EA Squat question |
CyberShadow
|
Post subject: EA Squat question Posted: Sun Feb 05, 2006 10:09 pm |
|
Swarm Tyrant |
 |
 |
Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
|
Casting my eyes over the Squat list which I have just added to the site, and I have a question. The Khazak force list has an entry for the Striker, but the stats for this are not included. Am I missing it somewhere? Also, there are options for formations to be given Tunnellers, but this is not mentioned in the Upgrades section. Jaldon, can you please clarify? Thanks.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
|
|
Top |
|
 |
Yuber Okami
|
Post subject: EA Squat question Posted: Wed Feb 08, 2006 9:13 pm |
|
Brood Brother |
 |
 |
Joined: Sun Jul 31, 2005 3:40 pm Posts: 520
|
Cybershadow, if you don't mind, i will use this thread to make Jaldon another question about the squat army lists: Jaldon, don't you think that the Stubborn special rule is a bit overpowering? it doesn't represent what the Squats did in WH40k close combats (i mean, the one who won an assault round was not automatically broken, which is something that occurs in the E:A system). I see that the Stubborn rule for rallying is fine, as it reflects that the squat are the species with the higher Leadership atribute of all...
_________________ "It would be most ilogical if i let you kick my ass" -Spork, son of Spoon son of Fork
|
|
Top |
|
 |
Jaldon
|
Post subject: EA Squat question Posted: Tue Feb 21, 2006 5:44 am |
|
Brood Brother |
 |
Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year.
|
Sorry folks I just noticed this, me bad
Casting my eyes over the Squat list which I have just added to the site, and I have a question. The Khazak force list has an entry for the Striker, but the stats for this are not included. Am I missing it somewhere? Also |
Ooops, that would be under the Thunder Raider upgrades right? Typo, that should have been Thunder Raider upgrade not Striker, which was the old Thunder Raiders name.
Also, there are options for formations to be given Tunnellers, but this is not mentioned in the Upgrades section. Jaldon, can you please clarify? Thanks. |
Again Khazaks list used to be able to field the smaller Tunnellers, but it made the army too powerful. The only tunneller left to them is the Hellbore. I left teh tunneller upgrade in the list so players would know which formations could be carried in the Hellbore, I can now see this may be causing more confusion then solutions.
Jaldon, don't you think that the Stubborn special rule is a bit overpowering? it doesn't represent what the Squats did in WH40k close combats (i mean, the one who won an assault round was not automatically broken, which is something that occurs in the E:A system). I see that the Stubborn rule for rallying is fine, as it reflects that the squat are the species with the higher Leadership atribute of all...
Yuber Okami don't take the next part wrong, Ok
Two questions I get asked about the Squats all the time are...
(1) Why did you make Warriors Armor 5+?
AND
(2) Isn't Stubborn too powerful?
I admit on the face of it Stubborn does look too powerful, and when we first started playtesting it many in my group said it ain't gonna work.
The truth is the Squat army is real slow to maneuver, and to be effective it has to use firepower to compensate for this lack of deft speed. In order for this firepower, which is the weakest combat asset in the game (ie takes the longest time to create credible results), something has to be able to hold ground like a rock.
Increasing Squat Warrior Stats would have only increased their offensive capabilities, but including a rule that increased their defensive capabilities wouldn't. Also, Squats are Dwarfs and Dwarfs are supposed to give ground very grudgingly, so we figured we needed something would fit this fluff and are need for better defensive capability.
The results were a roll back, in general, of Squat combat stats with the addition of the Stubborn rule.
In effect this left a hole in the Squat defenses that an opponent could exploit and use to overcome the Stubborn rule. This also left something the Squat player had to watch out for. (The Bezerker FF6+ for example)
If a Squat player uses a slow steady advance, using firepower to batter the enemy into submission before delivering the finishing blow, then it'll be victory (Sounds pretty Squat like to us). If the Squat player tries to go flying all over the place then opponents will quickly hit them in the type of combat in which they are weakest and crush them (The Stubborn rule doesn't replace dead bodies, it only helps the living). I have seen it occurr many times before.
In summoning up, a lot of playtesting showed us that a smart opponent, that fully exploited the weaknesses in the Squat Army, could almost negate the effects of Stubborn.
Oh and it is counted in the per unit points cost to one degree or another, so it really isn't free.
Thanks and sorryu I took so long to reply....
Jaldon

think the main reason for a Demiurg list is that they are the closest thing to Squats in today's 40K universe. So if one list is ever to become official, it will be the Demiurg's. Not that it will ever happen in my opinion, but who knows...
In my last trading of e-mails with JJ/Andy concerning Squats/Demiurg, the reply was "Very remote, so don't count on it," on both. At that point I broke away from the main stream Squat background a bit and had some fun. I didn't want to stray too far as there are a good number of old Squat players out there, but I also wanted to give them some new toys to play with.