the Return of Korps Grinda - E:A Battle Report |
Raysokuk
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Wed Nov 17, 2004 12:56 am |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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Raysokuk
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Wed Nov 17, 2004 1:02 am |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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Oh I can't remember what stats the Skyray has in 40K , could someone point me in the direction of a free copy.
Cheers,
RayB
_________________ DON'T DATE ROBOTS!!!
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dafrca
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Wed Nov 17, 2004 2:53 am |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Quote (Raysokuk @ 16 2004 Nov.,15:16) | I haven't posted these ideas anywhere else. | RayB,
Might I suggest in as nice a way I can... Go post your opinions in the offical list as well.
If you do not, the list might not ever meet your needs. Sort of the Vote or hold your comments kind of thought. You might find others will agree with you. But they will never have a chance if you do not post them there.
Just a thought.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Raysokuk
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Wed Nov 17, 2004 7:25 pm |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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True, If I do post my ideas on official site my dream can become a reality
But I think I'll iron out some of the wrinkles before subjecting the common folk to my Ideas.
Actually is there any way I could either upload or even post a Word doc to this Forum?
Cheers,
RayB
_________________ DON'T DATE ROBOTS!!!
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dafrca
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Wed Nov 17, 2004 10:20 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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I do not think this forum is set up for attachments.
Hope you do not wait to long to take your ideas over tot he official forum. I have seen where people have come on and posted great stuff too late and the list group has moved in a different direction. Strike soonest to have your ideas considered.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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CyberShadow
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Wed Nov 17, 2004 11:53 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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Hi Ray. I am afraid that this board does not support attachments, but if you email it to me then I will host it and provide a link for others to see. I would recommend that you post it here quickly, to get initial feedback, and then pop over to the official boards to share your ideas.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Raysokuk
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Thu Nov 18, 2004 12:14 am |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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Right well here are my ideas for changes from Tau v3:
Hunter Cadre; Pathfinders no longer included. Crisis suits; 1 less gun, choose between Fusion Blasters and Burst cannons(stats inc flamers/Drones). Stealth suits; 2x Multiple Burst cannons AP 4+ instead of 1 AP2+. Fire Warriors; 1 Marker light per 2 bases AT 6+, instead of AT 5+ per base. Devilfish; Seeker missiles AT 5+.
Support cadre 0-2 of each formation per hunter cadre (instead of 0-3 of each formation), inclusion of Pathfinders. No Broadsides (Heavy Support Cadre). Pathfinders; Pulse carbines AP 5+ instead of AP 4+. Hammerhead sqdrn (3+1) (+skyray, compulsive). Kroot Kindred; Krootox 0-1 option for Kindred (half of the bases have kroot gun) instead of 0-3 kroot guns, Kroot hounds 0-1 for Kindred (half the bases in close combat have +1 attack) instead of 0-3 kroot hounds.
Heavy support Cadre 0-2 per hunter cadre (new option). Hammer heads x 6, option to ?add? a skyray. Manta Burst cannons x 2 AA5+ and x 3 AP4+ instead of 2 x AP2+, 6 x Ion cannons Fixed Forward instead of 3 left and 3 right.
Points: Hunter Cadre 475pts (instead of 600, but doesn?t have any pathfinders) Pathfinders 150pts Hammerhead sqdrn 3 + 1 skyray 250pts (instead of 300). Kroot Kindred 170pts (instead of 200), Kroot Hound upgrade 30pts (different from v3), Krootox upgrade 30pts (different from v3), Knarloc 20pts (instead of 25pts). Broadsides 300pts (instead of 250pts). Hammerhead formation (6) 350pts, Skyray 75pts (instead of 112pts).
Questions: Should the Skyray have seeker missiles? ?
Should there be an upgrade for Fire Warriors? (+4 bases and 2 Devilfish for 110pts)? ?
Should Kroot have some form of Transport? (Battle sphere?? Knarloc heard???)
What about Piranhas and Tetras? ?
Cheers,
RayB
_________________ DON'T DATE ROBOTS!!!
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Legion 4
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Thu Nov 18, 2004 4:09 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Good work, Ray ! And welcome aboard ! 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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I don't think so. Knarloc (regular knarloc, NOT great knarloc) riders would be a nice support option, though.
What about Piranhas and Tetras?

?
Would be a nice addition IMO.
Raysokuk
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Post subject: the Return of Korps Grinda - E:A Battle Report Posted: Sat Nov 20, 2004 7:01 am |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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I just bought a copy of the latest Imperial armour update with the 40K rules for alot of Tau units.
The Skyray in the rules should only be able to use its own markerlights for anti air, so with that in mind I think the Skyray shold just have a straight Flak attack 1x AA3+ at 45cm and have seeker missiles aswell AT4+ (as these would be guided muntitions), also the skyray would have a 45cm Markerlight making it very valuable to Hammerhead formations.
The Upgrade for the Firewarriors is still on my maybe list I can't really see any point other than to fill a Manta. And I don't think thats enough.
I agree the Kroot shouldn't have a Transport, that makes perfect sense. The Kroot should have a seprate formation for Knarloc Riders (6 x cavalry bases) and for 0-1 (per army!) Great Knarloc Herd, 6 Great knarlocs, 6 Kroot Goader bases and an option for 0-3 Mounted Great Knarlocs (with the Explosive Bolt Throwers/Twin Kroot Gun).
As Pirhanas and Tertras haven't been finished in 40K I think I'll leave them for a while.
The Orca should have seeker missiles, a Missile Pod, only 1 Twin Long Barrelled Burstcannon and 3 Damage Capacity.
I was thinking about the Heavy Gun Drones having Markerlights but the probability of getting a successful hit with one from a Drone made me think it wasn't even worth putting it in. And besides I've allready added markerlights to Stealth suits, I dont think another nit needs them. (although I like the concept of Drones Markerlighting the enemy if they were remote controlled, having them as AI makes me question the whole idea, are they really smart enough to markerlight the right targets?.
I've played around with the idea for the Manta Missile variant. But having the Manta as AirCraft and having Spaceship killing weapons instead of cargo space seems SO powerfull that it couldn't be equalled!
Cheers,
RayB
_________________ DON'T DATE ROBOTS!!!
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