Quote: (Honda @ Oct. 23 2009, 12:16 )
1. Crisis at +1: In concept I am not against this, but I would like to hear more on "why" besides, "I think" or "I fee". There's no disagreement that Crisis are the best, the counter point or push is from a balance perspective, why do they require +1 Init? Also, "they're not worth there cost" is similar to "I think".
As I stated, it simply feels as if there are better things to spend your 250 points on if a Crisis formation is 4 units strong and initiative 2+. A Fire Warrior formation in Devilfishes for example is cheaper, just as fast, has 9 units instead of 4, and is a specialised AP formation instead of a generalist formation like the Crisis formation.
I feel that without the reliability of Initiative 1+ (including the enhanced ability to conduct 'retain to shoot once another formation has markerlit the enemy') Crisis formations just aren't worth taking, as they are best employed when retaining off the back of another formation's action.
The first thing I do when I see a Crisis formation is put a single BM on them. With initiative 2+, that means they'll activate on a 3+, and retain on a 4+. Not great for a 250pt 'elite' formation.
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2. Pathfinders and Snipers: I am in favor of a similar upgrade ala SM Scouts and snipers. I am not leaning towards giving every unit Sniper. I see their role as finders and coordinators, not necessarily functional assassins. A coordinated assault by Stealth and PF's could produce a similar effect as Onyx's "cutting the head off the snake".
I feel that they have no unique role of their own without
Sniper.
I am also highly against them gaining
Sniper only as an upgrade option as:
1 - That would require people to cut up or convert their (often already painted) Pathfinder bases.
2 - The Upgrade list is already very long, and need not be longer.
And of course, one of the Pathfinder's weapons (the 'Rail Rifle')
is effectively a Sniper weapon in Warhammer 40,000 / the background.
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5. RE: Hammerheads effectiveness/costs: Did the HHs ever take advantage of ML'd targets?
No, I shot the Markerlights too much. 
Once, when they did 2DC of damage to the Baneblade. The rest of the time the nearby Skyray was either surpressed or broken.
Personally I think Hammerheads are probably fine as they are, certainly they're not a concern of mine as much as Crisis formations or on-foot Fire Warriors.
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From a testing perspective, we're off to a really good start. I'm going to hold on making any changes for the 10/31/09 deadline. What I will do is bump up the 11/30/09 deadline a week to 10 days to get that round of edits/changes in for the final burst.
*nod*
That gives time for the people who've had games fall through to get in one or two games.
Also if I may make a comment on this:
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I would like to hear more on "why" besides, "I think" or "I feel".
I have taken flak in the past for my writing style not making it plain that my personal opinions are not imperical facts, so I am careful to couch pretty much everything I say on list balance in terms like that now. ÂÂ
Ultimately we cannot but relate opinions; even hard 'facts' can be twisted by the unworthy to present an untrue picture of the situation.
As an army list developer, if in doubt about a change I will go with what the majority of people are telling me is needed, as although individuals can have their personal hobby horses (and I surely do myself!) the community at large will tend to level out such things.
For the people, by the people. ÂÂ
