ready, and so there is an increased chance that they
may not get to carry out a mission.

...

Aircraft are not suppressed or broken by Blast markers, but are
not allowed to rally in the end phase either. Instead, the next time
that you want to take an action with the formation, take the
action test as before, but apply a -1 modifier for each Blast
marker on the formation (this modifier replaces the modifier for
having one or more Blast markers).


As I see it the Landa fights the combined assault - meaning formation not broken. Then disengages as an air craft (unless looses assault and killed in assault / hack down because not fearless) then may only enter if rolls over BMs as usual.


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 8:46 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9525
Location: Worcester, MA
OK. So it would land and the combined formations would count as having 3BMs for assault resolution. If it won, then the only way I can see it being destroyed if it was within 15cm of another enemy formation. Or if the enemy formation was fearless and refused to retreat... That's a dick move I'll have to file away. Or would it not be destroyed because the winning formation never takes hack-down hits?

@Blip, all that text is while it's airborne though. When it's landed it's affected by BMs like ground units. See the landing section in 4.0.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 9:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Dave wrote:
An Ork Lander performs an air assault. It takes two points of damage coming in so has 3BMs on it.

It lands within 15cm of an enemy formation:

What happens to the Landa?
1) It's fine
2) It's destroyed because it ended its move within 15cm of the enemy and isn't fearless


If a Transport aircraft makes an air assault then it and any units it is carrying count as a single formation for the entire engage action.
Highlighted relevant part.
Quote:
Air Assault: Transport aircraft may choose to land as described above, and then it and any units that disembark are allowed to fight an assault instead of shooting. If this option is chosen then the aircraft and any units that disembark may enter enemy zones of control as if they were charging. The aircraft and any units that disembark are treated as a single formation for the duration of the assault, in the same manner as units disembarking from a war engine taking an engage action (see 3.1.3). If the aircraft loses the assault it is destroyed, but any units that have disembarked may withdraw normally.

relevant part from 3.1.3
Quote:
In both cases, the war engine and the transported units are treated as a single formation until the shooting attack or assault has been resolved.


So the assault would go ahead with the whole (combined) formation counting as having 3 BM's.

Quote:
What happens to the assault?
1) It continues as normal, the Orks don't count as having BMs if the Landa was destroyed
2) It never occurs because the Landa needed to survive (Orks inside activated with it)


neither,
The Orks and the Landa would continue with the assault with the "whole Formation" having 3 BM's, once the engage has finished the landa would take the original 3 BM's.
If the Orks lost the assault the landa would be automatically destroyed, if they won the Landa (if it survived any hits from the engage) would be broken and would take 1 point of damage for each enemy unit within 15cm of it (as it cannot retreat).

From 3.2.4
Quote:
A broken war engine is assumed to have a number of Blast markers equal to its starting damage capacity for all rules purposes. If there are any enemy units within 15cms of the war engine after it makes a withdrawal then it suffers one extra point of damage (no save allowed) for each enemy unit that is within 15cms. Additional hits caused by losing an assault or receiving Blast markers while broken cause one point of damage each. Roll for critical hits from these extra hits as you would normally.


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 9:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 04, 2011 8:54 pm
Posts: 2279
Location: Cornwall
If that's if that's the way its played. As i see it the section for landed AC :

"Once landed, the aircraft is treated in all ways as a ground unit
with a speed of 0 (i.e., it may not move) It may not carry out an
action on the turn it lands. If it is involved in an assault and loses
then it is automatically destroyed. Once landed, the aircraft may
make a disengagement move and exit the table in the end phase
of any turn, including the one it landed in."

...refers specifically to movement while "on the ground" - ie. it can't hop about the board at infinite speed on subsequent turns avoiding flak. I don't see anything that specifically over rules the section about not receiving BMs like normal units.

Though, i can see why it would be played that they can be suppressed, i don't really see any way to resolve a broken AC - if anything surely it would have the option to disengage immediately as its withdraw move....?

Wow, the AC rules are a quagmire of rules, counter rules and exceptions ain't they !? Anyway, I bow to the greater authorities.


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Mon Oct 21, 2013 10:38 pm 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2556
Location: UK
There are tons of weird bits in the air rules but this one seems quite straightforward. If it were empty it could break when it lands, before the assault happens (like in overwatch). Otherwise it will just have BMs for resolution. If it breaks when the assault is resolved (because the formations split up) then it takes a 0cm withdrawal move as normal and suffers any consequences. Exactly like any other ground unit (which it is). The hardest part is the order i.e. when do the formations split up.

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Tue Oct 22, 2013 12:51 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Late to the party as usual... (living in Australia is wonderful but timing is always an issue).

dptdexys has covered the original question well (thanks mate :) ).
I admit that I played the air rules wrong for a while when I first started so I can understand the confusion that Blip describes.

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Tue Oct 22, 2013 10:28 am 
Brood Brother
Brood Brother

Joined: Sat Jun 22, 2013 9:52 am
Posts: 97
I don't understand why when ...

it has 3 blast markers, the Orks win the fight, there are units within 15cm at the start of the end phase

... that the Landa is destroyed? I understand this,
Quote:
if they won the Landa (if it survived any hits from the engage) would be broken and would take 1 point of damage for each enemy unit within 15cm of it (as it cannot retreat).


but why wouldn't this occur?
Quote:
Once landed, the aircraft may
make a disengagement move and exit the table in the end phase
of any turn, including the one it landed in.


Am I confusing disengagement and retreat?

Thanks! (Poor Landa ...) :wah ;D

Joel


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Tue Oct 22, 2013 11:27 am 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2556
Location: UK
Disengagement happens in the end phase. Withdrawal happens either when you break, or fail to rally. You take damage if there are units within 15cm at the end of a withdrawal.

So, if the landa has 3 BMs then it will break when it separates from the formation it was carrying (i.e. at the end of the assault). At the moment that it breaks, it can make a withdrawal move (of 2x 0cm), and if it ends the withdrawal within 15cm of the enemy then it loses 1 DC per unit.

There is nothing in the rules to do with being within 15cm of the enemy at the start of the end phase.

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Tue Oct 22, 2013 12:23 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 22, 2013 9:52 am
Posts: 97
Kyrt wrote:
Disengagement happens in the end phase. Withdrawal happens either when you break, or fail to rally. You take damage if there are units within 15cm at the end of a withdrawal.

So, if the landa has 3 BMs then it will break when it separates from the formation it was carrying (i.e. at the end of the assault). At the moment that it breaks, it can make a withdrawal move (of 2x 0cm), and if it ends the withdrawal within 15cm of the enemy then it loses 1 DC per unit.

There is nothing in the rules to do with being within 15cm of the enemy at the start of the end phase.


Thanks for clearing up a new players confusion!

Joel


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 50 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net