specialist games epic article online |
vanvlak
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Post subject: specialist games epic article online Posted: Sat Nov 15, 2003 6:50 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Hi all, I was reading the Gaunt novel Necropolis (yes, I know it's been out some time now, and that no ork Landas feature in it) and was impressed by the siege engines used at Verhunhive. ?
Now I was thinking:
1.- Would anyone be interested in using rules for ork siege engines?
2.- How about modelling these - or has anyone done so already?
I had these immediate ideas:
1.- Ork siegewagon - same rules as a Battlewagon, ?but no troops can be carried, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlewagon as an upgrade for a Warband [ ?would you include this upgrade in a Blitz Brigade as well as it's troop carrying capacity is lost?]
2.- Ork siegefortress - same rules as a Battlefortress, ?but the Big Gun and two twin Big Shootas are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlefortress as an upgrade for a Warband
3.- Ork gun siegefortress - same rules as a Gunfortress, but two Big Guns are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Gunfortress as an upgrade for a blitz Brigade; Supagun option lost.
4.- Ork Siege Stompa - same rules as a Stompa, ?but weapons limited to two Big Guns and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal Stompa in a Stompamob or as an upgrade.
5.- Ork Siege Supastompa, Gargant, Great Gargant - one weapon system replaced by a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal war machine BUT - a troop carrying capacity is added what numbers of units would you suggest, what types, and should there be further penalties to the warmachine i.e. less weapons?
6.- Siege (wait for it) Landa - A Landa with D3+3 gun turrets and no rokkits; replaced by an armoured prow, or demolition rokkits [ rules ideas?]
That's it. I'd appreciate any ideas on rules and modelling, especially on rules for demolition charges, ploughs etc., and comments.
These rules would obviously apply to friendly games. You wil have noticed I prefer to rplace weapons or payload rather than change other statistics or points cost. What do you think of this - ah - strategy? ?
Cheers!
_________________ Back from oblivion (again)?
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Legion 4
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Post subject: specialist games epic article online Posted: Sun Nov 16, 2003 6:59 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
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Interesting concept, we use the rules from SM-1 & SM-2 for clearing/laying mines and clearing obstacles. ?
Every Ork, Chaos, etc. vehicle, with a roller, claws, plow, etc., we gave mine and obstacle clearing capabilites based on those rules.
It makes tactical sense and is kind of "neat" too... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Shadow Hunter
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Post subject: specialist games epic article online Posted: Wed Nov 26, 2003 2:34 pm |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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iI would imagine a demolition charge to have the TK special weapon rule, maybe also give it the slow firing rule, since it may need setting up.
Thing is, I see weapons such as soopa gunz etc, being powerful enough to knock out defences or walls. So I dont think there's a lot that needs doing there.
A troop delivery system would be nice. I'd say a capacity of 8 max (for a GGargant). I have no idea how to implement an of this though 
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Warmaster Nice
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Post subject: specialist games epic article online Posted: Wed Nov 26, 2003 4:34 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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A troop delivery system would be nice. I'd say a capacity of 8 max (for a GGargant). I have no idea how to implement an of this though |
Da Korvuz Assault Pot!!!
I havent bothered to check but isn't there rules to the Corvus in the Hard To Get Models section? Perhaps these could be adapted to an ork equivalent?
Cheers!
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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primarch
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Post subject: specialist games epic article online Posted: Wed Nov 26, 2003 9:00 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Nice ideas vanvlak. I especially like the siege battlewagon.
Would you mind if some of these made their way into net epic?
Primarch
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MaksimSmelchak
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Post subject: specialist games epic article online Posted: Wed Nov 26, 2003 9:33 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Vanvlak,
I like your ideas, but I'm not sure if removing capacity or weapons is the way to go.
Why not just include the Siege stuff as upgrades and charge more for it?
1. - Ork Siege Wagun: - Same rules as a Battlewagon, but no troops can be carried, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlewagon as an upgrade for a Warband [Would you include this upgrade in a Blitz Brigade as well as if it's troop carrying capacity is lost?] |
OK. Like this one.
2. - Ork Siege Fortress: - Same rules as a Battlefortress, but the Big Gun and two twin Big Shootas are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlefortress as an upgrade for a Warband |
I like it better as an upgrade for B-Fs.
3. - Ork Gun Siege Fortress:
- Same rules as a Gunfortress, but 2 Big Guns are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Gunfortress as an upgrade for a blitz Brigade; supagun option lost.
I don't think any self-respecting Ork would give up weapons.
4. - Ork Siege Stompa:
- Same rules as a Stompa, but weapons limited to 2 Big Guns and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal Stompa in a Stompamob or as an upgrade.
I always thought that the CC weapons were "siege" weapons!
5. - Ork Siege Supastompa, Gargant, Great Gargant:
- One weapon system replaced by a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal war machine BUT - a troop carrying capacity is added what numbers of units would you suggest, what types, and should there be further penalties to the warmachine i.e. less weapons?
In older editions of Epic, Gargants had big crews of riggas / infantry. the MegaGargant especially. I say up-armor them and add in tougher hitting weapons. Slower might be fine too.
6. - Siege (wait for it!) Landa:
- A Landa with D3+3 gun turrets and no rokkits; replaced by an armoured prow, or demolition rokkits [rules ideas?]
OK. Although I thought that Landas were already designed for Siege or Assault Landing roles. Armored prow sounds fine. I like the Demalishun Rokkitz ideaa as well.
Shalom,
Maksim-Smelchak.