Ulrik wrote:
IJW Wartrader wrote:
Losing an assault when you were on +4 over the enemy.
This isn't what I'm talking about.
Then it's a good thing that the post wasn't directed (solely) at you, isn't it?

Ulrik wrote:
Rather, I'm claiming that the player who is behind can find a way to create "+0 assaults", by careful positioning of units to avoid supporting fire, or just by simply rushing an isolated formation. It takes a lot less skill to start an even engagement than one where you have the advantage.
OK, let's start again. As much as I agree that assault resolution can be a bit too random for my tastes, the above paragraph is inconsistent.
You can't describe taking advantage of a situation that's been created by one player ('careful positioning of units to avoid supporting fire' and 'rushing an isolated formation') as less skilful play by the other player, they're taking advantage of
bad posture in the other player's forces.
Anyway, on the subject of:
Ulrik wrote:
Yeah, but the player making the comeback hasn't managed to actually turn the tide - he has only succeeded in turning it into a pure dice contest.
Unfortunately this is inherent in the way the Grand Tournament scenario works, not specifically for assaults but even for game length if someone doesn't manage to get two-up.
This is my point about randomness etc. - because the GT scenario generally works on binary states (broken/not broken rather than how broken etc.) it's incredibly sensitive to any part of the game mechanics where luck appears to play a bigger factor.