Dave wrote:
An Ork Lander performs an air assault. It takes two points of damage coming in so has 3BMs on it.
It lands within 15cm of an enemy formation:
What happens to the Landa?
1) It's fine
2) It's destroyed because it ended its move within 15cm of the enemy and isn't fearless
If a Transport aircraft makes an air assault then it and any units it is carrying count as a single formation for the entire engage action.
Highlighted relevant part.
Quote:
Air Assault: Transport aircraft may choose to land as described above, and then it and any units that disembark are allowed to fight an assault instead of shooting. If this option is chosen then the aircraft and any units that disembark may enter enemy zones of control as if they were charging. The aircraft and any units that disembark are treated as a single formation for the duration of the assault, in the same manner as units disembarking from a war engine taking an engage action (see 3.1.3). If the aircraft loses the assault it is destroyed, but any units that have disembarked may withdraw normally.
relevant part from 3.1.3
Quote:
In both cases, the war engine and the transported units are treated as a single formation until the shooting attack or assault has been resolved.
So the assault would go ahead with the whole (combined) formation counting as having 3 BM's.
Quote:
What happens to the assault?
1) It continues as normal, the Orks don't count as having BMs if the Landa was destroyed
2) It never occurs because the Landa needed to survive (Orks inside activated with it)
neither,
The Orks and the Landa would continue with the assault with the "whole Formation" having 3 BM's, once the engage has finished the landa would take the original 3 BM's.
If the Orks lost the assault the landa would be automatically destroyed, if they won the Landa (if it survived any hits from the engage) would be broken and would take 1 point of damage for each enemy unit within 15cm of it (as it cannot retreat).
From 3.2.4
Quote:
A broken war engine is assumed to have a number of Blast markers equal to its starting damage capacity for all rules purposes. If there are any enemy units within 15cms of the war engine after it makes a withdrawal then it suffers one extra point of damage (no save allowed) for each enemy unit that is within 15cms. Additional hits caused by losing an assault or receiving Blast markers while broken cause one point of damage each. Roll for critical hits from these extra hits as you would normally.