Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Assault resolution - Damn those dice !

 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 8:41 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
dptdexys wrote:
No your not, I think everybody knows it's easier to trigger an even assault than to trigger one at 4+ advantage, but it's far riskier than a 4+ advantage assault too.
The even assault will fail to win as often as it wins but, as I've stated previously, players will only remember (and feel aggrieved by) the assaults that they feel went against them and had an effect on the result of the game.


But that's my beef - the +0 assault is very risky, but if you're losing, why not?

As for what I remember - the only thing worse, for me, than winning a game because the dice suddenly turned hot and gave me a totally undeserved win, is where I'm on the receiving end of such a turnaround. I dislike both.

Just want to state that it's not something that happens all that often (I still play this game after more than a decade of EA!), but sometimes it does, and it leaves a bad taste.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 8:56 pm 
Brood Brother
Brood Brother

Joined: Tue Jun 04, 2013 2:25 pm
Posts: 484
Location: Scotland, UK
So what your looking for is a way to reduce the chances of failure if the odds are well stacked in your favour? The other side is reducing the chance of a victory by a side that in reality would have little chance of winning?

_________________
Walk softly. And carry a big gun.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 9:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 14, 2013 3:43 pm
Posts: 1431
Location: Devon, UK
Ulrik wrote:
IJW Wartrader wrote:
Losing an assault when you were on +4 over the enemy.


This isn't what I'm talking about.


Then it's a good thing that the post wasn't directed (solely) at you, isn't it? ;)

Ulrik wrote:
Rather, I'm claiming that the player who is behind can find a way to create "+0 assaults", by careful positioning of units to avoid supporting fire, or just by simply rushing an isolated formation. It takes a lot less skill to start an even engagement than one where you have the advantage.


OK, let's start again. As much as I agree that assault resolution can be a bit too random for my tastes, the above paragraph is inconsistent.

You can't describe taking advantage of a situation that's been created by one player ('careful positioning of units to avoid supporting fire' and 'rushing an isolated formation') as less skilful play by the other player, they're taking advantage of bad posture in the other player's forces.

Anyway, on the subject of:

Ulrik wrote:
Yeah, but the player making the comeback hasn't managed to actually turn the tide - he has only succeeded in turning it into a pure dice contest.


Unfortunately this is inherent in the way the Grand Tournament scenario works, not specifically for assaults but even for game length if someone doesn't manage to get two-up. This is my point about randomness etc. - because the GT scenario generally works on binary states (broken/not broken rather than how broken etc.) it's incredibly sensitive to any part of the game mechanics where luck appears to play a bigger factor.

_________________
The Wargaming Trader
NetEA Death Guard Army Champion


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 9:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Blip wrote:

In my situation i originally posted, we had played for 2 hours, 1 and half of which i had been playing catch up (brilliantly imho :D ) following some poor judgement and luck in the first turn. It come down to the wire, i spring the trap that would have carried us into turn 4, and a probable enjoyable draw and instead it didn't work. With (as i remember it) a 4+ bonus going in, loosing would have been unlucky. Getting wiped out to the man, loosing the chance to contest the objective and my BTS gave an auto win on [u]one dice roll[/u]. It turned a hard fought and exciting game into a disappointment - we both felt cheated. Me of a fighting chance, he of a legitimate victory. He even suggested we reset and re-fought the assault...

Now, we both understood how ridiculously unlikely this result was. We both accept there should be a chance to win even a "dead cert." We both know the rules a have been play tested for ages - that's why i was surprised this hadn't been debated before (afaik.)

The problem was just the hack down hits - they seem disproportionately large compared with the hits gained in the actual assault. Therefore suggestion A. was to limit them to what someone had "earned" (as much as is possible.)



I've highlighted a part of your post, that seems to me you may have got the assault rules wrong.

If your on a 4+ advantage and you roll double 1 on your combat resolution dice and you opponent managed to get a 6 you would only lose the assault by 1 and that would be how many extra units you would lose due to hack downs.
I can't see how this seems to be disproportionately high ,losing 1 stand in hack downs for a lost assault.

Also, even if a few stands survived the assault, having lost, they still would not be able to hold or contest the objective (even if they rallied in the end phase, it is stated in the rules 6.1.4 that broken formations or formations that rallied that end phase cannot claim or contest objectives).


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 9:21 pm 
Hybrid
Hybrid
User avatar

Joined: Tue Apr 19, 2011 12:03 pm
Posts: 6355
Location: Leicester UK
IJW Wartrader wrote:

Ulrik wrote:
Rather, I'm claiming that the player who is behind can find a way to create "+0 assaults", by careful positioning of units to avoid supporting fire, or just by simply rushing an isolated formation. It takes a lot less skill to start an even engagement than one where you have the advantage.


OK, let's start again. As much as I agree that assault resolution can be a bit too random for my tastes, the above paragraph is inconsistent.

