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3000P IG Army

 Post subject: 3000P IG Army
PostPosted: Mon May 31, 2010 5:51 pm 
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After a few games with my initial list, I am in the process now of reworking my army and I wanted to hear some thoughts of you more experienced players.

So heres the list I thought of:

1)Command HQ 500
+Hydra 50
=>550

2)Infantry Company 250
+Fire support Platoon 100
+Snipers 50
=>400

3)Tank Company 650
+ Demolisher Squadron 200 / (-Superheavy Tank Platoon 200)
+ Flak 50
=> 900

Support Formations:

-Sentinels 100
-Sentinels 100
-Rough Rider 150
-Storm Trooper+Valk. 350 / (-Vulture Squadron 300)
-Manticore Battery 250
+Flak 50

4)Thunderbolt Squad 150

=> 3000P, 9 activations (10 if I take the superheavy instead of the demolishers)

3000P sounds much but its way to few, for so many choices. :) I would like to run the big tank company + a super heavy, so Ill have to go over it again and see what I units I can spare.
So if you have any thoughts about to list, (like to few AA or wathever) let me know.

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 Post subject: Re: 3000P IG Army
PostPosted: Mon May 31, 2010 6:00 pm 
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Support formations can't take company upgrades, so you have 50pt spare after the AA is taken off. I've never been really impressed with Rough Riders, and would remove those as well. That would give you enough for a Shadowsword.

I'd definitely keep the Stromtroopers over the Vultures, the BPs and a dismount are great for setting up assaults with support and BMs. The Vultures are good, but a one-trick pony. Your reinforced Tank Company will do the same and more.

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 Post subject: Re: 3000P IG Army
PostPosted: Mon May 31, 2010 7:18 pm 
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Spectrar Ghost wrote:
Support formations can't take company upgrades, so you have 50pt spare after the AA is taken off. I've never been really impressed with Rough Riders, and would remove those as well. That would give you enough for a Shadowsword.

Ah ok, thanks for the advice, but are 2 Hydras enough AA power? I was thinking, that I could drop one Sentinel squad and take an additional AA battery or maybe a Hellhound upgrade for the Command HQ. Ahh...so much cool stuff to take and only so few points. :D

Quote:
I'd definitely keep the Stromtroopers over the Vultures, the BPs and a dismount are great for setting up assaults with support and BMs. The Vultures are good, but a one-trick pony. Your reinforced Tank Company will do the same and more.


Yeah, I am not sure what to take here, because I used the Valkyres in all my games, but I have not yet got the hang of them and they either got shot to bits or won the assault at a high cost, so the Vultures are the "point and shoot" alternative for me as they are easier to handle.

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 Post subject: Re: 3000P IG Army
PostPosted: Mon May 31, 2010 11:04 pm 
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Guthwine wrote:
...are 2 Hydras enough AA power? I was thinking, that I could drop one Sentinel squad and take an additional AA battery or maybe a Hellhound upgrade for the Command HQ. Ahh...so much cool stuff to take and only so few points. :D


Well, I've only got 3 in my 3k list. You'll essentially want a Hydra in every "high priority" formation, those that will draw the AC. AA shots are really not that effective, but have a great psychological presence. Aircraft will usually vector around them at any cost.

I personally dislike Flak Batteries, as the the three unit formation just needs to take a single casualty to break. Sentinels are some of the best 100pts you'll spend in an IG army. Two squadrons are enough to create a 160cm screen the enemy has to deal with in order to move forward. A single squadron, deployed around an Artillery Company close enough to overlap, but more then 5cm away from the guns (to avoid intermingling) will make a Terminator Bomb expend itself on the Sentinels instead of the guns, and open it up for counterattack.

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Yeah, I am not sure what to take here, because I used the Valkyres in all my games, but I have not yet got the hang of them and they either got shot to bits or won the assault at a high cost, so the Vultures are the "point and shoot" alternative for me as they are easier to handle.


My advice here is do what works for you. If you can get better RoI off the Vultures, go for them. I tend towards low activation Steel Legion armies with more Tank Companies than are good for me, and they work well for me. Others say Tank Companies are not effective formations compared to Superheavy Companies; I find the opposite. Personal playstyle is the key.

