We thought of trialing the following rules during our campaign (we haven't made a final decision yet):
Quote:
At the beginning of each game, both players will secretly be given a random Victory Goal from the 5 available (Break Their Spirit, Blitzkrieg, Take and Hold, They Shall Not Pass & Defend the flag). At the end of the 3rd turn, both players will declare their secret Victory Goal. If a player has managed to claim their secret Victory Goal, that goal is worth 2 pts for the outcome of that game (as opposed to the normal 1pt per Victory Goal). If the game goes onto a 4th turn, the selected Victory Goal is still worth double points for that game. This is meant as a way to test possible scenarios to try and add a bit more variety.
We haven't playtested it at all so for now it's just an idea.