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Aircraft embarking

 Post subject: Aircraft embarking
PostPosted: Fri Feb 29, 2008 11:45 am 
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(Pulsar @ Feb. 28 2008,01:02)
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thanks for the answers guys it was how i through but i still needed to make sure that me or anybody else i played could not do is air assault, load/disengage, then repeat on the following turn,

thanks

The point is that you cannot perform the "eternal" air assault with the same formations, because the act of embarking the formation back onto the transport after the assault as part of the consolidation move prevents the transport from disengaging.

However, you can do repeated air assaults in sucessive turns by activating different combinations of formations so that ground troops are embarked in some way other than consolidation. Essentially this needs three formations as outlined by Neal Hunt above.





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 Post subject: Aircraft embarking
PostPosted: Wed Mar 05, 2008 4:29 pm 
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So let me summarize a possibility in a few sentences:

1.) Assault with a loaded Thunderhawk, consolidate your troops so the can be picked up within 5 cm. (not that problem with FW Thawks I think. They are awfully big :D )

2.) Land the second, empty Thunderhawk, do some nasty things with it (shooting allowed?) and embark the consolidated formations (when?)

3.) disengae both craft

So the two questions I found:

1.) When do I have to do the embarking movement?
2.) shooting allowed when I land my Thawk?

Thanks

Soren

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 Post subject: Aircraft embarking
PostPosted: Wed Mar 05, 2008 6:11 pm 
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(Soren @ Mar. 05 2008,15:29)
QUOTE
So let me summarize a possibility in a few sentences:

[SNIP]

So the two questions I found:

1.) When do I have to do the embarking movement?
2.) shooting allowed when I land my Thawk?

Thanks

Soren

Check out the section on "landing" in 4.2.5

In summary,
1) The transport flies in and lands. Troops embark / disembark at this point

2) The transport performs it's shooting or assault. Troops that have disembarked may join in as they are still considered part of the Transport formation.

As Hena says, you risk the troops being inside as part of the assault, though the transport is now considered much larger for Assault resolution (as the troops inside now form part of the transport formation) - and you can use any appropriate characteristic - like inspiring :p .

If the enemy assault the transport before the end of the turn, the troops inside may disembark to fight (assuming they are not "locked in") but then the transport cannot disengage if they consolidate back onboard. Alternatively, ythey can remain onboard, trusting to the transport's armour and hope they pass the assault resolution - if they lose, the troops make a withdrawal move away from the transport which is then destroyed (unless it was fearless).

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 Post subject: Aircraft embarking
PostPosted: Wed Mar 05, 2008 7:23 pm 
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1.) When do I have to do the embarking movement?


When landing.  Immediately.  If the troops haven't activated, they lose the chance.  If the aircraft gets killed before it can disengage, it's a loaded transport and the troops may die as well.

Also, not landing happens after flak and intercept.

2.) shooting allowed when I land my Thawk?

Yes.  Once landed it's treated as a ground unit.  That includes LoS, etc..

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 Post subject: Aircraft embarking
PostPosted: Wed Mar 05, 2008 9:13 pm 
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Thanks for clarification

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 Post subject: Aircraft embarking
PostPosted: Wed Mar 05, 2008 9:20 pm 
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Whoops.  Typo.

That should be "landing happens after intercept"  rather than "not landing".

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 Post subject: Aircraft embarking
PostPosted: Wed Mar 05, 2008 9:28 pm 
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No Problem, I know what you mean ;)

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