dptdexys wrote:
Ah i see now, but that just means it was a whole bunch of dice rolls that affected the assault not just the resolution dice.
Precisely - that was unlucky, but the results were at least partially calculable - ie. weighing up the quality,numbers and toughness of my men vs his. I have no problem with this. It the resolution dice causing hack downs which is dumb luck which is irrespective of the quality of the troops that i don't like.
No matter what the bonus going in, the resolution dice always
potentially decide the fate of 5 units (either killed or saved) with almost no way to influence the roll through skill (except if you have fearless troops.)
Ulrik wrote:
I'd like it better if it was a single opposed D3 roll, but I guess most players would miss the potential for a +5 swing. For some reason.
This is a better option imho. My opponents and i discussed it, though it does limit the "risk" factor of assaults significantly more meaning it
may unbalance lists slightly more.
And before anyone says it creates auto wins - no it doesn't. As per the example i gave : despite having almost four times the number of dice to roll, on the same odds with only a 4/5 differential in saving throws, i still came out 0:5 against on casualties. That still gives the "real world" effect everyone wants.