Guthwine wrote:
...are 2 Hydras enough AA power? I was thinking, that I could drop one Sentinel squad and take an additional AA battery or maybe a Hellhound upgrade for the Command HQ. Ahh...so much cool stuff to take and only so few points.

Well, I've only got 3 in my 3k list. You'll essentially want a Hydra in every "high priority" formation, those that will draw the AC. AA shots are really not that effective, but have a great psychological presence. Aircraft will usually vector around them at any cost.
I personally dislike Flak Batteries, as the the three unit formation just needs to take a single casualty to break. Sentinels are some of the best 100pts you'll spend in an IG army. Two squadrons are enough to create a 160cm screen the enemy has to deal with in order to move forward. A single squadron, deployed around an Artillery Company close enough to overlap, but more then 5cm away from the guns (to avoid intermingling) will make a Terminator Bomb expend itself on the Sentinels instead of the guns, and open it up for counterattack.
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Yeah, I am not sure what to take here, because I used the Valkyres in all my games, but I have not yet got the hang of them and they either got shot to bits or won the assault at a high cost, so the Vultures are the "point and shoot" alternative for me as they are easier to handle.
My advice here is do what works for you. If you can get better RoI off the Vultures, go for them. I tend towards low activation Steel Legion armies with more Tank Companies than are good for me, and they work well for me. Others say Tank Companies are not effective formations compared to Superheavy Companies; I find the opposite. Personal playstyle is the key.
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SG
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