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Thousand Sons List

 Post subject: Thousand Sons List
PostPosted: Wed Feb 09, 2005 6:49 pm 
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Hey:

For those not on the playtest boards, I've been appointed the army champion for Thousand Sons.

So, I'm out collecting ideas.  Any input is welcome.  My general concept is outlined here:

http://www.specialist-games.com/epic/fo ... IC_ID=5495

On a related note, I'm looking for the Citadel Journal article detailing the Suns of Damnation titan legion, who are Tzeentch worshippers.  If anyone has a scan of it, a spare copy, or some other way of getting me the info, I would be very appreciative.

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 Post subject: Thousand Sons List
PostPosted: Wed Feb 09, 2005 7:32 pm 
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Sounds very promising Neal! :)
I would love to see the return of the Warp Palace. I'm sure SG or even Forge World could churn out a really cool model -much better than my humble attempt. New Silver Towers would be nice too though I wouldn't hold my breath for them.

As for ideas: The Tzeentch Daemon engines could perhaps include some sort of giant flying disc tank? I guess the Silver tower pretty much fits that role allready but it would stilll look cool. :;):

Are Daemons limited to what's on the E40k plastic spure? Or could the list include Horrors and Screamers etc.? It could be fun to have variant Screamer like beasts. Perhaps some with close combat style mutations or others with firethrowers or fireball artillery... Just a few loose ideas....

Cheers! :)

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 Post subject: Thousand Sons List
PostPosted: Wed Feb 09, 2005 7:53 pm 
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The daemons are pretty much sprue-only, but stats for horrors and screamers (as well as alternatives for the other powers) were playtested and will be included in the "collectors' models" unofficial stats.

If worse comes to worse, I'll knock up stats for the Warp Palace just for the collectors models.

I would also love to see a new silver tower sculpt.  I even put that on my wish list when PG was polling what models were absolutely vital for the new chaos lists.  I think a silver tower would look awesome on the back of an oversized screamer, held on by some sort of chain saddle.  Or, alternately, being pulled by giant screamer(s).

For WP models, I would love to hear some suggestions.  If I could put together a conversion idea that would be relatively easy and not too expensive, I think it would help it gain acceptance.  I was thinking that the WHFB Tzeentch chamion disc would be larg enough to make a good starting point, but there don't seem to be any easy building-like pieces that would just plug into that.  Too bad the Man-o-war stuff is OOP.  The Bane Tower sucked, imho, but there were a lot of cool bitz.  If you have any ideas, let me know.

I think the silver tower/warp palace pretty much covers the floating disc tank concept, but I get where you are coming from.  A more tank-like sculpt would be cool - more like a floating weapons platform than the current semi-fantasy tower.

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 Post subject: Thousand Sons List
PostPosted: Wed Feb 09, 2005 8:36 pm 
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Hey Neal, are the Firelord and the - ah- um other flier still in, or are they relegated to the L&D list?
The disc supporting a Warp Palace - or even a Silver Tower - sounds great!
I'm trying to think up a conversion, but easy it isn't. The base could be a WHFB screamer; the tower-part is a tougher proposition. The easy way out would be to use a ThousandSons WH40K OR a WHFB Chaos Warrior model assembled without weapons and paint him in stone-like colours - one warrior-shaped tower, stuck on top of a screamer. Some cat litter (here we go again) strewn around the feet of the warrior, covering them entirely up to the knees, would help 'embed' the fellow down into the screamer; better still, reduce the warriors height by 1/4 to 1/2. The idea is a Gotham-city style statue-like edifice which can fly.
Bwaa-ha-ha and all that. :D

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 Post subject: Thousand Sons List
PostPosted: Wed Feb 09, 2005 9:10 pm 
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I figured the air support will be the Firelords and Doomwings.  Much more flavorful that the generic CSM air cover.

I was just perusing the GW catalog hoping to find some ideas for a conversion for the WP.

Some Necron BFG bits might work.  They even have a nice built in Egyptian look.  I'm considering the same sort of thing as the conversion thread on the playtest board about making a chaos altar for the L&D list - the Warhammer campaign markers, some Tomb Kings pieces (WHFB or WM scale), and so on.  I would really like to find something that had a nice mix of high-tech and sorcerous look, but so far the BFG stuff is the closest I've gotten to something I like.

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 Post subject: Thousand Sons List
PostPosted: Wed Feb 09, 2005 9:31 pm 
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Hi Neal,
here's my first attempt - if it works, I'll change the head for a K sons one. Link to what are you working on thread here.

See it and groan.... :( :(

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 Post subject: Thousand Sons List
PostPosted: Wed Feb 09, 2005 10:50 pm 
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The legless hula dancer... ?how very... um... creative of you. :D

Seriously, I actually like it better than I did when you described the concept. ?Seeing it I could could see a good paint job making it look good.

I'd still prefer to get something a little more like a real gun platform, though.





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 Post subject: Thousand Sons List
PostPosted: Thu Feb 10, 2005 11:50 am 
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Quote (nealhunt @ 09 2005 Feb.,22:50)
The legless hula dancer... ?how very... um... creative of you. :D

Seriously, I actually like it better than I did when you described the concept. ?Seeing it I could could see a good paint job making it look good.

I'd still prefer to get something a little more like a real gun platform, though.

