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Blood Axe List

 Post subject: Blood Axe List
PostPosted: Sat May 14, 2005 11:18 pm 
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Mmmmh...Me Likes!
...Only problem is that my compulsory building disorder will now force me to make some of those Drop Kanz before anything else! ???

Just an odd thought. Does Blood Axes only loot Imperial vehicles or should the "count as"   rules be expanded a bit to include other armies as well? Eldar and Necron tech would probably be too sophisticated but what about Tau or Chaos? Also SiegeMasters and other vairant lists is possible.

Looking at the Elysian Drop troops from Forge World a drop army could also include something like a the Drop Sentinel... Maybe a Drop Kan with retractable legs or tracks whic folds out on landing and works as some kind of a light support vehicle???

Cheers! :)

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 Post subject: Blood Axe List
PostPosted: Sun May 15, 2005 10:38 am 
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This is something that I would suggest marks a difference between BA and DS armies. I would guess that Blood Axes are only inspired by Imperial stuff, but Deth Skullz loot from which ever armies they can.

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 Post subject: Blood Axe List
PostPosted: Mon May 16, 2005 4:08 pm 
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I think CS has it.  Blood Axes are really themed as Imperial copies.

Thanks for the kind words, guys.

I've still got two issues to consider - overall focus (CS is not the only one to note that) and the potential balance issues of a 4+RA transport for Orks.  I'm still entertaining any suggestions in those regards.

Right now, my thought is to drop the BigWagonz to transport (1), but I have no idea on how to obtain a bit more focus in the list.

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 Post subject: Blood Axe List
PostPosted: Mon May 16, 2005 6:57 pm 
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To be honest, I would be tempted to make the Gunwagonz more of requirement in some way (except where replaced by Drop Kans). Sometimes the easiest way to create a theme is by imposing limits. You could require all Mobs to have either Drop Kans, or include transports/Gunwagonz...

Dropping the transport to a single capacity may be an advantage in some cases. If you like the armour, you could shorten the range of the primary weapons, to make more of a dedicated transport.

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 3:50 pm 
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Based on a comment by CS and the fact that the old list was posted on the pre-change SG forum, I'm reposting my Blood Axe list for comment.
======

DESIGN NOTES: The goal of writing a Blood Axe list was to create an army list that is Orky in feel, yet different enough from the core list to give it a distinct flavour and feel. The following were the major ideas that I wished to include:

1) Looted imperial vehicles. I believe this is mandatory for a proper Blood Axe list.

2) In keeping with their background of raiding from spacecraft, I felt there needed to be a substantial Planetfall potential.

3) Create a new concept for Ork armies similar to a 20th century Air Assault force that operates with rapid, helicopter insertion into dangerous areas.

These goals were accomplished by:

1) Adding new looted vehicle units, while removing formations of vehicles without Imperial counterparts.

2) Adding a Drop Kan option similar to Space Marine Drop Pods, including modifications to spacecraft.

3) Replacing traditional Ork Fortress transport with Da Big Kopta skimmer transport while removing the Landa option to emphasize ?helo inserts? over aircraft-based assaults.

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 3:51 pm 
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BA1.1 Blood Axe Special Rules

BA1.1.1 Strategy Rating
Blood Axe Orks, while known to do considerably more planning than regular orks are still Orks and prone to petty internal squabbling or moments of sheer megolamania. Blood Axe armies have a strategy rating of 3.

BA1.1.2 Initiative Rating
Blood Axe formations have an initiative rating of 3+. They benefit from the Waaagh! And Mob Up ork special rules.

BA2.0 Blood Axe Units
Blood Axe Orks frequently loot and ?orkify? imperial vehicles to make them better. Due to their extensive ?convershuns,? looted imperial vehicles tend to fall into broad categories like more traditional ork vehicles. Blood Axe Orks call various looted artillery pieces Lobbawagons while Big Wagonz are looted tanks that have substantial size and firepower, but not enough to be fortresses.

The following list is basically a ?counts as? list for determining which stat lines should apply to which looted vehicles.

