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Titan weapon configurations

 Post subject: Titan weapon configurations
PostPosted: Sat Nov 27, 2004 11:08 pm 
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As posted on specialist games forums also:

Today I had my first battle with the list written above. As stated the opposition was the powerarmoured knights of the imperium.

We both deployed our objectives in the advantegeous triangle formation.

Lots of cover on table. Especially lots of buildings.

He had "cheated" and made a terminator detachment with two land raiders, and only paid 425 points for it... hehe! but we didn't really notice this until later.

I garrisoned everything in the army expcept the Death Wheels which I put on the far right where nothing else was even close.. (trick)

I deployed one ork slave formation at blitz and one take and hold obj.

My first action was to make a double move with an eldar slave formation and lay down some BM's on a nearby tactical SM detachment.

Next up I made an engage with my restrained monsters formation and killed 3 marines, having support from the eldar slaves from before.
He killed two of my chaos marines and I lost the combat by one point.

This meant that one of the monsters died and the other fled 40 cm in a random direction (improvised rule on the spot).

Rest of the turn didn't hold much interest and mainly consisted of SM blasting worthless slaves to pieces, with them ignoring everything but the coming under fire bm's. The way I hoped it would work.

Turn two:

The monster raged on 3d6 cms in a random direction - very characterful and cool unit! I'm very happy with the result!

Otherwise the death wheels had started taking the flank and the spotlight. To be frank I think those things are way to heavy to land in this list.. they simply take way to much of the attention of the slaves and changes the mood of the warfare.. I'm gonna play some more games tomorrow so I'll have some more material to judge them from.

The eldar slaves with living bombs got blasted to pieces by devs with land raiders and broke. A bit sad as I really wanted to try the living bombs out.

Thing is that the game was probably not all that representative for SM as he didn't make any assaults.. other than against my death wheels... which was a horrible idea!

I'm pretty confident that none of my slave formations would have been any good in an assault situation.. and I was a little disappointed not to get any action.

I told him to go home and make another army with T-hawks packed with devs and assaults, and termies TELEPORTING and NOT riding land raiders - hehe.. fluffy but SUCKY!

Anyway the game was pretty much decided when I teleported my slave masters down on his blitz eliminating the Whirlwinds there and using my ZOC to keep him out of contesting the objective.

Game ended 4-0 with me having blitz, break, they shan't and hold the line/defend the flag...

The break their spirit was a little too easy as it was just a tactical with a vindicator and a dreadnought - it should have been the termies, but we decided that since he'd cheated this was not to be the case,...

Overall I think the list needs a lot of work to get the right feel. This game was dominated by the chaos presence. Overmuch. But I'll wait till tomorrow before judging anything definitively.

Feedback is still very much welcome!

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 Post subject: Titan weapon configurations
PostPosted: Sat Nov 27, 2004 11:21 pm 
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Location: First star to the right, and straight on till morning.
Cool list....and more interesting than the standard BL list.  I'll be watching this one.... :D

my 2cents,

iblisdrax

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 Post subject: Titan weapon configurations
PostPosted: Sat Nov 27, 2004 11:27 pm 
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Hey thanks chap! :D

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 Post subject: Titan weapon configurations
PostPosted: Sun Nov 28, 2004 10:53 pm 
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Oi nutta!

Yet another game played against the evil minions of the undead god emperor of womankind.

A fun game in all aspects although I lost quite severely on VP's in a tie break.

The slave formations ignorance of BM's seems to function rather good and allows them to sustain a lot of casualties without bothering. The lack of leaders makes it a tough job to lose bm's but I think that's ok.

Once again the Restrained Alien monsters were a lot of fun, but died horribly from combat resolution without dealing any damage. 20cm infiltrate is a lot! :blues:

One of the more amusing moments were probably when my one Ork Slaves formation made a riot and killed itself! Truly epic! :D

The game also proved some of the real flaws in the list:

1) Living bombs.. the way they are now simply causes too much trouble, with templates overlapping and really bad odds at getting anything for the unit you sacrifice.

I'm gonna make them a special attack in engage instead of the BP thing. A special attack that kills the unit in exchange for a 4+ (thought a 50% chance seemed fair) CC attack. Whether this attack should be macro or not I have yet to grumble on... Anyway the units sacrificed in this way will not cause BM's or count toward combat resolution.
Lastly I'm thinking that instead buying them as an upgrade they should rather be standard equipment for all human and eldar slaves, as they are completely worthless in CC the dear Chaos Slavers will probably see this as a good way to deal with that.

2) Chaos Slave Masters

I'm gonna redo this unit totally. Having it being exactly like the chaos counterpart is just plain boring. The idea of using chosen came from a battlereport in WD 200 between Jervis Johnson and Andy Chambers where Warlord THrugg was to be assasinated by Abaddon the Despoiler... I got the feeling that terminator marines would fill the ticket of ultimate scary bad guy very well... but the whole teleport thing just doesn't fit with anything I think...

And then again - why not - we've probably all seen the movie called Predator and these hunters are somewhat what I intend on the slave masters being. Very technologically well-equipped and skillful hunters. But still - termies?

3)Slave Barges

Without these the formation have little to offer as to objective claiming... but do you think they should have that?
I still haven't figured out this unit... It's probably gonna come in two variations and will be one of the only hard to do new units... I imagine one type with a slave deck allowing for transport of slaves and one type with a punisher deck with shooty gear to punish the slaves and the enemy.

Once again any views are VERY welcome.

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