Hi there!
This topic aims for a very little aspect of this very little game.
The superpowered machinery which bears a 2+ firepower, successfully receives & executes sustained fire order against a clear visual target, that happens to be out of Shadowfield.The bonus gained here diminishes, as the shooting roll may become 1+, but the rule states that a natural roll of 1 is always a fail.
In this case it is obselete to issue sustained fire, but rather go with advance order (wheter the general wishes to use up the 2+ roll to hit). The tactical aspect, of deciding "now what to do?" loses just one choice, as the others are definietly more benefical.
As I stated, it is a little aspect of the game, since it requries a rarely high firepower (2+) against a target that is without cover modifier.
The
IDEA to staunch this hole I suggest something that is actually already in the game rules, but on the "otherside". I speak of the 7+.
Similar way we could roll the 1+. Shooting with a 1+ firepower may result a hit in the similar method, the only difference is, that we re-roll on a 1 (with a 4+) instead of a 6.
1+ Firepower roll may result
2,3,4,5,6 a hit.
1 a re-roll.
The re-roll (4+) may result
4,5,6 a hit.
1,2,3 a miss.
With this implementation, not only the hole is staunched, but the rule that destined to avoid automatic hits to happen is preserved.
Thoughts?