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New Experimental Rules

 Post subject: New Experimental Rules
PostPosted: Mon Feb 23, 2004 12:40 pm 
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Quote (Mojarn Piett @ 23 2004 Feb.,10:16)
Quote (vanvlak @ 23 2004 Feb.,06:56)
Quote (Tas @ 23 2004 Feb.,02:02)
If its worth doing, its worth wagging some lectures for :laugh:

Not when you're the blinking lecturer - sigh!
As I lecture in material sciences, I was thinking about describing the uses of polymers, white metal, etc. in Epic terms, though.....
Lecture 1 - the fabrication of dice
lecture 2 - casting alloys for producing Capitol Imperialis
lecture 3 - a history of squat moulds
You get the gist.

Where do I sign up for your lectures? ?:cool:

Registrar's office - I hope you realise there's a bit of a commute from Finland to here....

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 Post subject: New Experimental Rules
PostPosted: Mon Feb 23, 2004 1:18 pm 
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Quote (vanvlak @ 23 2004 Feb.,11:40)
Registrar's office - I hope you realise there's a bit of a commute from Finland to here....

Hmm, maybe I could get a study leave. I'll just have to find an explanation that proves I have much use in my work for material sciences. That way the company would pay my tickets plus expenses... }:)

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 Post subject: New Experimental Rules
PostPosted: Mon Feb 23, 2004 1:30 pm 
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Quote (Mojarn Piett @ 23 2004 Feb.,13:18)
Quote (vanvlak @ 23 2004 Feb.,11:40)
Registrar's office - I hope you realise there's a bit of a commute from Finland to here....

Hmm, maybe I could get a study leave. I'll just have to find an explanation that proves I have much use in my work for material sciences. That way the company would pay my tickets plus expenses... }:)

You're onto something here, Mojarn...meanwhile, I'm considering suggesting making EA a compulsory subject for 1st years - 120 people getting EA book + an army each year should help create a few gamers (and even GW would be pleased). I wonder what the Dean would say.
Back on topic - I believe I am the only Maltese person with an EA rulebook. Sigh - perhaps I'll pin a card to my back at the WH tournament saying I'm on the lookout for EA affishio - afficcy - afash - nuts.

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 Post subject: New Experimental Rules
PostPosted: Mon Feb 23, 2004 2:10 pm 
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??? give me a break....

We only have 8 week terms here so they really pack it in. They even make us go to lectures on Saturdays!!!

Mind you, does leave me some nice long holidays to enjoy epic in :D

PS Material Sciences? i managed to avoid that this year ended up doing geology instead lol still it'll just be pure physics next year  :L

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 Post subject: New Experimental Rules
PostPosted: Fri Sep 03, 2004 11:17 pm 
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Just wanted to let people know that Jervis has posted some experimental rules in the Epic SG forum.  

So throw in your 2 cents while you can.


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 Post subject: New Experimental Rules
PostPosted: Sat Sep 04, 2004 8:16 am 
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I like the barrage ER, not sure about the assault rules, but I don't like the ork light vehicle rules.


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 Post subject: New Experimental Rules
PostPosted: Sat Sep 04, 2004 9:07 pm 
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I only skim-read these, but does anyone know exactly why they came about? I am a little worried that after only half a year, we are getting core rules updates...

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 Post subject: New Experimental Rules
PostPosted: Sun Sep 05, 2004 1:28 am 
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Site was down, couldnt check em out.  :(

my 2cents,

iblisdrax

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 Post subject: New Experimental Rules
PostPosted: Sun Sep 05, 2004 1:44 am 
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Quote (CyberShadow @ 05 2004 Sep.,07:07)
I only skim-read these, but does anyone know exactly why they came about? I am a little worried that after only half a year, we are getting core rules updates...

Insufficient playtesting of corner cases.


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 Post subject: New Experimental Rules
PostPosted: Sun Sep 05, 2004 2:14 am 
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Well there is a rules abuse issue with the assault rules at present - in brief you can cause massive damage to other units by risking only one of your own. ?This needs fixing, however the current proposal does not do this.

Barrage Rule - hmmm, I like the idea behind it because the current barrage table is a little broken (4 BP gives two templates, 3BP gives one), but this rule needs more work. ?I do really like the idea of being able to fire dispersed or concentrated fire sheafs. ?Barrages have always been contentious in EA, though the curent rules are acceptable IMO.

Ork light vehicle halve blast marker for casualties rule - unneccesary and bad case of rules creep IMO. Apparantly it is to make mixed ork units more viable. ?Currently EA players tend to have their speed freaks race off in units of their own, which I personally have no problem with! Even in 40k, ork players I have played tend to try flanking moves with big mobs of vehicles separate to the infantry. Most people are against this rule, including us ork players which says something!

Hit allocation exp rule is a real clunker IMO. ?It is an attempt to streamline hit allocation so that their is one universal procedure. However, infantry being able to screen tanks from AT shots is ridiculous. Current rules are fine, and most people are also against this exp rule.

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 Post subject: New Experimental Rules
PostPosted: Sun Sep 05, 2004 5:50 am 
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Everything you say there, makes sense to me ...

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 Post subject: New Experimental Rules
PostPosted: Sun Sep 05, 2004 5:58 am 
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The barrage rules, well, maybe.  The hit allocation change , abosolutely not.  This is exactly how we used to play epic40k, and it was the one rule that I hated.  You basically lined your armies up, screening your tanks with cheap cannon fodder infantry, and closed with the enemy.  The army with the best dice rolls usually won.  
    I too wonder why they are messing with the core rules even before the first expansion.  Is it because alot of people whine about them over on the SG forums?  I dont know.  ???

my 2cents,

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 Post subject: New Experimental Rules
PostPosted: Sun Sep 05, 2004 7:11 am 
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Quote (iblisdrax @ 05 2004 Sep.,05:58)
?The hit allocation change , abosolutely not. ?This is exactly how we used to play epic40k, and it was the one rule that I hated. ?You basically lined your armies up, screening your tanks with cheap cannon fodder infantry, and closed with the enemy. ?The army with the best dice rolls usually won. ?
? ?

Yes it is especially strange that Jervis would suggest this hit allocation amendment, in light of the fact that biggest official change to the epic40k rules (in Firepower mag 1) was that anti-tank could ignore infantry and target vehicles!!! (Tho the cost of antitank went up 5 points).

Maybe I should point this out on the SG forum.

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 Post subject: New Experimental Rules
PostPosted: Sun Sep 05, 2004 4:37 pm 
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That is a good point ... maybe Jervis should know ?  ???

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 Post subject: New Experimental Rules
PostPosted: Mon Sep 06, 2004 12:05 am 
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I've edited my post on the SG forum to include the info.

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