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NetE:A 3k points Baran Siegemasters

 Post subject: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 3:29 pm 
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Greetings, Generals!

I looked through the EA Strategy topic, and surprisingly found out that this will be the first Baran topic, concerning the regular 3k armybuild meta! [there was a Mossinian thread, mentioning Baran, since the two are quite similar, however they are rebels! :tut :P ]
Also this is going to be my first hopefully competitive try with Baran list, for record; my second list.
I got some experience with steel legion, but this will be something different, that is closer to my playstlye and pure IG, humanarmy theme. (no abhuman, superlevel stuff, just massive amount of infantry and cannons)

Feel free to share your views, experience, nasty tricks, and criticism!

3000 Points, NetE:A BARAN SIEGEMASTERS 2.2

Regimental HQ (225) + Sniper Squad (25) + Thudd Gun Platoon (75) - 325
Infantry Company (175) - 175
Infantry Company (175) - 175
Infantry Company (175) - 175
Infantry Company (175) - 175
Ragnarok Heavy Tank Platoon (300) - 300
Sapper Platoon (splitted symetrically into all Infantry Companies, two for each, increasing their value to 235, which is safe, considering them NOT become BTS.) - 250
Blitzen AA Gun Battery (100) + Bruenhilde (0) - 100
Blitzen AA Gun Battery (100) + Bruenhilde (0) - 100
Blitzen AA Gun Battery (100) + Bruenhilde (0) - 100
Blitzen AA Gun Battery (100) + Bruenhilde (0) - 100
Götterdammerung Howitzer Battery (150) + Bruenhilde (0) - 150
Götterdammerung Howitzer Battery (150) + Bruenhilde (0) - 150
Götterdammerung Howitzer Battery (150) + Bruenhilde (0) - 150
Deathstrike Battery (200) - 200

Thunderbolt Fighter Squadron (150) - 150
Thunderbolt Fighter Squadron (150) - 150

Fortification (75) choosing 6 bunkers - 75

That is 17 activations. The iconic guard theme of "Send in the wave!" is guaranteed.

DEPLOYMENT: So far what I have read in other threads including that Mossinian I mentioned
viewtopic.php?f=95&t=20001
matches my experiences. With the exception of aircraft, ALL of the troops are deployed! With a strategy rating of 1, it won't control the enemy either, and thus everything is hugely dependent on deployment where every cm mistake, every left over "window" will bring hell to the entire regiment!

Since deployment is dependant of the enemy, which is currently; all kind of alien / xenophorm, mutant, heretic, radical, rebel ... or worse. I won't start digging into specific standups against each foe, but instead highlight my universal plans with certain units.

Garrisoning Ragnarok Heavy Tanks: 6 inferior tanks compared to a same Support Platoon formation of 6 Leman Russes (which costs 280 in Krieg and Minervan, or 300 in Cadian with option to go all demolisher which is far more superior) costing 300? Yep, it must be the garrison option. What else could be the reason for such a high price?

2 Sapper / Infantry Company: For close combat, for everywhere. As a seperate formation, it would become too vulnerable I guess, as it would magnetize some AP firepower, while non sappered infantry can't do much dmg, just holding the line and die fighting. [Another typical IG theme, which all IG crazy player must love.]

Bunkering Reg HQ: With 5 bunkers and thudd guns, the Reg HQ, being the forced (by rules) and only BTS can sit close by the Blitz, somewhat safely, while still contributing to the battle. (Indirect firing thudd guns have 90 cm range!) All of this surrounded with razor wire will be hard to kill. At least that is the expectation of the high command...

Batteries: FIRE! ALL BARRELS HOT!

Why not Gun Emplacement, why Bruenhildes?: For AA, the movement capability could be useful. For artillery the gun emplacement could be useful, but what I counted so far, it would result mostly the same casuality ratio, compared to the 3 meat shield Hildes.

Nasty trick question: Have anyone tried to garrison up some batteries (let's say AA-s) with gun emplacement to place Ragnaroks in?

According to the recent 2013 Tournament Pack F.A.Q.-s it is viable option, but is it benefical?