Ah well, at least I'm fast.... :p Ummm - guns, eh? *thinks*

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 Post subject: Thousand Sons List
PostPosted: Thu Feb 10, 2005 12:14 pm 
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Congrats on the 'promotion' Neal and good to know that the list is being worked on, albeit with little in the way of new figs forthcoming.

Nice one 'V', I'm sure it'll be very effective in battle, the enemy will die laughing :laugh:

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 Post subject: Thousand Sons List
PostPosted: Thu Feb 10, 2005 1:22 pm 
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Quote (Justiniel @ 10 2005 Feb.,12:14)
Nice one 'V', I'm sure it'll be very effective in battle, the enemy will die laughing :laugh:

hmm, didn't think of it working this way - Tzeentch will prevail, even if it's through laughter.  :p
PS - forgot to say CONGRATS NEAL!, sorry. And Tzeentch is one of my two soft spots for Chaos. The other is bugging me with the flu at the moment.

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 Post subject: Thousand Sons List
PostPosted: Thu Feb 10, 2005 1:34 pm 
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Still suffering 'V', that's been quite sometime, or is it a new bout?
Slaanesh is the only way to go, all that pleasure :D , though tzeentch does come a close second :p

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 Post subject: Thousand Sons List
PostPosted: Thu Feb 10, 2005 1:52 pm 
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Quote (Justiniel @ 10 2005 Feb.,13:34)
Still suffering 'V', that's been quite sometime, or is it a new bout?

Still the same bout, Justin, a weird sort of flu without my usual congestion, sore throats and cough, replaced by a terrible back ache, loads of broken bones - well, ok, that's what they feel like - and extremely low energy. And woozyness which produces stuff like the Tzeentchian Hula Dancer. I don't think I'm better - I've continued the TzHD, and am even thinking of making another. The hula skirt consists of one component from the 40K trees sprue set I'd bought for the To6G, incidentally. Useful stuff....er... I think. And no, you won't be getting Squats in grass skirts. They've been through pink rompers, which is enough.

Neal (back to business), with regards to the Titans, I'm assuming that only the standard models would be available, so that the Tzeentchian war machines would be the Warp Palace and the Chaos Warlord, Reaver and Warhound equivalents.
Some ideas on these:
1 - how about psychic powers for the Titans?
2 - Or instead, how about having a Psi-Titan Warlord-equivalent - a Warp Palace on Warlord legs? A sort of Tzeentchian replacement for the Banelord.
3 - One thing I'd love to see - although it's a bit extreme - would be the arcane Tzeentchian equivalent of the Ordinati - a great machine - one-off, perhaps - which is as big and powerful as the Ordinati but is driven by a mix of tech and sorcery - The Mirror of the Sun or something, to keep to the Legio theme.

Besides the Legio, it would be nice to have old Magnus the Red back - bigger and better and sorcerier than ever, a powerful daemonic primarch.

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 Post subject: Thousand Sons List
PostPosted: Thu Feb 10, 2005 4:23 pm 
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The titans will need to be the standard 3.  I was thinking for weapons make them heavy on the flame/melta/plasma kinds of weapons to keep in theme with Tzeentch flame sorcery.  I figured that probably a single pattern for each chassis would be enough.

I do like the idea of a psi-titan.  Of course, I guess it could be argued that they are all psi-titans.  :p

Even if it is not done up as a discreet unit, it will definitely have to be worked into the background and/or titan descriptions.  Maybe one of GW's infamous oblique fluff references... yeah... a psi titan that converted during the Heresy.  I also have this Tzeentch Imperator conversion just begging for a mention.  I'll think on it.

I think the Warp Palace will pretty much be an Ordinati parallel.  I'm thinking somewhere around DC4, with some sort of defensive ability.  I'd like it to be able to at least have a shot to shrug off a TK weapon.

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 Post subject: Thousand Sons List
PostPosted: Fri Feb 11, 2005 7:47 pm 
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Apologies for the mini-hijack Neal, but there's a couple more pics of the Tzeentch Hula Dancer (TzHD) in the What-are-you-working-on thread.

Aloha! :p

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 Post subject: Thousand Sons List
PostPosted: Mon Feb 14, 2005 11:33 pm 
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So, does anyone have the Suns of Damnation article from CJ?  #10, I think.

We've had a bit more discussion, and I posted a first run at a set of stats for the Warp Palace.

http://www.specialist-games.com/epic/fo ... IC_ID=5495

There are also some specific questions that I would like to get some opinions about from those of you who don't frequent the playtest boards.

=============

Warp Palace

1) Is this a good addition to the list concept-wise?
2) Is 300 points about right to start testing?
3) Is the defensive "field" ability okay? Why/why not?

Sorcerer Cabal

1) Should this be a separate formation?
2) Should this be a separate unit?
3) Should the concept be rolled into the TSons commanders/supreme commander abilities?

Thrall Wizards

1) What kinds of abilities should they have? Adding some sort of one-shot MW seems an obvious idea. Are there others?
2) Should they be separate stands?
3) Would the "grot" rule work, or would that change their role in the army? I fear they would become cannon fodder instead of fuel for the sorcerers.
4) Should they be purchased as a special ability like sacrifices, i.e. not represented by individual units?





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