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Sniper clarification please

 Post subject: Sniper clarification please
PostPosted: Wed Dec 28, 2011 2:22 pm 
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2.1.14 Sniper wrote:
Some infantry units are noted as being snipers. Roll separately
when attacking with a sniper unit. If they hit, the attacker can
choose which enemy unit is hit from those within range and in
the line of fire of the sniper unit. In addition the target suffers a
-1 save modifier.


So if I have a squad of (4) scouts with the sniper upgrade and I choose to shoot at a formation, do I snipe (and resolve) each individual shot or do I snipe (and allocate but not resolve) each succesfull shot?

Obviously sniper shots have to be resolved seperately from other shots as the target gets -1 to their save.

I am thinking of a scenario where there may be 2 or more high value targets in the attacked formation. Shoot until you kill the high value 1 target and then continue with remaining sniper shots on the next highest value?

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 Post subject: Re: Sniper clarification please
PostPosted: Wed Dec 28, 2011 3:03 pm 
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Not sure which list you're using but the Sniper upgrade can either being one unit with Sniper, or all of them.

In any case, roll to hit normally, just make sure you designate which die is the sniper. You assign where you want the sniper hits to go, and then the opponent allocates normally, skipping those units who already have a hit on them (from the sniper). Then they roll to save.

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 Post subject: Re: Sniper clarification please
PostPosted: Wed Dec 28, 2011 3:42 pm 
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You should roll all shots with sniper in a separate poll to shots without if a formation has a mix. Different colored dice would suffice. No need to roll each units attack one by one, but you can if you so wish.

Once you know how many sniper hits you have you allocate them to a target(s), and then the defender allocates any none sniper hits front to back and makes saves. It's up to you if you want to place multiple sniper hits on one high value target but all allocation is completed before any saves are made (unless you have MW hits that is).


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 Post subject: Re: Sniper clarification please
PostPosted: Wed Dec 28, 2011 3:52 pm 
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Meph, how would you handle Sniper hits on CC weapons? Would you roll them all individually and allocate based on what they're in BtB with because of what's considered "in range"? Or would you roll them all and allow the attacker to place them how they see fit on all units that are BtB?

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 Post subject: Re: Sniper clarification please
PostPosted: Wed Dec 28, 2011 4:30 pm 
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From the amened 1.12.5
Quote:
Each player allocates the hits and
make saving throws in the same
manner as they would when allocating
hits from shooting


Would lead me to believe that you can CC snipe units you are not in base to base with the sniper as long as they are within 15cms. Thoughts?


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 Post subject: Re: Sniper clarification please
PostPosted: Wed Dec 28, 2011 5:45 pm 
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Hmm...

I assumed Sniper was only applicable to shooting. It seems here that you guys are talking about applying it to an assault?


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 Post subject: Re: Sniper clarification please
PostPosted: Wed Dec 28, 2011 5:52 pm 
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I think Lictors have Sniper on their CC attack(s).

I can't see how you would justify "remote" (i.e. in BtB, but not against the Sniper unit) CC Sniper attacks. Pair it with Infiltrate (it should be) and you have the ability to hit the targets you want anyway.

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 Post subject: Re: Sniper clarification please
PostPosted: Wed Dec 28, 2011 5:56 pm 
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Flying power fists from extra attacks are now acceptable as EA are not a second round of combat as they used to be. So if a power fist cc attack can go to a unit that wasn't in base to base (and often will as it is a MW hit) then I don't see why the sniper ability should be limited.

Contentious and could be seen as gamey but that's how I see it right now.


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 Post subject: Re: Sniper clarification please
PostPosted: Thu Dec 29, 2011 2:20 am 
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Soldiers and creatures aren't necessarily where the model is. Scouts are spread out much farther than their base size, who says the lictor is really where you think it is?


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 Post subject: Re: Sniper clarification please
PostPosted: Thu Dec 29, 2011 4:04 pm 
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"Sniper" is obviously a more accurate form of attack, whether it be using a telescopic sighted rifle or a "ninja" style close quarter combat. The mechanics work in shooting (roll separately and apply the sniper hits first), and personally, I see no reason why that could not work in assault. The only clarification needed is that while sniper hits are allocated first, CC sniper hits must be allocated to units in B-B with the "Sniper" and FF sniper hits could be allocated to any enemy within the assault.

One other thought is that "Sniper" is usually a unit ability so it would apply to all forms of attack. However there seems to be no reason why we could not make it a weapon ability to allow the distinction to be made for long range shooting, FF or CC attacks.


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 Post subject: Re: Sniper clarification please
PostPosted: Thu Dec 29, 2011 4:13 pm 
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Ginger wrote:
The only clarification needed is that while sniper hits are allocated first, CC sniper hits must be allocated to units in B-B with the "Sniper" and FF sniper hits could be allocated to any enemy within the assault.


Why is this needed? CC is already inferior in epic, why widen the gap.

If a CC sniper can only kill what's in B2B, Sniper boils down to -1 to save and the cancelling of the game construct of the defender freely choosing who gets hits in b2b.

Lictor's are sneaky dudes, you think you're safe behind your grunts but *snip* you're dead!


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 Post subject: Re: Sniper clarification please
PostPosted: Thu Dec 29, 2011 4:33 pm 
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Meph, can you confer with Neal/Onyx and make a call? Can I request a FAQ for it too?

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 Post subject: Re: Sniper clarification please
PostPosted: Thu Dec 29, 2011 8:01 pm 
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Ulrik wrote:
Ginger wrote:
The only clarification needed is that while sniper hits are allocated first, CC sniper hits must be allocated to units in B-B with the "Sniper" and FF sniper hits could be allocated to any enemy within the assault.


Why is this needed? CC is already inferior in epic, why widen the gap.

If a CC sniper can only kill what's in B2B, Sniper boils down to -1 to save and the cancelling of the game construct of the defender freely choosing who gets hits in b2b.

Lictor's are sneaky dudes, you think you're safe behind your grunts but *snip* you're dead!

Perhaps this might be better if it read "the first CC hit is allocated to each unit in B-B with the Sniper", though allocating multiple hits would be preferable in many cases. Don't forget that being an "infiltrator" allows the Lictor to move into B-B with it's target of choice.

But other than that, the game construct does still work where only some of the attackers have "sniper"; the defender would allocate any non-sniper hits as normal. And (except for Lictors) if you want to assign hits anywhere, then stay in FF range.

That said, it would be good to get a consensus and revised FAQ from the Net-ERC


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 Post subject: Re: Sniper clarification please
PostPosted: Fri Dec 30, 2011 9:43 am 
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Tau Pathfinders have sniper on their rail rifles; it's already a weapon ability.

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 Post subject: Re: Sniper clarification please
PostPosted: Fri Dec 30, 2011 9:49 am 
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It's both as elder rangers have it in the unit notes, not on their weapon.


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