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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Quote (Xavi @ 09 2004 Sep.,08:02) | Nope, I suggest each PLATOON (6 infantry bases, or 3 tanks) to shot at different target. That is 2 formations for an basic infantry company, 3 for a tank company. If you rake a tank platoon in the infantry company, then it would be an other one as well (can select an other target).
So not as many as you say 
Regards,
Xavi |
Xavi,
So when you wrote: Well, I was proposing even more flexibility than that, with each squadron acting on their own like an independent formation... | You ment Platoon. OK so it is a lower number, but it still will slow the game down. My two tank companies go from two activations with two combat resolutions to two activations with eight combat resolutions (three platoons plus command tank each).
To be clear, I am not saying your idea is "bad" but what I am saying is let's not think it will not slow down the game, it will. Why am I so sure, because we play tested split fire in many different forms durring the playtest of the original rules. I was one on the side for allowing split fire.
We tried split by type (All At to one target and all AP to another. We tried allowing each unit to fire, we tried troops and trasports, we tried only Super Heavies and Titans, we tried lots of different combos. Each had some good points and some bad, but all of them added to the time needed to finish an activation, thus the normal game took longer. The one formation/one target took the least amount of time.
But please play as you see fit.
dafrca
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