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 Post subject: Re: 3000P IG Army
PostPosted: Tue Jun 01, 2010 12:54 am 
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Guthwine wrote:
Ah ok, thanks for the advice, but are 2 Hydras enough AA power?

Depends on what you're playing against.
Against Feral Orks it's more than enough.
Against Eldar, Ghazgkhull's Horde, Tau it may not be anywhere near enough.
I didn't bother mentioning Marines because nothing seems to be enough against Thunderhawks... ;)

In general, any formation that can take a Hydra upgrade, should probably do so.
Thunderbolts are also useful because they can do a bit of everything quite well.

Cheers.

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 Post subject: Re: 3000P IG Army
PostPosted: Thu Jun 03, 2010 2:57 pm 
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I would also strongly recommend t-bolts. They're fragile (esp. against multiple hunters) but have the ability to inflict a lot of damage. Also, there's CAP.

I take stormtroopers in my standard IG list, and I've gotten used to the fact that its hard to get good use out of them because they're such a target. All that shooting and BP potential, coupled with the speed of the Valkyries, makes them a priority target. But, they are good for screening, and if your opponent ignores them for just one turn, you can get them where they can do some good. At 350 pts, its not *too* painful if the opponent concentrates on 'em, as there's other formations worth more (still hurts though when I lose that one Valk early in the game).

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 Post subject: Re: 3000P IG Army
PostPosted: Thu Jun 03, 2010 4:27 pm 
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Ok true, yeah a 2nd Thunderbolt Squad would probably be better than the Hydra Formation.

If I would add one Hydra to the infantry company, I could still garrison them in the beginning, could I?

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 Post subject: Re: 3000P IG Army
PostPosted: Thu Jun 03, 2010 5:07 pm 
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I guess I should read the original post more closely; didn't see you already had t-bolts. One unit is usually enough, 'cause if the opponent has strong AA there's only so much t-bolts can do besides make not-so-pretty grease spots and puffs of confetti...
If you only have one unit with movement >15cm, then yes you can still garrison the inf coy. Since the hydra will be the only AV in the formation, it will be more vulnerable to AT fire; just something to think about.

One other thing - a Russ coy w/hydra IMO is strong enough on its own - take away the demolisher support and you can get another activation in there (the superheavy you list or something else). Since you can't split fire, 900 pts concentrated in one unit can be a bit steep.

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 Post subject: Re: 3000P IG Army
PostPosted: Fri Jun 04, 2010 2:27 pm 
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Personally I would also prefer the Valkyres, not because I use them effectively but mainly because they remind me of starship troopers. :D *thinksofawesomesoundtrack*

But I have not used the Vultures before and I also like the models, so they will surely see some service.

Yeah I think youre right about the demolishers but modelwise I will add them to the army for 3000+ games. Not that thats going to happen soon but its best to be prepared. :)

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 Post subject: Re: 3000P IG Army
PostPosted: Wed Jun 09, 2010 11:29 am 
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Would it be worth it to beef up the infantry company with additional infantry, fire support and snipers for example or would you say its a waste of points to invest in alot of guardsmen in your experience?

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 Post subject: Re: 3000P IG Army
PostPosted: Wed Jun 09, 2010 2:26 pm 
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Adding fire support and snipers is a good idea. I'm less sure about adding plain old extra infantry; the FS gives you the most bang for your buck. Infantry companies in cover usually manage to give and take a good amount of punishment before they go away, so its not a waste of points IMO.

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 Post subject: Re: 3000P IG Army
PostPosted: Wed Jun 09, 2010 10:38 pm 
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Ok, I was just thinking they could absorb abit more BMs but I guess the 100P can be spent more effectively.

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 Post subject: Re: 3000P IG Army
PostPosted: Fri Jun 11, 2010 9:45 pm 
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Quote:
Don't forget the peculiar way Guardsmen are supressed too...


Ok, I think I missed something. :) Are guardsmen suppressed differently than other army´s units?

But thanks for the advice on the snipers, gonna try out the ogre update in the next game.

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Tau: sometime eventually


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 Post subject: Re: 3000P IG Army
PostPosted: Sat Jun 12, 2010 2:44 am 
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I think what Rug means is that while it takes two guardsmen stands to get one autocannon shot, both need to be suppressed to lose said shot. So, say 10 guardsmen have 3 BMs, you'd still have 4 shots.

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