Greetings, Generals!
I looked through the EA Strategy topic, and surprisingly found out that this will be the first Baran topic, concerning the regular 3k armybuild meta! [there was a Mossinian thread, mentioning Baran, since the two are quite similar, however they are rebels!

]
Also this is going to be my first hopefully competitive try with Baran list, for record; my second list.
I got some experience with steel legion, but this will be something different, that is closer to my playstlye and pure IG, humanarmy theme. (no abhuman, superlevel stuff, just massive amount of infantry and cannons)
Feel free to share your views, experience, nasty tricks, and criticism!
3000 Points, NetE:A BARAN SIEGEMASTERS 2.2
Regimental HQ (225) + Sniper Squad (25) + Thudd Gun Platoon (75) -
325Infantry Company (175) -
175Infantry Company (175) -
175Infantry Company (175) -
175Infantry Company (175) -
175Ragnarok Heavy Tank Platoon (300) -
300Sapper Platoon (splitted symetrically into all Infantry Companies, two for each, increasing their value to 235, which is safe, considering them NOT become BTS.) -
250Blitzen AA Gun Battery (100) + Bruenhilde (0) -
100Blitzen AA Gun Battery (100) + Bruenhilde (0) -
100Blitzen AA Gun Battery (100) + Bruenhilde (0) -
100Blitzen AA Gun Battery (100) + Bruenhilde (0) -
100Götterdammerung Howitzer Battery (150) + Bruenhilde (0) -
150Götterdammerung Howitzer Battery (150) + Bruenhilde (0) -
150Götterdammerung Howitzer Battery (150) + Bruenhilde (0) -
150Deathstrike Battery (200) -
200Thunderbolt Fighter Squadron (150) -
150Thunderbolt Fighter Squadron (150) -
150Fortification (75) choosing 6 bunkers -
75That is 17 activations. The iconic guard theme of "Send in the wave!" is guaranteed.
DEPLOYMENT: So far what I have read in other threads including that Mossinian I mentioned
viewtopic.php?f=95&t=20001matches my experiences. With the exception of aircraft, ALL of the troops are deployed! With a strategy rating of 1, it won't control the enemy either, and thus everything is hugely dependent on deployment where every cm mistake, every left over "window" will bring hell to the entire regiment!
Since deployment is dependant of the enemy, which is currently; all kind of alien / xenophorm, mutant, heretic, radical, rebel ... or worse. I won't start digging into specific standups against each foe, but instead highlight my universal plans with certain units.
Garrisoning Ragnarok Heavy Tanks: 6
inferior tanks compared to a same Support Platoon formation of 6 Leman Russes (which costs 280 in Krieg and Minervan, or 300 in Cadian with option to go all demolisher which is far more superior) costing 300? Yep, it must be the garrison option. What else could be the reason for such a high price?
2 Sapper / Infantry Company: For close combat, for everywhere. As a seperate formation, it would become too vulnerable I guess, as it would magnetize some AP firepower, while non sappered infantry can't do much dmg, just holding the line and die fighting. [Another typical IG theme, which all IG crazy player
must love.]
Bunkering Reg HQ: With 5 bunkers and thudd guns, the Reg HQ, being the forced (by rules) and only BTS can sit close by the Blitz, somewhat safely, while still contributing to the battle. (Indirect firing thudd guns have 90 cm range!) All of this surrounded with razor wire will be hard to kill. At least that is the expectation of the high command...
Batteries: FIRE! ALL BARRELS HOT!
Why not Gun Emplacement, why Bruenhildes?: For AA, the movement capability could be useful. For artillery the gun emplacement could be useful, but what I counted so far, it would result mostly the same casuality ratio, compared to the 3 meat shield Hildes.
Nasty trick question: Have anyone tried to garrison up some batteries (let's say AA-s) with gun emplacement to place Ragnaroks in?According to the recent 2013 Tournament Pack F.A.Q.-s it is viable option, but is it benefical?