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EA Squat question

 Post subject: EA Squat question
PostPosted: Sun Feb 05, 2006 10:09 pm 
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Casting my eyes over the Squat list which I have just added to the site, and I have a question. The Khazak force list has an entry for the Striker, but the stats for this are not included. Am I missing it somewhere? Also, there are options for formations to be given Tunnellers, but this is not mentioned in the Upgrades section. Jaldon, can you please clarify? Thanks.

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 Post subject: EA Squat question
PostPosted: Wed Feb 08, 2006 9:13 pm 
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Cybershadow, if you don't mind, i will use this thread to make Jaldon another question about the squat army lists: Jaldon, don't you think that the Stubborn special rule is a bit overpowering? it doesn't represent what the Squats did in WH40k close combats (i mean, the one who won an assault round was not automatically broken, which is something that occurs in the E:A system). I see that the Stubborn rule for rallying is fine, as it reflects that the squat are the species with the higher Leadership atribute of all...

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 Post subject: EA Squat question
PostPosted: Tue Feb 21, 2006 5:44 am 
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Sorry folks I just noticed this, me bad
:devil:

Casting my eyes over the Squat list which I have just added to the site, and I have a question. The Khazak force list has an entry for the Striker, but the stats for this are not included. Am I missing it somewhere? Also


Ooops, that would be under the Thunder Raider upgrades right? Typo, that should have been Thunder Raider upgrade not Striker, which was the old Thunder Raiders name.

Also, there are options for formations to be given Tunnellers, but this is not mentioned in the Upgrades section. Jaldon, can you please clarify? Thanks.


Again Khazaks list used to be able to field the smaller Tunnellers, but it made the army too powerful. The only tunneller left to them is the Hellbore. I left teh tunneller upgrade in the list so players would know which formations could be carried in the Hellbore, I can now see this may be causing more confusion then solutions.

Jaldon, don't you think that the Stubborn special rule is a bit overpowering? it doesn't represent what the Squats did in WH40k close combats (i mean, the one who won an assault round was not automatically broken, which is something that occurs in the E:A system). I see that the Stubborn rule for rallying is fine, as it reflects that the squat are the species with the higher Leadership atribute of all...

Yuber Okami don't take the next part wrong, Ok :(8:

Two questions I get asked about the Squats all the time are...
(1) Why did you make Warriors Armor 5+?
AND
(2) Isn't Stubborn too powerful?

I admit on the face of it Stubborn does look too powerful, and when we first started playtesting it many in my group said it ain't gonna work.

The truth is the Squat army is real slow to maneuver, and to be effective it has to use firepower to compensate for this lack of deft speed. In order for this firepower, which is the weakest combat asset in the game (ie takes the longest time to create credible results), something has to be able to hold ground like a rock.

Increasing Squat Warrior Stats would have only increased their offensive capabilities, but including a rule that increased their defensive capabilities wouldn't. Also, Squats are Dwarfs and Dwarfs are supposed to give ground very grudgingly, so we figured we needed something would fit this fluff and are need for better defensive capability.

The results were a roll back, in general, of Squat combat stats with the addition of the Stubborn rule.

In effect this left a hole in the Squat defenses that an opponent could exploit and use to overcome the Stubborn rule. This also left something the Squat player had to watch out for. (The Bezerker FF6+ for example)

If a Squat player uses a slow steady advance, using firepower to batter the enemy into submission before delivering the finishing blow, then it'll be victory (Sounds pretty Squat like to us). If the Squat player tries to go flying all over the place then opponents will quickly hit them in the type of combat in which they are weakest and crush them (The Stubborn rule doesn't replace dead bodies, it only helps the living). I have seen it occurr many times before.

In summoning up, a lot of playtesting showed us that a smart opponent, that fully exploited the weaknesses in the Squat Army, could almost negate the effects of Stubborn.

Oh and it is counted in the per unit points cost to one degree or another, so it really isn't free.

Thanks and sorryu I took so long to reply....

Jaldon :p

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 Post subject: EA Squat question
PostPosted: Mon Apr 17, 2006 10:52 pm 
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Hi,

I'm reviving this thread for a quick remark and a couple of questions:

- In the .pdf list (Thurgrim's Stronghold) that I have, the Overlord Airship's stat line is different from the one given in this thread. Namely, it lacks any AA capacity and "skimmer";

- Are the lists given in the above thread FINAL versions? If not, where to find them? And are the final versions really final or do you plan to update them in the future? Are you completely satisfied with them? (This is not a trick question, I'm just curious... all the more so since I just acquired quite a lot of Squats on Ebay :D);

- The Iron Hawk's notes say "may spot for Colossus" but doesn't describe what "spotting" does exactly. My guess is it allows for indirect fire, but could you confirm it please?

Thanks.






