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1. We were short about 1.5 - 2 pieces of terrain. I think this is imperative when coming up against the Tau. You need terrain.
Actually we had 13+ pieces and a standard tourney requires at least 12 (2 per square)
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2. We did not do a 5 min debrief on the terrain and it's effect. In my view, you cannot shoot through terrain; only 10cm in or out. This is another important thing to agree on before a game.
Yeah we were a bit remiss with this. We got through it though.
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3. The Tau could have just sat back and gone on Overwatch or Advanced and shot from a distance.
Yep it's what they do. Unfortunately your list is assault based. I suck in assault as was proven in the game.
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There was very little the force I took could have done about that. It would have meant my Terminators would have been shot up and probably broken on a charge.
But they weren't and you got BTS

Hit stuff that's not on overwatch would be my plan if the roles were reversed. Adjusting your force will help in the future. Armour is a Tau favourite to dine on. More infantry could be more problematic for at least my Tau.
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4. The Tau are rock hard against assaulting units, no matter what people have to say about their weaknesses.
Hehe, well I think your terminators and retinues proved that a bit wrong considering you wiped out the FWs without a single loss and your unit retinue killed all but one of my Stealths suits with 5+RA.
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The combination of good armour, abilities such as first strike, coordinated fire, skimmer movement and marker lights can really see an assault force reduced to a blubbery mess.
Yep, but get us into assault and we generally go to water ÂÂ

as we saw.
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5. They are a gun line force, and from what I have seen, they will quickly become very boring to play against with an assaulting force. This is just my view. I would like to see other strategies with them.
Well you may not want to play me again then. I have a strategy I use and it's how I play. I do try to improve it ove rtime.
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Personally I do not like the Tau from what I have seen, yet that is just a personal preference for the style of forces that I like to play. I prefer forces that go forward and make a battle. My view is, the Tau are more like 'armchair forces' that just sit and maneuver and then base their whole strategy on the successful roll of the dice from their own side of the table.  I would really like to see people doing something different with them. There is no reason why Tau should not be up on casualties going into turns 3 and 4.
And I was. You had the fusions and stealths reduced to broken formations and completely wiped out the FWs.
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I would like to see a more fluid force with the drop ship used for (planetfall?), crossfire advantages used with coordinated fire, and an air battle with straffing runs on ground forces. With skimmers, they are well protected against most ground assault forces, so holding back forces should not be the only style of play. If this style is play is not available or appropriate with any of the lists, then why not...?
This force does all these things already mate, I just don't employ them enough as I'm usually trying to guess what will happen if I do X before Y happens etc. The one time i remembered to crossfire it was the termies and that was pointless ÂÂ
And don't forget you won. and convincingly
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Oh yes, the old 'skimmer devilfish screen' is one of the most irritating things ever for small attacking formation that make it into base contact!
Then why would they try to make it to base contact..? That's why you have FF formations.... Simple logic really, if you know they are skimmers surely? Besides two skimmer tank formations plus FWsis hardly a "devilfish screen" LOL