kyussinchains wrote:
just to let you know, you don't attach support formations to a particular company, they're completely their own thing during the game, you may know this alread, but your list is written slightly confusingly... the basilisks and vultures are seperate formations
you're pretty light on activations, I'd get at least two formations of sentinels (really need a scout screen against marines, and they can help you avoid being 'boxed in' against nids) As JimmyZimms says, a supreme commander is incredibly useful and can be a game winner
Other than that, you are horrendously slow, with almost no fast units, your vultures and warhounds will be prime targets as you're going to struggle to nab the blitz or any deep objectives and will struggle to stay in range to protect your own blitz
...aaaand you've got two BTS formations, (the superheavy companies) which is never a great idea.... I'd probably swap the stormblades for a regimental HQ formation with a hydra, then add some ogryns to your superheavies to make them air assault resistant and a very tough BTS
Hope this helps somewhat!
I already know about the support formations. Cheers for that.
I had a feeling a supreme commander will help with the failed initiative test and can now see why it will probably be a game winner. I can probably see why I am slow and a few senti's will probably be a good idea.
Can you explain why having two BTS formations is not a good idea?
Apart from that, thanks for the advice. Very much appreciated :-D