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Last edited by Commissar Holt on Mon Sep 09, 2013 3:36 pm, edited 1 time in total.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 3:34 pm 
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Played against these guys a few times recently as CaptPiett has been working on them. I'd recommend dropping two of the AA units for Deathstrikes so you can deal with engines. You might also want to consider a Scout tank unit for a little screening of your artillery park.

Otherwise, activation heavy siege is the way to go.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 3:41 pm 
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Deathstrikes are already included, or are there some newer version which allowes more to be fielded? >:D
Hmm I will consider the scout screen, and may drop some AA for them to take the place.
Thanks for the tips.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 3:51 pm 
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Ah, there they are. Didn't see them.

Ya, I'd definitely consider the scout tanks. They're your fastest unit, you need something to grab objectives with.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 4:12 pm 
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Here's my recent NEAT list:


Wipe the Siege Off Your Face, 3000 POINTS
Baran Siege Masters (NetEA Compendium 1.0)
==================================================

REGIMENTAL HQ [475]
Supreme Commander, 9 Siege Infantry, Hellhound Squadron (3 Hellhounds), 2 Sniper units, Siege Infantry Platoon (6 Siege Infantry)

INFANTRY COMPANY [200]
Commander, 9 Siege Infantry, Sniper unit

INFANTRY COMPANY [200]
Commander, 9 Siege Infantry, Sniper unit

FORTIFIED POSITION [75]
Up to 50cm trenches, 50cm razor wire, plus 6 Gun Emplacements.

THUNDERBOLT FIGHTERS [150]
2 Thunderbolts

THUNDERBOLT FIGHTERS [150]
2 Thunderbolts

LIGHT TANK PLATOON [150]
6 Siegfried Light Tanks

HEAVY TANK PLATOON [300]
6 Ragnarok Heavy Tanks

HEAVY TANK PLATOON [300]
6 Ragnarok Heavy Tanks

SIEGE REGIMENT ARTILLERY COMPANY [425]
9 Gotterdammerung Howitzers, 9 Gun Emplacements

SIEGE REGIMENT FLAK BATTERY [100]
3 Blitzen AA Guns, Land Crawlers

SIEGE REGIMENT FLAK BATTERY [100]
3 Blitzen AA Guns, Land Crawlers

DEATHSTRIKE MISSILE BATTERY [200]
2 Deathstrike Missile Launchers

INFANTRY COMPANY [175]
Commander, 9 Siege Infantry


I went for another formation of ragnoraks rather than the sappers, as the armor save and firepower seemed a better choice than a slow-moving cc-oriented one. I definitely recommend fm of scout tanks, and consider rough riders as well. Options to grab objectives late in the game are very limited. I'm interested in seeing how the increased flexibility of three batteries of howitzers works for you. Having only 4 core formations, I went with a company in order to free up more support slots.

One thing I found: even with fortifications, my front line company in trenches ended up getting ejected from its garrison fairly easily. Don't count on those to be world-beating. But, I also had gun emplacements rather than bunkers because I didn't have time to paint mine, so that may make a difference.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 4:22 pm 
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Having them all up there by their lonesome might have made them an easy target. Garrisoning 4+ infantry companies would be more intimidating.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 5:10 pm 
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In the tournament and after the games against Dave, I usually had them supported by a fm of ragnoraks, or another infantry company. Results still varied.

Also: the snipers increased garrison flexibility with their scout coherency. Also, when facing an orbital bombardment, be prepared to think outside the box, err your trenches, as you set them up before the plotting. So they can telegraph your deployment if you're not careful.

Oh, and in response to your trick question, I use the brunhildes to increase the breakpoint of my AA, so haven't tried that, but I did use the vehicle emplacements from the fortified position to give cover for garrison ragnoraks.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 7:18 pm 
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First of all, thank you for your response. It helps a lot, especially seeing a completely different way of building up the Siege Regiment.

For infantry in cover; yes they definietly not that powerful, they are simple humans with lasguns and bayonets afterall. But they do take serious firepower to fend off, if carefully placed, especially when facing with Barrage, as it is more damaging to be completely under the template in building than picking off two-three stands in the open, also lucky-ucky rolling for them 3+ at worst.
As was stated and I assume becoming a golden rule with ground forces: Deployment!