You can't describe taking advantage of a situation that's been created by one player ('careful positioning of units to avoid supporting fire' and 'rushing an isolated formation') as less skillful play by the other player, they're taking advantage of bad posture in the other player's forces.


nail on the head for me, if a player is able to carefully position his units to avoid support fire etc, they fully deserve it, what's so unfair about going in on a +0 or even -1 or -2 and winning? they've clearly spotted an opportunity and taken it

if it comes down to winning or losing the game on a single roll, then yeah frustrating, if your opponent takes a risk, avoids your support fire/flak/overwatching troops and wins a marginal assault or two, I really don't see how you can consider it a 'crap shoot' I'd agree with Steve saying that if your opponent is able to do that, you aren't in as strong a position as you think.....

_________________
Just some guy

My hobby/painting threads

Army Forge List Co-ordinator


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 9:28 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
IJW Wartrader wrote:
You can't describe taking advantage of a situation that's been created by one player ('careful positioning of units to avoid supporting fire' and 'rushing an isolated formation') as less skilful play by the other player, they're taking advantage of bad posture in the other player's forces.


I find avoiding defensive supporting fire to be trivial, if all I'm aiming for is an even assault. It's much harder to create a situation where you have a clear advantage.

Berkut666 wrote:
So what your looking for is a way to reduce the chances of failure if the odds are well stacked in your favour? The other side is reducing the chance of a victory by a side that in reality would have little chance of winning?


I'm not looking a way to reduce the odds when I do put together an assault with a clear edge. That's just a side effect. What I really dislike is the large effect of an assault that starts out essentially even - maybe both sides suffer heavy losses, maybe no side does. But the assault roll could turn an even, inconclusive affair into a bloody rout, simply with a single dice roll. I don't like that.

And again, my point is that +0 isn't an opportunity...unless you're behind. If the game is close or you're in the lead it's just a trap.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 9:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Ulrik, you see the same thing in Chess, which is arguably the greatest skilled game of all time. You set up a highly complex board just to have your opponent trade everything down because he is lacking choices. What you are left with is some scraps which can easily turn the game into a stalemate.

I'd suggest that if all it takes for your your board to go to crap is a few Hail Mary assaults, perhaps your position on the board wasn't as strong as you originally thought. Same as in Chess.

Now I'll be the first to admit that I've had games go south from a single assault (6 stands of prepped Mole Mortars vs my beloved Warp Spiders with two Exarchs and a Vampire wiped me out to the stand). But I've also had games go south because of a single Strategy roll, a single invulnerable save, etc. That's the nature of the game, and it is important to simply accept it and build your tactics around it (or throw caution to the wind, depending on your mood).

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 9:41 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 04, 2011 8:54 pm
Posts: 2279
Location: Cornwall
dptdexys wrote:
I've highlighted a part of your post, that seems to me you may have got the assault rules wrong.

If your on a 4+ advantage and you roll double 1 on your combat resolution dice and you opponent managed to get a 6 you would only lose the assault by 1 and that would be how many extra units you would lose due to hack downs.
I can't see how this seems to be disproportionately high ,losing 1 stand in hack downs for a lost assault.


Nope - i had 4+ going in : No BMs/Less BMs/Inspiring/More Units

Scorpions hadn't have their spinach - lost 5:0 on casualties... I know - this was a freak event ! :)

I think the debate has got tied down by this one freak and discussion of "last ditch assaults" which i am ambivalent about. If they are still playing the odds intelligently and you don't defend effectively then its kinda fair game.

My problem is about the mechanic - Normally one die decides the hitting or death of one unit. If a whole fist of dice go against you then what can you do? Its luck.

However, with the resolution, 4 die effect the hitting and death of up to 5 units whether they are grots or aspect warriors... seems disproportionate (despite the probability rounding.)

Not sure i have the "right" solution. Just wondered if anyone else saw the issue and a way to mitigate it. Sounds like its me and Ulrik ! :D


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 9:50 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
Moscovian wrote:
Now I'll be the first to admit that I've had games go south from a single assault (6 stands of prepped Mole Mortars vs my beloved Warp Spiders with two Exarchs and a Vampire wiped me out to the stand). But I've also had games go south because of a single Strategy roll, a single invulnerable save, etc. That's the nature of the game, and it is important to simply accept it and build your tactics around it (or throw caution to the wind, depending on your mood).


Sure. Assaults can go south on crappy hit rolls or saves. Part of the game. I just really dislike it when they go south on the resolution dice. It's bad design to have so much riding on a single dice roll, by design.

I'd like it better if it was a single opposed D3 roll, but I guess most players would miss the potential for a +5 swing. For some reason.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 10:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Ulrik wrote:
dptdexys wrote:
No your not, I think everybody knows it's easier to trigger an even assault than to trigger one at 4+ advantage, but it's far riskier than a 4+ advantage assault too.
The even assault will fail to win as often as it wins but, as I've stated previously, players will only remember (and feel aggrieved by) the assaults that they feel went against them and had an effect on the result of the game.


But that's my beef - the +0 assault is very risky, but if you're losing, why not?

As for what I remember - the only thing worse, for me, than winning a game because the dice suddenly turned hot and gave me a totally undeserved win, is where I'm on the receiving end of such a turnaround. I dislike both.