Battlewagons
Rhino
Chimera

Gunfortresses
Baneblade
Shadowsword

Flakwagons
Hunter
Hydra

Gunwagons
Razorbacks
Vindicators
Hellhounds
Predator

Big Wagons
Land Raider
Leman Russ

Lobba Wagons
Whirlwind
Basilisk
Manticore
Bombard
Deathstrike
Griffon

LOBBA
Infantry,10cm,na,6+,6+
Lobba, 45cm, 1BP

BIG WAGONS
Armored Vehicle, 25cm, 4+, 5+CC, 4+FF
Weapons: 3x Big Gunz
Notes: Reinforced Armor. Transport (may carry any one of the following units: Boyz, Kommandos, Nobz, Big Gun. May carry one Grot in addition to any other units)

LOBBA WAGON
Armored Vehicle, 25cm, 5+, 6+CC, 5+FF
Big Lobba, 60cm, 1BP

BIG KOPTA
War Engine, 35cm, 4+, 5+, 4+
3x Twin Big Shootas, 30cm, AP5+/AT6+
Big Gun, 45cm, AP5+/AT5+
Notes: DC3. Skimmer. Transport (6 +2 grots)
Critical Hit: Big Kopta crashes to the ground, destroying it and killing all aboard.

ORK BIG BOMMER
As OGBM list

DROP KANZ (basically drop pods without deathwind)
Armoured Vehicle, Immobile, 5+, none, none
Notes: Planetfall, Transport (may carry one mob that includes only Nobz, Boyz, Grotz, Stormboyz, kommandos,Killa Kanz, and Dreadnought units). Any troops carried in the drop kan must disembark within 5cms of the drop kan or within 5cms of another unit from the same formation that has already landed, so long as all units are placed within 15cms of the drop kan. Drop kans may not be used to claim a crossfire

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 3:51 pm 
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BA1.4.1 Using The Army List
Unlike the very rigid formations used by the Imperium, Ork formations vary widely in both size and composition. The rules for creating Ork formations reflect this. Important Note: Up to one-third of the points of the army may be spent on Gargants, aircraft and spacecraft formations.

The different types of Ork formation you may choose are shown on the army list that follows. The army list includes the following information:

Type
The name of the formation. Core Units: The units that make up the formation. An Ork player can choose to double or triple the number of units in the formation if he wishes. A formation with double the normal number of units is called a big formation, and a formation with three times the normal number of units is called a huge formation.

Cost
Most Ork formations have three values. The first value is the cost for the basic formation, the second is its cost if it is a big formation, and the third value is its cost if it is a huge formation. If the formation only has one cost then it may not be increased in size. Up to one third of the points available to an Ork army can be spent on gargants, aircraft and Spacecraft.

Extras
An Ork formation may include any of the extra units listed in the Extras column. You may include any number of extra units in a formation unless it is specifically noted otherwise. If there is a limitation then the limit is doubled for a big formation and tripled for a huge formation. For example, a normal-sized Gun Mob can include 0 -1 Big Meks, a big Gun Mob can include 0 -2, and a huge Gun Mob can include 0 -3. All of the core, extra, and free units in an Ork formation count as being part of one large formation. The different units may not move off on their own.

BA1.4.0 Blood Axe Army List Special Rules

Blood Axe Commandant
One Blood Axe Nob in the army must be upgraded to a Blood Axe Commandant. It does not cost any additional points. The Commandant is in all ways identical to a standard Ork Warlord.

Blood Axe Meks
Blood Axe Mek Boyz in the Oddboyz upgrade may also be added to Big Wagonz.

Bommers
Any Fighta Sqwadron that includes Bommers limits the entire formation (including Fighta Bommers) to the turn radius of the Bommers. As well, the formation is not eligible to be given CAP or Interception missions. If all the Bommers are destroyed then any remaining Fighta Bommers revert to their own turning radius and can be given any aircraft mission.

Big Koptas & Gun Fortresses
In tournament games, these units may not transport units from other formations (ie, the rules for War Engine transports do not apply to them when using the tournament army lists).

Krooza and Battlekrooza
Blood Axe Kroozas can transport up to 40 units and the Drop Kanz to planetfall. Battlekroozas can transport up to 120 units and the Kanz to planetfall.
[note: these numbers are based on 1) the Landa transport capacity of Battlekroozas and 2) the 1:3 ratio of transport for SM ships.]


Warband
2 nobz, 6 boyz, 2 grots
200/350/500
Extras:
Any number of the following for +25 points each:
Boyz (+optional free Grot per Boy unit ), Stormboyz, Kommandos, Buggies, Warbikes, Skorchas, Big Gunz
Any number of the following for +35 points each:
Battlewagonz, Deth Koptas, Flakwagons,
Gunwagons, Lobbawagonz
Any number of Big Wagons for +65 points each
Any number of Big Koptas for +125 points each
Any number of Gunfortress for +135 points each
Up to two Nobz for +35 points each
Up to one Oddboy character for +50 points

Stormboyz Horde
6 Stormboyz
150/250/350
Extras:
Any number of the following for +25 points each:
Stormboyz, Kommandos, Buggies, Warbikes, Skorchas
Any number of Deth Koptas for +35 points each
Any number of Big Koptas for +125 points each