So speaking of only footslogging guardinfantry a wasteful casuality is, when an infantry stand is not in cover and too tighted for template attacks. I know the latter is harder achieved since it will risk losing formation coherency or an engage assault altogether!
To please the two opposite placement a "brick" formation maybe satisfying at the beginning;

...._....._....._....._
_....._......_....._...._
...._....._....._....._

.... = 5 cm
_ = Imperial Guard Infantry Squad (40x10 mm stand)

I used this for a 13 stands infantry with SL basic inf co. It worked quite well for me, but of course there two issues;
-Buildings, rabble were smaller, and some stands were out of cover (I thought it would enough to counter-charge into cover, but for shooting attack, it was wasteful casuality that weakened the lines!
-FF assault still able to position out half the company from engagement, although cover save makes up for some level, but usually the whole formation will be forced to retreat with an unacceptable rate of losses!

The effects of the above can be lessened by reduced formation size but increased number of formations.
As it happens the Siege Infantry Co. is just 10 stands, and costs 175 as they are armed even more cheap weaponry.
Also the trenches and according to my current list, one extra bunker can be used up to fit in the holes beetween buildings, rabbles, forests etc. to ensure maximum coverage.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 8:07 pm 
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I play Baran quite a lot - some batreps on my blog - and I would heavily recommend Rough Riders for scout screening and putting in some rapiers as I find I lack decent AT firepower.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 8:11 pm 
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I'm not sure what you're doing with the sappers, does the baran list have an option to split platoons? Maybr I'm misunderstanding, can you maybe explain in more detail?

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 8:19 pm 
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kyussinchains wrote:
I'm not sure what you're doing with the sappers, does the baran list have an option to split platoons? Maybr I'm misunderstanding, can you maybe explain in more detail?

The list gives you the option to take the sappers as a formation (0-1) in their own right, or split them up amongst the infantry companies.

If you split them up, you lose an activation, but on the plus side you bulk up the core fm's and they don't attract as much attention as a 8 CC MW-wielding fm would.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Mon Sep 09, 2013 9:21 pm 
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Ah okay thanks, not an option in the EUK list I don't think....

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Wed Sep 11, 2013 9:58 pm 
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Hi there!

In the meantime I had a 3500 points of battle against AMTL and claimed victory in the 4th turn with a tiebreak. I had a good fortune to begin the first round, but later I rolled under, so in the end the two mostly neutralized each other.

I took the advices of taking rapiers and siegfrieds. The rapiers was quite awesome and were essential to knock down those Void shields. For siegfrieds I guess I made a mistake and marched up too early for objective and were wiped out by advancing Reaver. Perhaps waiting out for the right time as some you mentioned would be more benefical.

But in the end, artillery and loyal guardsmen won the battle as the lines were held. All casuality was exactly as expected, since I managed to not waste any cover save, nor receive any "extra attacks" against templates.

My list was mostly the same; discarded sappers, and some AA guns, Götters, and replaced with siegfried, 3x falchion, rapier upgrades.
Although with only one Götter left I was unsure. That one was good against Battle Titans, so they may not only good for massed amount of stands.

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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Thu Sep 12, 2013 9:36 pm 
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Commissar Holt wrote:

Garrisoning Ragnarok Heavy Tanks: 6 inferior tanks compared to a same Support Platoon formation of 6 Leman Russes (which costs 280 in Krieg and Minervan, or 300 in Cadian with option to go all demolisher which is far more superior) costing 300? Yep, it must be the garrison option. What else could be the reason for such a high price?



Just a note about the above; the 280 point formation in the Minervan and Krieg lists is for 6 x Leman Russ Thunderers which only have a single gun with only 30cm range. To upgrade the formation to 6 x normal Leman Russ would take the formation up to 400 points.

Similarly, although Armyforge lists 6 x leman Russ @ 300 points for Cadians, the actual army list (found here), lists them as 6 for 400 points, matching the above Minervan and Kreig formations.

Ragnaroks are inferior to Leman Russ', but you pay less for them and, as you said, they can be garrisoned on overwatch


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 Post subject: Re: NetE:A 3k points Baran Siegemasters
PostPosted: Fri Sep 13, 2013 9:44 am 
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And they have Walker - which is pretty invaluable on heavy terrain boards

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