Turn 1Necrons teleport in everything except Monolith Phalanx 1. Only Pylon 2 suffers any ill effects, receiving a single Blast marker.
Strategy Roll: Eldar Titan Clan
Pleased to finally be taking the field, the Eldar Knights sustain fire on Monolith 4, trashing 2 Obelisks and breaking the Necron formation… which doesn’t move!
Revenants 1, bracketed by enemy units hesitates before the Autarch sorts them out and they fire on Monolith 2... taking out 2 Monoliths and also breaking the formation… which *also* doesn’t move!
Seeing things going bad quickly, Phalanx 1 pours out of Monolith 4 and engages the Phantom Titan is desperate alpha strike. The Necrons score an amazing *twelve* hits… all of which are saved, three due to
reinforced armour. The Eldar then proceed to put the Necrons “back to sleep” and the Phalanx is eliminated. The Phantom loops around its brethren to a better position.

Phalanx 2 then steps out from Monolith 3 to engage Revenants 1. The Eldar Titans step on the Pariah, but one Titan loses 1DC and the other loses 2DC.

The Eldar flee forward, away from the ancient threat. The Necrons consolidate back into a portal and are gone!

Revenants 2 advance on Monolith 2… and eliminate it!
The Phantom then sustains fire on Monolith 3… and eliminates them as well!
Pylon 2 goes on overwatch.
The Nightwings fly in, take a Blast marker from the Pylons, and removes another Obelisk from Monolith 4.
The Heavy Destroyer formation doubles out of the Tomb Complex hoping to get into the action… eventually…
Pylon 1 then goes on overwatch…
End of TurnMonolith 4 fades away… and fails to rally off-board.
Everything else rallies.