Kommando Sqwad
6 Kommandoes
150/na/na
Extras:
Any number of the following for +25 points each:
Stormboyz, Kommandos
Any number of the following for +35 points each:
Battlewagonz, Deth Koptas, Flakwagons
Any number of Big Koptas for +125 points each

Blitz Brigade
Any 4: Gunwagon, Flakwagon, Lobbawagon, Deth Kopta
150/250/350
Extras:
Any number of the following for +25 points each:
Buggies, Warbikes, Skorchas
Any number of the following for +35 points each:
Gunwagons, Deth Koptas, Flakwagonz, Lobbawagonz
Any number of Big Wagons for +65 points each
Up to one Oddboy character for +50 points
Up to one Gunfortress for +135 points each

Tankaz
3 Big Wagonz
200/350/500
Extras:
Any number of the following for +35 points each:
Gunwagons, Deth Koptas, Flakwagonz, Lobbawagonz
Any number of Big Wagons for +65 points each
Up to one Oddboy character for +50 points
Up to one Gunfortress for +135 points each

Gunzmob
5 Big Gunz or Lobbaz
125/225/325
Extras:
Any number of the following for +25 points each: Big Gunz, Lobbaz
Any number of the following for +35 points each:
Battlewagonz, Flakwagons
Up to one Nobz for +35 points
Up to one Oddboy character for +50 points

Fighta Sqwadron
3 Fighta bommaz
150/na/na
Extras:
Up to six Fighta-Bommers or Big Bommers for +50 points each

Krooza
1 Kill Krooza
150/na/na
May be upgraded to Ork Battlekroozer for +50 points

Gargant
650

Great Gargant
850

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 3:52 pm 
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Appendix Army Organization

An entirely different option for using the Blood Axe Orks is to use the Imperial Guard list. In this case, it would represent Blood Axe Orks that have been thoroughly ?indoktrunated? in Imperial culture. Imperial vehicles would obviously keep their same abilities, but could still be ?orkified? to give them an appropriate look. You may substitute ork infantry for imperial using the following counts as list:

Command units and Commisars ? Nobz
IG Infantry ? Boyz
Rough Riders ? Boarz
Storm Troopers ? Kommandoes
Fire Support ? Big Gunz
Sentinels ? Dreadnoughts and Kanz

To keep in theme with the army actually being Orks, some Imperial units would not be appropriate. Units that more advanced Imperial technology or that would require special skills or discipline should probably be excluded for form?s sake. Vultures and Valkyries, for example, would be far too fiddly for even thoroughly indoktrunated Orks.

Obviously, Gargants would need to replace titans. The titans couldn?t be maintained by Ork Meks even if the Imperium wouldn't expend all possible resources to keep them from falling into their greenskinned hands. Besides, not even a Blood Axe Commandant is that un-Orky.

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 3:56 pm 
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Okay, in keeping with the very valid opinions expressed about the list lacking focus, I am willing to cut some of the changes to the list.

I don't think you can have a BA list without looted vehicles, so that has to stay.

That leaves the Drop Kan style force and the Kopta mounted force.  I like both options, but of the two, I would much rather remove the planetfall options and keep the koptas than the other way around.

I'd like to hear general opinions, opinions specifically related to the focus, and opinions about what can/should be removed.

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 4:10 pm 
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In the old days, the Blood Axes could use IG MERC Tac & Spt dets as well as Ogryn ... we still use those TO&Es.  Plus I have a number of Loot AFVs in my Ork Warbands.  I posted pics of them a while back ...  :D

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 4:24 pm 
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Do you really have to do away with those options, there is no landa (at least as far as I've scanned the list) so a drop force is your only strike option and, like you, the koptas are the colourful and prefered choice.

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 4:29 pm 
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Overall, I really like this army list. I would like to see similar lists for all of the major ork clans we had in SM2.

I agree Blood Axes aren't Blood Axes without looted vehicles. I'm not sure that they should have [/B] only [B] looted vehicles. If you have to remove options, I am more in favor of having koptas than plantfall capabilities.

Also, I would rather they weren't organized like the Imperial army list. Yes, they are Blood Axes, but using 'umies organizashun seems too un-orky to me.

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 9:00 pm 
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Hey I like it! I like the koptas (and the drop option...).

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 9:42 pm 
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I like the list!

How do you purchase the drop kanz?

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 Post subject: Blood Axe List
PostPosted: Tue Dec 06, 2005 10:55 pm 
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Hey neal I'm going to build Blood Axe's so thanks for making the list.

Where to I find the stats for a bomba or a big wagonz?

Thanks






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