My thoughts,
all IMHO:
Fixed Commissars!
I can play IG in EUK tournaments again without steam coming out of my ears when I roll silly numbers, yay!
=======================
Steel Legion
No Russ Company points drop means Russ Companies will remain a loser's choice.
Arty Company points drop - following recent discussions on here a 50pts points drop seems not enough... IIRC Steve reckoned they still wouldn't be worth their points cost at 500pts(?), because buying two Arty Platoons would still be better, so I would have preferred to see them at 500pts. I expect they'll remain a loser's choice.
NetEA Baneblade stats adopted - Baneblades are now just sub-optimal instead of terrible, yay I can use them again!
Griffons to 50pts - yay! perfect!
Hellhounds to 100pts - Good-oh, perhaps might still not be worth their cost there but it's still a good points drop.
Russ Upgrade to 175pts - Still too expensive to ever see play I'd guess.
Putting Spacecraft into the allies points allocation is interesting - Emperor's not worth 200pts though IMO, probably it's worth
less than the Lunar because it's slow and steady and doesn't have a pin-point attack. Lunar might warrant a reduction to 125pts.
=================================
Siegemasters -
*makes raspberry noise*
=================================
Ulani -
Good to see the Tank Riders rule changed away from it's bannanas first version.
I'd tested the Tank Hunters with those stats for an early Minervan iteration and found them too powerful so not surprised by the points increase.
=======================
Vannaheim -
Still looks a bit activation light for my taste.
=======================
Krieg -
Death Riders 75pt points increase - Interesting, I found this formation somewhat sub-optimal and probably originally slightly overpriced, extremely vulnerable to arty and shooting. You did upgrade them to get two attacks rather than one though so I guess they're not too far out, but likely retain their vulnerability.
Medusa Change - Fits the theme I suppose but the 40k/background version has indirect fire - I'd probably have just removed it rather than changing the role of the unit.
Bombards - Probably needed a points drop (in all lists) as they're just not that great.
Deathstrike Launcher - I could understand if the change was for theme (put more movement in the list), but making it for model availability doesn't make any sense to me as the suggested model for this list is still in production:[/i]
http://www.forgeworld.co.uk/Aeronautica ... SILOS.htmlPlus there are plenty of other models in the EUK IG lists that are actually OOP, eg the Stormsword, or never had a model like the Macharius.
AA guns - Rationalising down to one type makes sense. I'd have picked the Hydra platform as the long range AA gun kinda sucked IMO.
Machariuses - Removal of the command tank likely makes the formation now a bit overpriced I'd guess. They always pick up BM's really quick for me.
Stormblade - Was always the most marginal SHT in the list and if one was selected for removal this'd be it - not that its presence ever caused any
balance problems, mind you. Stormblade & Stormsword only got left of the Steel Legion list due to infighting between SG & FW, and because SG couldn't afford to put the models into production, rather than for balance reasons.
"Light Artillery" - A shame to lose the heavy mortar & quad launcher because they were cool, but I can see the rationale here even if I don't agree.
Tank Platoon - Doesn't make sense to me deleting the Thunderer
Siege Tank from the Krieg Siegebreakers list. Model availability is no more of a factor than it is for Stormblades in this list or Tank Hunters elsewhere. Agree with removal of Vanquisher.
Fire Support - Changing type makes sense. I'd have made them their own formation or dropped their cost because they were always pretty much useless as an Upgrade to formations that had no ranged shooting - suppression was instant.
Gorgons - Reduction down to one type makes sense in line with EUK's approach. Points cost nudge fairly inconsequential.
Macharius Upgrade - Agree with points reduction.
Hellhounds - Agree with points reduction.
Extra Infantry - Agree with points cost changes.
Tanks Upgrade - Probably still overpriced, as above.
Trenchworks changes - Fairly inconsequential.
Marauder Bomber changed from Heavy to Light - Will result in the Marauder Bomber going from a really useful often taken unit, to one that's never taken. Mystic Meg told me so.
Engineers - Pity that the most aggressive unit in the list got removed as they were awesome. Model availability wasn't an issue with the NetEA list using GW-only models (Metal Siegemasters troops = Krieg Inf, Stormtroopers = Grenediers, GW Plastic Inf = Engineers).