Just want to state that it's not something that happens all that often (I still play this game after more than a decade of EA!), but sometimes it does, and it leaves a bad taste.


I think I see where we may differ in views, you state results being changed in games where you were winning or losing. I would state they were games that were not yet won or lost.

If 1 assault can change things so much then "why not" attempt to win a game that isn't yet lost, or gamble to try to get a better result wether it be a smaller loss or draw.

History is littered with events,battles,skirmishes etc where forces that should be swept aside easily change the course of a war or battle, even though the the odds where heavily stacked in the enemies favour.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 10:14 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
dptdexys wrote:
I think I see where we may differ in views, you state results being changed in games where you were winning or losing. I would state they were games that were not yet won or lost.


That's part of it, yes. I like it when there are advantages to being in the lead, unless it goes all the way to a runaway winner.

Quote:
If 1 assault can change things so much then "why not" attempt to win a game that isn't yet lost, or gamble to try to get a better result wether it be a smaller loss or draw.


Exactly. I don't like that there is such a good option to just "roll the dice" if you're behind.

Quote:
History is littered with events,battles,skirmishes etc where forces that should be swept aside easily change the course of a war or battle, even though the the odds where heavily stacked in the enemies favour.


I think this is just as important difference. For me, EA is a game first, simulation second. I like any and all elements that give a sense of versimiilitude, but if it comes down to good game vs good simulation, my preference is for the game every time.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 10:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Blip wrote:
dptdexys wrote:
I've highlighted a part of your post, that seems to me you may have got the assault rules wrong.

If your on a 4+ advantage and you roll double 1 on your combat resolution dice and you opponent managed to get a 6 you would only lose the assault by 1 and that would be how many extra units you would lose due to hack downs.
I can't see how this seems to be disproportionately high ,losing 1 stand in hack downs for a lost assault.


Nope - i had 4+ going in : No BMs/Less BMs/Inspiring/More Units

Scorpions hadn't have their spinach - lost 5:0 on casualties... I know - this was a freak event ! :)

My problem is about the mechanic - Normally one die decides the hitting or death of one unit. If a whole fist of dice go against you then what can you do? Its luck.

However, with the resolution, 4 die effect the hitting and death of up to 5 units whether they are grots or aspect warriors... seems disproportionate (despite the probability rounding.)


Ah i see now, but that just means it was a whole bunch of dice rolls that affected the assault not just the resolution dice.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 10:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Ulrik wrote:
dptdexys wrote:
Quote:
If 1 assault can change things so much then "why not" attempt to win a game that isn't yet lost, or gamble to try to get a better result wether it be a smaller loss or draw.


Exactly. I don't like that there is such a good option to just "roll the dice" if you're behind.



But there is no option to just "roll the dice" if your behind.
There have to be formations in position to initiate the assaults on an even footing that you haven't prevented from doing so and if thats the case, the game is still open to be won or lost.
Your opponent should be praised for good play for getting a formation into that situation and keeping them safe enough to do a last ditch game saving assault.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Wed Jul 03, 2013 11:20 pm 
Brood Brother
Brood Brother

Joined: Wed Sep 23, 2009 5:06 am
Posts: 740
Location: San Francisco, CA
Ulrik wrote:
Dice rolls are a part of the game. But the assault dice will always be one of the most important dice rolls in the game (it can kill multiple enemy units AND save several of yours!) - the effect of just that dice roll is out of proportion to anything else in the game, except maybe the activation roll for a big engagement action you've set up where a failure hangs the supporting formations out to dry. I don't like that roll either, but at least you can plan for having a reroll for it.


The second die in assaults is basically a free reroll, isn't it?

I think if there's one instance where luck has too great an effect in Epic, it's in activation rolls. I think assaults are fair enough; it's not like being the attacker has ever been easy in war.


Top
 Profile Send private message  
 
 Post subject: Re: Assault resolution - Damn those dice !
PostPosted: Thu Jul 04, 2013 8:28 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jun 27, 2010 11:10 pm
Posts: 1146
Location: Verona. Italy
In synthesis, the factors of an engagement depend on many variables, now listed several times in the previous posts by all the Gentiles colleagues Commader above.

We realized that if you launches into an engage of small-medium size without a clear theorical superiority, you risk.

And the risk, are the dice (all), the probability, and its statistical science.

If you go on an engagement of medium / large proportions, maybe balanced even in this case, specialists F / F Vs specialists F / F, and vice versa, the incidence of the two dice resolution, when you have dozens of deaths per side, is (almost) superfluous. The winner will often fall back after the resolution, turning the result into a strategic draw.

Seriously, resolution dice are, admittedly, a factor of randomness, but I've never seen them The "determining factor".

_________________
It Could Be Worse... http://goo.gl/mxJVK
EATOTALWAR: http://goo.gl/xLNrvL
Painting and modelling: http://goo.gl/fB4fV
Orkonia: http://goo.gl/j6Q3v
Hive Cassius: http://goo.gl/vJSxA


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net