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However, to your points, this is all read in the context of 1.9 covering the whole shooting procedure. Section 1.9.8 only describes how barrage weapons are aimed and fired and does not cover hit allocation or casualty removal (except by reference to speedrolling).
I somewhat disagree, though note there is considerable ambiguity around this point.
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The Barrage table lists the hit roll required to hit each unit under the Barrage template. Roll to hit all units (friendor foe) under the template with the appropriate to hit values.
To me, reads as telling you how to detirmine which units should be attacked, and also what dice rolls to use (Specifically you roll a dice for each individual unit individually).
What is not covered is whether those units you have individually rolled to hit are then allocated those hits which you have individually rolled against each unit, or whether you should then take all your hits and then allocate them front-to-back to the formation (And indeed, whether that front-to-back should happen only under the area affected by the template, or across the entire formation!).
I would argue that although it isn't categorically stated, it is implcit that you should make armour saves on the units you have individually rolled to hit.
Otherwise, it seems to me like the writer's gone to a lot of effort to stipulate several conditions and notations that are either nonsensical, or irrelevant.
-------- I'd rather an FAQ, instead of keeping it to the 5 minute warmup, as clearly it's being played both ways, albeit with an apparent bias towards one interpretation.
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Otherwise, it seems to me like the writer's gone to a lot of effort to stipulate several conditions and notations that are either nonsensical, or irrelevant.
E&C you are a presumptuous numpty. Maybe it's just a badly-written rule!