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specialist games epic article online

 Post subject: specialist games epic article online
PostPosted: Sat Nov 15, 2003 6:50 pm 
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Hi all,
I was reading the Gaunt novel Necropolis (yes, I know it's been out some time now, and that no ork Landas feature in it) and was impressed by the siege engines used at Verhunhive. ?:o

Now I was thinking:

1.- Would anyone be interested in using rules for ork siege engines?

2.- How about modelling these - or has anyone done so already?

I had these immediate ideas:

1.- Ork siegewagon - same rules as a Battlewagon, ?but no troops can be carried, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlewagon as an upgrade for a Warband [ ??? ?would you include this upgrade in a Blitz Brigade as well as it's troop carrying capacity is lost?]

2.- Ork siegefortress - same rules as a Battlefortress, ?but the Big Gun and two twin Big Shootas are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlefortress as an upgrade for a Warband

3.- Ork gun siegefortress - same rules as a Gunfortress, but two Big Guns are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Gunfortress as an upgrade for a blitz Brigade; Supagun option lost.

4.- Ork Siege Stompa - same rules as a Stompa, ?but weapons limited to two Big Guns and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal Stompa in a Stompamob or as an upgrade.

5.- Ork Siege Supastompa, Gargant, Great Gargant - one weapon system replaced by a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal war machine BUT - a troop carrying capacity is added ??? what numbers of units would you suggest, what types, and should there be further penalties to the warmachine i.e. less weapons?

6.- Siege (wait for it) Landa - A Landa with D3+3 gun turrets and no rokkits; replaced by an armoured prow, or demolition rokkits [ ??? rules ideas?]

That's it. I'd appreciate any ideas on rules and modelling, especially on rules for demolition charges, ploughs etc., and comments.

These rules would obviously apply to friendly games. You wil have noticed I prefer to rplace weapons or payload rather than change other statistics or points cost. What do you think of this - ah - strategy? ?:O

Cheers!

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 Post subject: specialist games epic article online
PostPosted: Sun Nov 16, 2003 6:59 am 
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Interesting concept, we use the rules from SM-1 & SM-2 for clearing/laying mines and clearing obstacles. ?

Every Ork, Chaos, etc. vehicle, with a roller, claws, plow, etc., we gave mine and obstacle clearing capabilites based on those rules.

It makes tactical sense and is kind of "neat" too... :;):

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 Post subject: specialist games epic article online
PostPosted: Wed Nov 26, 2003 2:34 pm 
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iI would imagine a demolition charge to have the TK special weapon rule, maybe also give it the slow firing rule, since it may need setting up.

Thing is, I see weapons such as soopa gunz etc, being powerful enough to knock out defences or walls. So I dont think there's a lot that needs doing there.

A troop delivery system would be nice.  I'd say a capacity of 8 max (for a GGargant).  I have no idea how to implement an of this though  :blush:


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 Post subject: specialist games epic article online
PostPosted: Wed Nov 26, 2003 4:34 pm 
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A troop delivery system would be nice.  I'd say a capacity of 8 max (for a GGargant).  I have no idea how to implement an of this though


Da Korvuz Assault Pot!!! :D

I havent bothered to check but isn't there rules to the Corvus in the Hard To Get Models section? Perhaps these could be adapted to an ork equivalent?

Cheers!

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 Post subject: specialist games epic article online
PostPosted: Wed Nov 26, 2003 9:00 pm 
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Hi!

Nice ideas vanvlak. I especially like the siege battlewagon.

Would you mind if some of these made their way into net epic?

Primarch

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 Post subject: specialist games epic article online
PostPosted: Wed Nov 26, 2003 9:33 pm 
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Vanvlak,

I like your ideas, but I'm not sure if removing capacity or weapons is the way to go.

Why not just include the Siege stuff as upgrades and charge more for it?

1. - Ork Siege Wagun:
- Same rules as a Battlewagon, but no troops can be carried, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlewagon as an upgrade for a Warband [Would you include this upgrade in a Blitz Brigade as well as if it's troop carrying capacity is lost?]


OK. Like this one.

2. - Ork Siege Fortress:
- Same rules as a Battlefortress,  but the Big Gun and two twin Big Shootas are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlefortress as an upgrade for a Warband


I like it better as an upgrade for B-Fs.

3. - Ork Gun Siege Fortress:
- Same rules as a Gunfortress, but 2 Big Guns are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Gunfortress as an upgrade for a blitz Brigade; supagun option lost.

I don't think any self-respecting Ork would give up weapons.

4. - Ork Siege Stompa:
- Same rules as a Stompa, but weapons limited to 2 Big Guns and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal Stompa in a Stompamob or as an upgrade.

I always thought that the CC weapons were "siege" weapons!

5. - Ork Siege Supastompa, Gargant, Great Gargant:
- One weapon system replaced by a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal war machine BUT - a troop carrying capacity is added what numbers of units would you suggest, what types, and should there be further penalties to the warmachine i.e. less weapons?