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 Post subject: EA Squat question
PostPosted: Tue Apr 18, 2006 6:47 am 
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- The Iron Hawk's notes say "may spot for Colossus" but doesn't describe what "spotting" does exactly. My guess is it allows for indirect fire, but could you confirm it please?


The Iron Hawk acts like a spotter allowing the Colossus's D'Day Cannon and Missiles to engage targets it otherwise could not.

A common tactic used by the local Squat players (All three of us) is to park the Colossus behind cover and use the Iron Hawk's Skimmer ability to 'Spot' for the above mentioned weapons. It's real handy when direct fire MWTK weapons are about as it allows the Colossus to engage them while remaining safely behind cover.

All three up to date lists are at Hena's website, which we all thank him heartly for as I am still an old dullard when it comes to setting one up. But I am working on it :oops:

Jaldon :p

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 Post subject: EA Squat question
PostPosted: Tue Apr 18, 2006 11:55 am 
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Hi,

thanks for the links and for the answer.

One more question: do the Iron Hawk and the Colossus act separately or are they activated simultaneously (I.E. the Iron Hawk moves, then the Colossus may fire using the Iron Hawk LOS)?


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 Post subject: EA Squat question
PostPosted: Wed Apr 19, 2006 1:05 am 
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One more question: do the Iron Hawk and the Colossus act separately or are they activated simultaneously (I.E. the Iron Hawk moves, then the Colossus may fire using the Iron Hawk LOS)?


They ARE a single formation so they activate together using the same order.

Jaldon :p

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 Post subject: EA Squat question
PostPosted: Wed Apr 19, 2006 9:45 am 
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Now, without getting into any details about background etc.

Are there separate lists for the Squats and the Demiurg due to artistic differences?

It's interesting to read the two and see where they diverge (on unit stats etc).

Are the Squat Stronghold lists talked about here in development at all? I must confess, I too just acquired some squats off ebay - no doubt bidding against Hojyn; and I'm looking over the army lists with interest.

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 Post subject: EA Squat question
PostPosted: Wed Apr 19, 2006 2:34 pm 
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Quote (Jaldon @ 19 April 2006 (01:05))
One more question: do the Iron Hawk and the Colossus act separately or are they activated simultaneously (I.E. the Iron Hawk moves, then the Colossus may fire using the Iron Hawk LOS)?


They ARE a single formation so they activate together using the same order.

Jaldon :p

Right... but this raises another question! ?:p

Do they have to maintain coherency? I guess not, but I think it should be clearly stated at some point in the army list.

Also, can the Iron Hawk move behind a hill, pop up, allow the Colossus to fire at whatever is in its LOS, then pop down behind cover?

@Mintroll: I think the main reason for a Demiurg list is that they are the closest thing to Squats in today's 40K universe. So if one list is ever to become official, it will be the Demiurg's. Not that it will ever happen in my opinion, but who knows...





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 Post subject: EA Squat question
PostPosted: Fri Apr 21, 2006 1:37 am 
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Do they have to maintain coherency? I guess not, but I think it should be clearly stated at some point in the army list.


Yes, they do have to maintain coherency but remember the Iron Hawk is a scout so that is 10cm.

Also, can the Iron Hawk move behind a hill, pop up, allow the Colossus to fire at whatever is in its LOS, then pop down behind cover?


Yes

think the main reason for a Demiurg list is that they are the closest thing to Squats in today's 40K universe. So if one list is ever to become official, it will be the Demiurg's. Not that it will ever happen in my opinion, but who knows...


In my last trading of e-mails with JJ/Andy concerning Squats/Demiurg, the reply was "Very remote, so don't count on it," on both. At that point I broke away from the main stream Squat background a bit and had some fun. I didn't want to stray too far as there are a good number of old Squat players out there, but I also wanted to give them some new toys to play with.

Jaldon :p

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 Post subject: EA Squat question
PostPosted: Thu May 04, 2006 1:45 pm 
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Sorry quirky question here.  If the gyro is a scout and the colossus, isn't does that mean that the colossus is removed if it is not with in normal formation rules?  In most scout units all the models are scouts, in this instance one of the units is not a scout so is breaking the rules to a certain extent!  :D

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 Post subject: EA Squat question
PostPosted: Thu May 25, 2006 11:09 am 
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Another squat question:
What is the correct price for the berzerkers upgrade?
Is it 100 points(from the list on the site) or 150 points( from the PDF) for 4 stands ?

: P


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 Post subject: EA Squat question
PostPosted: Fri May 26, 2006 11:45 am 
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Sorry Pave I did look at this yesterday but couldn't find out which army list you were reffering to.  Thurgrims I'm presuming?

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 Post subject: EA Squat question
PostPosted: Fri May 26, 2006 2:09 pm 
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Thurgrims.


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