Epic SG campaign. |
vanvlak
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Post subject: Epic SG campaign. Posted: Sun Oct 31, 2004 8:53 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Ditto, I guess. 
_________________ Back from oblivion (again)?
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iblisdrax
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Post subject: Epic SG campaign. Posted: Sun Oct 31, 2004 1:55 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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dafrca
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Post subject: Epic SG campaign. Posted: Sun Oct 31, 2004 6:09 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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OK, Guys, I will go looking for it again.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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dafrca
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Post subject: Epic SG campaign. Posted: Sun Oct 31, 2004 6:47 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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primarch
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Post subject: Epic SG campaign. Posted: Sun Oct 31, 2004 10:02 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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iblisdrax
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Post subject: Epic SG campaign. Posted: Mon Nov 01, 2004 2:09 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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mmmmmmmm..........links............mmmmmmmmmmmmm
Thanks Dafrca!
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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dafrca
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Post subject: Epic SG campaign. Posted: Mon Nov 01, 2004 5:47 am |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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You are welcome guys.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Tas
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Post subject: Epic SG campaign. Posted: Mon Nov 01, 2004 6:03 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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One of the easiest ways to play solo is to build yourself some simple rules by which to operate both sides. This means you are more impartial when making a tactical choice. This is, in effect, similar to the old 2nd Ed Robot rules with priorities for units and kind of like the old Nid instincts.
I used to have different types for different armies and units to reflect their characteristics. Ie Guard could be (off the top of my head) Target in range - Sustained Fire, enemy in asaault raneg and > half BMs - withdraw etc.
Although subject to my needs as commander of both red and blue, this does give a good guide and stops you being a bit 'one sided'
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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netepic
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Post subject: Epic SG campaign. Posted: Mon Nov 01, 2004 10:08 am |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Oooh as I am writing the AI module for the 'grand scale computer wargame' that is very usefull...
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