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[Total War] Scenario Sample - Cityfight

 Post subject: [Total War] Scenario Sample - Cityfight
PostPosted: Sat Sep 10, 2011 4:36 am 
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Who the heck is this, posting under the guise of the long vanished Chroma?

Let us take a look at the attached scenario to see if it really is the Wayward One returning to his old tricks...


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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Sat Sep 10, 2011 4:40 am 
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Heeeey! welcome back mate :)

Nice scenario. I'm looking forward to a book eventually ;)


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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Sat Sep 10, 2011 5:31 am 
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It's aliiive!

Whazzup? How's daddin' treating you?

Edit: I'll have to give this a shot soon. Looks fun.

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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Thu Nov 10, 2011 1:36 am 
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So, has anyone tried taking this scenario out for a spin?


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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Tue Nov 15, 2011 10:01 pm 
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I plan to give this a go at the weekend and will post a report with some pics then.

Furgie


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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Wed Nov 16, 2011 1:15 pm 
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Would be great to see a report on this one! We've had fun with it "in house", but it's always good to get some outside perspective!


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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Fri Aug 31, 2012 1:39 pm 
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In the Wrecked Tank profile, what does the -1 cover save mean? or is this a typo and should say 6+?

thanks
ToS


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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Fri Aug 31, 2012 2:05 pm 
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Taker of Skulls wrote:
In the Wrecked Tank profile, what does the -1 cover save mean? or is this a typo and should say 6+?


Hi! Have you played this scenario, if so, would be great to see your thoughts on it!

The "-1 cover" means that infantry in contact with the wreck get the "-1 to being hit" bonus of being in cover, but no save... just like if they were touching a non-wrecked AV.

Does that make sense?

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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Sat Oct 20, 2012 9:49 pm 
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INTRODUCTION
I played the "Citiyfight" scenario today and I want to post my opinions on it. The game was 3000 points Necrons (Scarab Conflict) vs Orks (Ghazgkull). We both agreed to play 3000 points and as a surprise I suggested we play a scenario today. So we chose randomly one of the Total War scenarios and hit it with Cityfight.
USED ARMIES
I had severeal Monolith Maniples, a Warbarque, one Pylon, a 3ish Monolith formation and 4 infantry formations, he had one big Boyz mob, 3 Blitz Brigades, 2 Kult of Speed, SupaStompa and Stompaz, Landa and some Airforce. I used a Tomb Complex, which usualy exchanges the Blitz objective. This is not possible here since the scenario uses areas of interest. We agreed that I would be able to use the ROI nearest to my table edge as a Tomb Complex. This seemed to be fair first, but I think the TC should still touch the table edge, balance wise. To be fair, I picked one terrain feature by myself to be in minimum distance to the edge.
TIME
The game took us about 3 hours including talking, setting up the table, reading and understanding the scenario rules and after action discussion. I am still green with Necrons (4 games with them, 2-3 against), he is familiar with his Orks (2 tourneys, many games against me and other fellows in the area). Take that into consideration when you think about the time. I think it can easily be done in about two and a quarter hours.
MISSION AND SPECIAL RULES
Your mission is different then in the tournament scenario, the greatest plus: ONE Formation ONE Region of Interest. That is really great, this way big scouting formations can't just take and hold 2+ objectives in the last round (Valkyries/Stormtroopers anyone?). Also the exchange of Blitzkrieg for the "defeat half the enemy or more" are a nice twist.
The wracks seemed to be rather annoying than useful in the first place, but this came from ill preparement on our side. If I think back it saved my left flank since he didn't run through his burning, wrecked Blitzbrigade with his BTS Stompa Mob and instead circled around it. It probably left a "unsure about it" expression because we both use bases for our vehicles - which looks plain stupid if you flip the vehicles over ;)
OUTCOME
The game was very fun to play, a welcomed change from our regular gaming sessions and hell, was it bloody. We had about 10 or 12 assault moves in the first three turns. I have never experienced a game which so many assaults before. I will definetly try and play the other EPIC:TW scenarios while recommending this in my gaming group.

PS: Necron won 4:0 (BTS missing)

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 Post subject: Re: [Total War] Scenario Sample - Cityfight
PostPosted: Sun Oct 21, 2012 5:47 pm 
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Largo_W wrote:
INTRODUCTION
The game was very fun to play, a welcomed change from our regular gaming sessions and hell, was it bloody. We had about 10 or 12 assault moves in the first three turns. I have never experienced a game which so many assaults before. I will definetly try and play the other EPIC:TW scenarios while recommending this in my gaming group.


Woohoo!

Really glad you played AND liked the scenario Largo! I've had a lot of fun with it with my group; it's certainly quite a change from the Tournament Scenario and, I think, shows the versatility of the EPIC game system.

I'll try to be back this evening to respond more in depth to your comments/experience.

One question: Any plans to do a more in-depth report the next time you try the scenario? ;D

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