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Epic:A RTT, Northern Virginia, 17.April.04

 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Tue Sep 02, 2003 7:44 am 
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Quote (Tas @ 02 2003 Sep.,02:42)
Quote (MaksimSmelchak @ 02 2003 Sep.,06:51)
What is a Cadian Pylon?

Shalom,
Maksim-Smelchak.

Ancient alien artefacts of unknown origin or operation; they serve to keep the warp route from the Imperium into the Eye of Terror stable. ?Thus Cadia is the only stable long term passage into/out of the EoT. ?Thus the heavily fortified "Cadian Gate" to defend from Chaos incursions

"Unknown Origin" = Necrons for sure, as the pylons work to keep warp off. That is why the Eye of Terror has not engulfed Cadia.

I'm VERY surprised if the pylons are explained in some other way; they literally stink of Necrophiles, erm, Necrons. ?:p

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Tue Sep 02, 2003 3:00 pm 
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Tas,

It sounds good. I'll take a look at it after work today if the time is available.

Shalom,
Maksim-Smelchak.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Fri Sep 05, 2003 3:21 am 
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So anyone got any thoughts or suggestions on this then?

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Tue Mar 23, 2004 5:26 am 
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all -

I know a lot of folks here are also on the playtester's' board, so please excuse the repitition.. but:

First US Epic:Armageddon RTT, Northern Virginia, 17.April.04!!

3 games (plus early warm-up), 2700 pts.

details:
http://home.adelphia.net/~utopia27/Epic/

cheers,
utopia27


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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Mar 24, 2004 3:30 am 
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Utopia27,

No worries!

We're glad to have you here as well!

Shalom,
Maksim-Smelchak.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Tue May 10, 2005 7:06 pm 
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Hey guys.  Over last weekend, I posted a list for the Blood Axe clan on the EA Forum.  I would love to hear some feedback from you guys.  I can also provide a .doc file if anyone would like a copy.

http://www.specialist-games.com/epic/fo ... IC_ID=6391

As a quick teaser:
=============

DESIGN NOTES: The goal of writing a Blood Axe list was to create an army list that is Orky in feel, yet different enough from the core list to give it a distinct flavour and feel. The following were the major ideas that I wished to include:

1) Looted imperial vehicles. I believe this is mandatory for a proper Blood Axe list.

2) In keeping with their background of raiding from spacecraft, I felt there needed to be a substantial Planetfall potential.

3) Create a new concept for Ork armies similar to a 20th century Air Assault force that operates with rapid, helicopter insertion into dangerous areas.





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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed May 11, 2005 4:44 pm 
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Hi. I noticed this fairly quickly, and I have been looking for the time to go into it in more detail. One thing that I am not sure about is your theory that the Blood Axes would be a 'drop' force. I have not heard this before.

Also, I am not convinced that any amount of Ork tinkering would be able to make a Vindicator (or Hellhound) into a Flak Wagon!  :D  I understand that there are there mainly because they dont have transport, but you have no actual Gunwagons in the force. Is this right, or an I just confused?

I must admit, that my conception of a Blood Axe force is extremely similar to the standard Orks, with the addition of Imperial-type vehicles and a few more Stormboyz.

I am sure that there is an easier way of dealing with the vehicles, either simply having a seperate stat that covers five of six different vehicle types (Predator-type, Leman Russ-type), or applying a standard modifier to the basic normal stat line (for example +5 points, -1 armour, +1 firefight, all ranges reduced by 15cm to a minimum of 15cm, +5cm speed) and then limiting exaclty which vehicles can be purchased (so no Shadowswords for example).

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed May 11, 2005 5:15 pm 
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Also, I am not convinced that any amount of Ork tinkering would be able to make a Vindicator (or Hellhound) into a Flak Wagon!  


I posted a typo.  Either no one else caught it or they realized what it meant and ignored it.  It should have been:

Gunwagons
Razorbacks
Vindicators
Hellhounds
Predator

I went and edited the thread.

With respect to the standard Ork-conversion modifiers, I considered that, but then that would mean making point costs for all the different variations.  At the very least it would require a Marine-conversion factor and an IG-conversion factor because of the different point structures for the armies, i.e. different initative, strategy and morale rules make the point conversion different.  I made up the Appendix Count-as-IG option for people who really wanted to field Imperial vehicles with minimal modification.

