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Epic SG campaign.

 Post subject: Epic SG campaign.
PostPosted: Sun Oct 31, 2004 8:53 am 
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Ditto, I guess. :)

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 Post subject: Epic SG campaign.
PostPosted: Sun Oct 31, 2004 1:55 pm 
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Location: First star to the right, and straight on till morning.
link!

Link!

LInk!

LINk!

LINK!


Aaaaahahahahahahhahahhahaaaaaaaaaaaaa!

:p :p :p


my 2cents,

iblisdrax

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 Post subject: Epic SG campaign.
PostPosted: Sun Oct 31, 2004 6:09 pm 
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OK, Guys, I will go looking for it again. :D

dafrca

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 Post subject: Epic SG campaign.
PostPosted: Sun Oct 31, 2004 6:47 pm 
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For your reading pleasure I present:

The Lone Warriors
I was close when I thought it was Lone Wolf.  :p

Then here is a couple more I had:

Yahoo Solo Wargame Group

Solo Wargames Basics and Ideas

Have fun Guys!

dafrca

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              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


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 Post subject: Epic SG campaign.
PostPosted: Sun Oct 31, 2004 10:02 pm 
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Hi!

Thanks!

Primarch

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 Post subject: Epic SG campaign.
PostPosted: Mon Nov 01, 2004 2:09 am 
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mmmmmmmm..........links............mmmmmmmmmmmmm

Thanks Dafrca!  :)

my 2cents,

iblisdrax

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 Post subject: Epic SG campaign.
PostPosted: Mon Nov 01, 2004 5:47 am 
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You are welcome guys. :;):

dafrca

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              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


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 Post subject: Epic SG campaign.
PostPosted: Mon Nov 01, 2004 6:03 am 
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One of the easiest ways to play solo is to build yourself some simple rules by which to operate both sides.  This means you are more impartial when making a tactical choice.  This is, in effect, similar to the old 2nd Ed Robot rules with priorities for units and kind of like the old Nid instincts.

I used to have different types for different armies and units to reflect their characteristics.  Ie Guard could be (off the top of my head) Target in range - Sustained Fire, enemy in asaault raneg and > half BMs - withdraw etc.

Although subject to my needs as commander of both red and blue, this does give a good guide and stops you being a bit 'one sided'

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 Post subject: Epic SG campaign.
PostPosted: Mon Nov 01, 2004 10:08 am 
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Oooh as I am writing the AI module for the 'grand scale computer wargame' that is very usefull...

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