In older editions of Epic, Gargants had big crews of riggas / infantry. the MegaGargant especially. I say up-armor them and add in tougher hitting weapons. Slower might be fine too.

6. - Siege (wait for it!) Landa:
- A Landa with D3+3 gun turrets and no rokkits; replaced by an armoured prow, or demolition rokkits [rules ideas?]

OK. Although I thought that Landas were already designed for Siege or Assault Landing roles. Armored prow sounds fine. I like the Demalishun Rokkitz ideaa as well.

Shalom,
Maksim-Smelchak.

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 Post subject: specialist games epic article online
PostPosted: Thu Nov 27, 2003 1:27 pm 
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Quote (primarch @ 26 2003 Nov.,20:00)
Hi!

Nice ideas vanvlak. I especially like the siege battlewagon.

Would you mind if some of these made their way into net epic?

Primarch

Hi guys, thanks for the feedback.
No problem re net epic, Primarch.
Maksim, I replaced stuff because there is only so much stuff a vehicle can carry before it has to be made larger and slotted into a different category - for example, from Battlewagon to Battlefortress scale.
Orks would HATE to lose weapons, but then again I think of a Battlefortress as a Gunfortress which has lost some guns for troop carrying capability - this applies to the Gargant idea too.
re CC weapons and siege weapons - fair enough, you're right there - but I was thinking of stuff designed to breach walls rather than cut a Titan in half (!!), or demolish roads and airfields and bunkers (happy thought - a Stompa ploughing up a runway).
The Landa (owww - I should be on therapy!) armoured prow would pemit it to act as a brute Ramship in BFG.

Warmaster - I was toying with the idea of an assault pod too - nice to see I'm not the only nutter around
:p
And the Corvus rules are in the 'old models' list too. (no Korvus though :(  )

Re nature of demolition weapons - I was thinking more of short range demolition mines, bombs etc., combined with skorchas and a transport capability. Another possibility would be a Battlewagon-size vehicle with the sole task of delivering a large explosive charge under a Titan.  The siege tower idea has a large vehicle (a Battlefortress type?) with a large ramp at the back and a tower on top for getting troops into tall buildings or over defensive walls - or for assaulting a Titan, or a capitolis Imperialis!
These specialised items would be used in siege scenarios, with non-tournament rules, and also with rules for walls and large fortifications  - and Imperial weapons such as cleansing flame cannon or something, for clearing enemy troops off a wall.
Ok, time for my medication.  :oo

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 Post subject: specialist games epic article online
PostPosted: Thu Nov 27, 2003 1:48 pm 
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The Landa (owww - I should be on therapy!) armoured prow would pemit it to act as a brute Ramship in BFG.


...Hehe, bear in mind that a Brute is probably around the 800m/1km long mark and an Epic Tau Manta (slightly bigger than the Landa) is only a bomber in BFG.. probably a little small for that role... Maybe you should design a "SUPA-LANDA" or something for that Vanvlak!! ?:laugh:

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 Post subject: specialist games epic article online
PostPosted: Thu Nov 27, 2003 2:46 pm 
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Quote (stormseer @ 27 2003 Nov.,12:48)
Maybe you should design a "SUPA-LANDA" or something for that role Vanvlak!! ?:laugh:

Aaaaaaaaarrrrrggghhh!! What have you done!!!! The old Garglanda concept!!!!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooooooooooo.
..........................


:angry:  :angry:  :angry:

+++potential new thread +++ building Garglanda +++

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 Post subject: specialist games epic article online
PostPosted: Thu Nov 27, 2003 3:39 pm 
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It's no use; in Epicomms no one can hear you scream... :laugh:

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 Post subject: specialist games epic article online
PostPosted: Thu Nov 27, 2003 3:51 pm 
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Quote (Mojarn Piett @ 27 2003 Nov.,14:39)
It's no use; in Epicomms no one can hear you scream... :laugh:

ok - can we have soundfiles here please?
:blush:

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 Post subject: specialist games epic article online
PostPosted: Thu Apr 15, 2004 12:45 pm 
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This thread has been archived.

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 Post subject: specialist games epic article online
PostPosted: Sun Apr 17, 2005 7:32 am 
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Hi all,
just a heads-up - the latest online articles at the Specialist Games site include an article giving you a choice of a gazillion objective types, complete with special effects.
Looks fun!  :D

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 Post subject: specialist games epic article online
PostPosted: Sun Apr 17, 2005 10:51 pm 
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Hi!

Tasty! :)

Thanks for the heads up!

Primarch

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 Post subject: specialist games epic article online
PostPosted: Sun May 01, 2005 7:31 am 
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Another art. in Online 13: this time it's the assault scenario, with the attacker having 50% more stuff than the defender - a traditional variant, but a fun one too. With rules for razorwire, minefields etc, and a nice pic of assaulting Gorgons! Whee!

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