I'm actually strongly considering gutting my entire IG force to make a Blood Axe army that could be fielded either way...


One thing that I am not sure about is your theory that the Blood Axes would be a 'drop' force. I have not heard this before.


From GW's official fluff:
By means of a few working spacecraft crewed by slaves, and by infesting suitable space hulks, the Blood Axes are able to launch sporadic raids on other Ork clanz. They do this to settle old scores; to capture loot, slaves and Gretchin.

That put the drop-theme in my head and it seemed fun and different than the core Ork list.  The Drop Kan idea is one that I've had running around my head so long I can't remember if I read it in fluff, a friend made it up way back when, or my own demented imagination produced it.  I've even got a mental image of a crunched-down soup-can sort of pod, with a parachute landed haphazardly next to it.

========

Are there mechanical/balance concerns or is it just the style you dislike?

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed May 11, 2005 5:29 pm 
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I like it Jimbo - any Imperial left overs from the Squatachan disease will find an Orky home. I only disagree with CS on one point - a Mekaniak WOULD find a way of making a Vindicator an AA weapon. And I think I'll prove it... :p

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Thu May 12, 2005 12:51 pm 
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Jimbo? He gets everywhere!  :;): Damn, now you have got me thinking about how an Ork would convert a Vindicator to a flak unit! I cant wait to see this.

Neal - Sorry, it is a product of my job that I pick at all of the little details, perhaps more than I should. Anyway, I am glad that Gubwagons are included as for me they are the key unit in a Blood Axe force.

You present a very good argument against Ork-conversion modifiers. I am not so keen on using Imperial vehicles unmodified. For me, a Blood Axe force is a load of Orky-Imperial vehicles. I was considering just using the standard Ork list and stats but changing the minis, but I am very intrigued by your list.

Dont get me wrong, I am certainly not against a drop Blood Axe list. I was just unfamiliar with the background behind it. Besides, I think that it will be the strongest element to distinguish the difference between the Blood Axe clan and the Deth Skullz, which would otherwise result in a similar looking force. Besides, I love the idea of Drop Kans!  :D

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Thu May 12, 2005 1:40 pm 
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Quote (CyberShadow @ 12 2005 May,13:51)
Jimbo? He gets everywhere! ?:;): Damn, now you have got me thinking about how an Ork would convert a Vindicator to a flak unit! I cant wait to see this.

Bwaaa-ha-ha! Actually, it's very damaging to progress, as I diverge to other projects all the time. This one has two solutions...... hurr-hurr-hurr  :cool: (orky skunk works)

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Thu May 12, 2005 7:36 pm 
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CS:  No sweat.  I just misunderstood.  I really wanted to do the Air Cav force for Orks.  A confluence of different ideas that had been turned over with a lot of different folks suddenly made that come to life for me and I figured the Blood Axes would be the perfect clan.

What is your opinion on the overall style?  Does it feel Orky?  Is it distinct enough?  Do you think that the 3 new styles (armored div, air cav, drop troops) fit?

And most importantly... what's your opinion of the balance?

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Fri May 13, 2005 7:10 am 
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I like the "Imperial" style as it fits the old fluff of the Blood Axes actually trading with the Imperium. Back then they even used human mercenaries.   :cool:

Unfortunately I can't comment on the balance as I have no playing experience with E:A.  :(

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Fri May 13, 2005 7:18 am 
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Ditto Mojarn - I remember that old pic of a Blood Axe boss haggling with a commissar, with Imperial troops and Orks attacking together.... I'd certainly be willing to try it out!
Incidentally, the Vindicator AA construction is complete; painting next. I'll be posting the pics elsewhere so as not to clutter this thread.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Fri May 13, 2005 1:40 pm 
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Quote (vanvlak @ 13 2005 May,07:18)
Incidentally, the Vindicator AA construction is complete; painting next. I'll be posting the pics elsewhere so as not to clutter this thread.

Does it shoot something like the Japanese AA shells for battleships' main armament? They were filled with tracers and were supposed to burst in the middle of a aircraft formation and function like giant shotgun shells.  :O

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