Quote: (Chroma @ Dec. 16 2009, 16:17 )
Quote: (Jeridian @ Dec. 16 2009, 16:12 )
The Defender is under immense intimidation and pressure to allocate what the Attacker wants. It's simply 'Attacker Allocates By Proxy'.
WHAT?!  I have *never* seen that occur, not in friendly games nor in tournaments.
I've only experienced joking about "getting better aim" and such when there's a "bad" allocation for the Attacker.
In the one game where it mattered, I as the attacker showed the defending player how to minimize the special effects. Anyone who attempted to intimidate or pressure me into doing something that I'm well within my rights to do, for their advantage, would likely be met with a sarcastic "Good Game!" and an immediate packing up of my miniatures. Wouldn't be the first time. Competitiveness is one thing, WAAC is another.
I'll reiterate my revised suggestion for the Allocation rule, that might have been missed by some in the previous thread. Obviously, someone with a better understanding of the rules might make a more dynamic wording.
Add the following after the first sentence of 1.9.5.
"The player must decide in which order to fire his normal and specialist weapons. All weapons of a normal or specific specialty must be declared as a block of fire."
Add the following to the end of paragraph one in 1.9.6.
"Hits of different types are allocated in the order specified in 1.9.5"
An example,
A unit of Fire Warriors doubles forward and declares fire on a formation with disposable troops. The attacker declares "Normal then Disrupt" at the same time as he would declare AT/AP for any attached HammerHeads, and rolls all relevant attacks. When assigning the hits, the defender would be required to assign all the normal hits, front to back, then the Disrupt hits. There is no 'additional round' like MW, if the Fire Warriors did 4 normal, and 2 Disrupt, the first four would take normals, and the fifth and sixth would take Disrupt.
This allows the attacker to have a chance of his specialist attacks not being voided, but doesn't allow him to snipe out specific targets like an "Attacker Chooses" option would.
But it IMO beats the current situation where 4 IgCover, 3 Disrupt and 2 Normal hits get assigned by the defender onto the 4 units not in cover, the three disposable, and the 2 units actually in cover, neutralizing a lot of effects.
There's also the possibility (extensive testing would be needed, obviously), that the second round for MW wouldn't be needed either. It could (conceivably) be folded into the standard shooting system.
Anyways, that's why I voted for the middle option. Something like the above.
Morgan Vening