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Gothic V2 (BFG, a new edition!) |
CyberShadow
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Post subject: Gothic V2 (BFG, a new edition!) Posted: Wed Oct 20, 2004 5:03 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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Tas
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Post subject: Gothic V2 (BFG, a new edition!) Posted: Thu Oct 21, 2004 7:26 am |
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Brood Brother |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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So how will this be different to BFG Ver 1 and the Armada supplement? 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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CyberShadow
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Post subject: Gothic V2 (BFG, a new edition!) Posted: Thu Oct 21, 2004 1:03 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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Well, Andy has said on his forum that the gunnary tables will change, and may disappoear completely. Aside from that, I guess that most changes will be minimal. Fanatic have stated that all minis and stats will transfer to the new version.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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stormseer
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Post subject: Gothic V2 (BFG, a new edition!) Posted: Thu Oct 21, 2004 9:11 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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Sounds like a pretty major change me... we'll see how it pans out!
_________________ www.darkrealmminiatures.com
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Cuban Commissar
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Post subject: Gothic V2 (BFG, a new edition!) Posted: Fri Oct 22, 2004 1:01 am |
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Purestrain |
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Joined: Wed Oct 22, 2003 4:32 am Posts: 2933 Location: Colorado, USA
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As long as the stats of the ships don't change I'll be happy. I msde a all the ship record sheets in excel.
BFG is a good game as it stands right now and I don't think they envision a major overall. More like a 50,000 mile checkup and upgrade.
What I would really like to see is rules that encourage the use of mix weaponry. As it stands now, against high armor targets I would always perfer my lance batteries.
It would explain why ships like the Lunar are so popular.
On the game board I rarely take my Lunars. Unless I know I will be facing both Eldar and another fleet.
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CyberShadow
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Post subject: Gothic V2 (BFG, a new edition!) Posted: Fri Oct 22, 2004 11:28 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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I have an Excel spreadsheet if you go to the main site, Additional Rules and then the Gothic Registry.
Take a look, and let me know how it works as I worry that people have trouble accessing it.
Thanks.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Cuban Commissar
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Post subject: Gothic V2 (BFG, a new edition!) Posted: Fri Oct 22, 2004 8:02 pm |
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Purestrain |
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Joined: Wed Oct 22, 2003 4:32 am Posts: 2933 Location: Colorado, USA
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The spreadseet looks pretty darn good. I like it.
The only question I have is what are the multiple names rows for. Is that for multiple ships in a squadron?
Thanks
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CyberShadow
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Post subject: Gothic V2 (BFG, a new edition!) Posted: Sat Oct 23, 2004 3:10 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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[ 9 posts ] |
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