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6mm terrain suitable for Epic

 Post subject: 6mm terrain suitable for Epic
PostPosted: Sun Jun 12, 2005 9:42 pm 
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LOL :D

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 Post subject: 6mm terrain suitable for Epic
PostPosted: Sun Jun 12, 2005 9:53 pm 
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...although using a good browser like Firefox will also sort you out! :;):

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 Post subject: 6mm terrain suitable for Epic
PostPosted: Sun Jun 12, 2005 10:10 pm 
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Quote (vanvlak @ 12 2005 June,17:28)
Quote (dafrca @ 12 2005 June,21:20)
Some of the offered solutions were out right stupid.

Here's another - use Wiindows CP to block pop-ups.... ?:p ?:p

sorrry... :{

Hi!

:D LOL!

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 Post subject: 6mm terrain suitable for Epic
PostPosted: Mon Jun 13, 2005 12:47 am 
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Quote (vanvlak @ 12 2005 June,13:28)
Quote (dafrca @ 12 2005 June,21:20)
Some of the offered solutions were out right stupid.

Here's another - use Wiindows CP to block pop-ups.... ?:p ?:p

sorrry... :{

:laugh:

OK, that was not quite what I was talking about, funny though.

dafrca

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 Post subject: 6mm terrain suitable for Epic
PostPosted: Mon Jun 13, 2005 1:00 pm 
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The "Pop-up" rule we use is simple, based on SM2. ?As it simulates a helo-gunship (Apache, Cobra, etc.,) hovering behind cover, poping-up, firing, and going back under cover. ?Been there, ?did that ! ?Too many guys don't get "reality-centric" rules and are off in the Ether, with comic book ideas. ?Many of Jervis's ideas for E:A are based on reality !  He quotes history, ?real world military concepts, etc., throughout the the on line formation of the E:A rules ... ? ?:;): ?Bravo, old boy ! :D




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 Post subject: 6mm terrain suitable for Epic
PostPosted: Tue Jun 14, 2005 6:41 am 
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Quote (Legion 4 @ 13 2005 June,05:00)
Many of Jervis's ideas for E:A are based on reality ! ?He quotes history, ?real world military concepts, etc., throughout the the on line formation of the E:A rules ... ? ?:;): ?Bravo, old boy ! :D

While working on the basic rules, I had the opportunity to exchange emails with JJ. He is both a nice person and very knowledgeable about military history and tactics. Often, to make a point or to explain what he was thinking, he would use real world examples. He did try and think ?realistic? while also not loosing sight of the playability of the rules.

dafrca

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