BA1.4.1 Using The Army List Unlike the very rigid formations used by the Imperium, Ork formations vary widely in both size and composition. The rules for creating Ork formations reflect this. Important Note: Up to one-third of the points of the army may be spent on Gargants, aircraft and spacecraft formations.
The different types of Ork formation you may choose are shown on the army list that follows. The army list includes the following information:
Type The name of the formation. Core Units: The units that make up the formation. An Ork player can choose to double or triple the number of units in the formation if he wishes. A formation with double the normal number of units is called a big formation, and a formation with three times the normal number of units is called a huge formation.
Cost Most Ork formations have three values. The first value is the cost for the basic formation, the second is its cost if it is a big formation, and the third value is its cost if it is a huge formation. If the formation only has one cost then it may not be increased in size. Up to one third of the points available to an Ork army can be spent on gargants, aircraft and Spacecraft.
Extras An Ork formation may include any of the extra units listed in the Extras column. You may include any number of extra units in a formation unless it is specifically noted otherwise. If there is a limitation then the limit is doubled for a big formation and tripled for a huge formation. For example, a normal-sized Gun Mob can include 0 -1 Big Meks, a big Gun Mob can include 0 -2, and a huge Gun Mob can include 0 -3. All of the core, extra, and free units in an Ork formation count as being part of one large formation. The different units may not move off on their own.
BA1.4.0 Blood Axe Army List Special Rules
Blood Axe Commandant One Blood Axe Nob in the army must be upgraded to a Blood Axe Commandant. It does not cost any additional points. The Commandant is in all ways identical to a standard Ork Warlord.
Blood Axe Meks Blood Axe Mek Boyz in the Oddboyz upgrade may also be added to Big Wagonz.
Bommers Any Fighta Sqwadron that includes Bommers limits the entire formation (including Fighta Bommers) to the turn radius of the Bommers. As well, the formation is not eligible to be given CAP or Interception missions. If all the Bommers are destroyed then any remaining Fighta Bommers revert to their own turning radius and can be given any aircraft mission.
Big Koptas & Gun Fortresses In tournament games, these units may not transport units from other formations (ie, the rules for War Engine transports do not apply to them when using the tournament army lists).
Krooza and Battlekrooza Blood Axe Kroozas can transport up to 40 units and the Drop Kanz to planetfall. Battlekroozas can transport up to 120 units and the Kanz to planetfall. [note: these numbers are based on 1) the Landa transport capacity of Battlekroozas and 2) the 1:3 ratio of transport for SM ships.]
Warband 2 nobz, 6 boyz, 2 grots 200/350/500 Extras: Any number of the following for +25 points each: Boyz (+optional free Grot per Boy unit ), Stormboyz, Kommandos, Buggies, Warbikes, Skorchas, Big Gunz Any number of the following for +35 points each: Battlewagonz, Deth Koptas, Flakwagons, Gunwagons, Lobbawagonz Any number of Big Wagons for +65 points each Any number of Big Koptas for +125 points each Any number of Gunfortress for +135 points each Up to two Nobz for +35 points each Up to one Oddboy character for +50 points
Stormboyz Horde 6 Stormboyz 150/250/350 Extras: Any number of the following for +25 points each: Stormboyz, Kommandos, Buggies, Warbikes, Skorchas Any number of Deth Koptas for +35 points each Any number of Big Koptas for +125 points each
Kommando Sqwad 6 Kommandoes 150/na/na Extras: Any number of the following for +25 points each: Stormboyz, Kommandos Any number of the following for +35 points each: Battlewagonz, Deth Koptas, Flakwagons Any number of Big Koptas for +125 points each
Blitz Brigade Any 4: Gunwagon, Flakwagon, Lobbawagon, Deth Kopta 150/250/350 Extras: Any number of the following for +25 points each: Buggies, Warbikes, Skorchas Any number of the following for +35 points each: Gunwagons, Deth Koptas, Flakwagonz, Lobbawagonz Any number of Big Wagons for +65 points each Up to one Oddboy character for +50 points Up to one Gunfortress for +135 points each
Tankaz 3 Big Wagonz 200/350/500 Extras: Any number of the following for +35 points each: Gunwagons, Deth Koptas, Flakwagonz, Lobbawagonz Any number of Big Wagons for +65 points each Up to one Oddboy character for +50 points Up to one Gunfortress for +135 points each
Gunzmob 5 Big Gunz or Lobbaz 125/225/325 Extras: Any number of the following for +25 points each: Big Gunz, Lobbaz Any number of the following for +35 points each: Battlewagonz, Flakwagons Up to one Nobz for +35 points Up to one Oddboy character for +50 points
Fighta Sqwadron 3 Fighta bommaz 150/na/na Extras: Up to six Fighta-Bommers or Big Bommers for +50 points each
Krooza 1 Kill Krooza 150/na/na May be upgraded to Ork Battlekroozer for +50 points
Gargant 650
Great Gargant 850
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