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Change in titan "options"

 Post subject: Change in titan "options"
PostPosted: Fri Apr 18, 2003 1:40 am 
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Just curious what the crowd here thought about the shift toward having only one single Titan configuration as the "official" version. Eldar only have one Phantom configureation and the IG/marines lost their "otions" as well.

Thoughts???

dafrca

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 Post subject: Change in titan "options"
PostPosted: Tue Apr 22, 2003 4:48 pm 
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Should I assume the lack of responce means no one cares, or that everyone likes the shift toward no options, or what???

dafrca

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 Post subject: Change in titan "options"
PostPosted: Tue Apr 22, 2003 6:23 pm 
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Personally, I am not a huge fan of Titans anyway. I liked the old system of hard points, and mounting the weapons that you thought that you would need before the game. The trouble is, I could never go for the cc weapons on a Titan. I would like to be able to have a variety of configurations, and I dont think that dropping down to one stock type is a good idea. But, I would guess that this is a temporary thing, until ATIII is developed. It does make Titans a little predictable.

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 Post subject: Change in titan "options"
PostPosted: Tue Apr 22, 2003 9:10 pm 
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Dafrca,

I do care, but I'm mostly displeased with E-A anyway. With the current sytem, I see good points and bad ones, but I think the bad points are probably enough to keep it from catching on. Limiting Titans is another bad move in my opinion.
Gargants will probably be more limited as it is as well.

The good thing is that this may be our sign to enjoy NetEpic a little more!  :D

I can't wait for more models either. If you want them, buy them right away or the game system might tank before you get any.

I'm still working on a project to mount magnets on the Titan's weapon points so that I can have ANY configuration I want!

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Maksim-Smelchak.

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 Post subject: Change in titan "options"
PostPosted: Tue Apr 22, 2003 9:19 pm 
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The word "sucks" come to my mind. Considering the old gnarley titan variants I have. Wow, one more nail in the coffin. This thing is nearly done. If the game tanks, how are we supposed to get any minis if they planned to wait a few months after the game's release? Man, this is some messed up s***.

Max, that is a really good idea. That was something I had thought about. There are a number of really small powerfull magnets out there. Good luck on that. ?:)





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 Post subject: Change in titan "options"
PostPosted: Wed Apr 23, 2003 1:59 am 
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Hi!

Wow Maksim, you seem to be pretty pissed lately. No worries dude, we at net epic always willing to take "your huddled mass yearning to be free" of GW's oppression. :;):

Seriuosly, never mind them, I havent for 7 years and the epic hobby has never been better for me.

Remember guys "we" are epic, not the manufacturer, let no one tell you differently.

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 Post subject: Change in titan "options"
PostPosted: Wed Apr 23, 2003 5:24 am 
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Some very good points Primarch. And I agree with CyberShadow, Titans are a bit "silly" but somewhat "fun". But based on my background and experience, standardization works for me. Like Naval vessels, all have standardized configurations based on class, like we see with the Forge World Wolf & Jackel class Warhounds. ?Oh yes, close combat weapons should stay in the bitz box. Titans are weapons platforms, land battle ships, used for fire support IMO ... :;): ?That being said, I have almost 2 dozen Imperial Titans, of all types, and they have a wide array of fire support systems, based on the SM1/AT1 codexs. ?And that works for us. ?:cool:

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 Post subject: Change in titan "options"
PostPosted: Wed Apr 23, 2003 6:16 am 
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Quote (Legion 4 @ 22 2003 April,21:24)
...standardization works for me. Like Naval vessels, all have standized configurations based on class....

Good point. I had not thought about the link between Navy Ships and Titans. Does make a logical role connection.

dafrca

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 Post subject: Change in titan "options"
PostPosted: Wed Apr 23, 2003 3:04 pm 
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Yes, we've always felt that way. We see Warhounds as Destroyers, Reavers = Cruisers, Warlords = Battle Ships and the Imperator is a Super Battle Ship like the IJN Yamato. ?Like I have said before, we try to base our Hybrid rule system on a "melding" of Reality & Sci-Fi (with very little fantasy). ?So keeping a "this is like that" sort of mind set keeps us on track ... ?:)

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 Post subject: Change in titan "options"
PostPosted: Wed Apr 23, 2003 5:16 pm 
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OK, I?m going to make a left turn here but follow me and I?ll tie it back in.

A few weeks ago in our games one player had his Warhound destroyed in an assault by troops. The player was very upset as he felt the Warhound could not be destroyed by ?just troops?.

(OK the tie in :-) However, if we think of the Warhound as a Naval ship then it makes more sense. You would not expect a) A destroyer to be in a hand to hand fight and b) a Destroyer is made for distance fighting not close in work.

Anyway, I will share this idea with the group.

dafrca

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 Post subject: Change in titan "options"
PostPosted: Wed Apr 23, 2003 6:09 pm 
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Exactly, the Warhound, like Destroyers (DDs,DEs) at Normandy and other amphib. ops, would be attacking targets to support the landings and/or screening the larger ships from subs and other vessels. So we only have 1 or 2 Titans per side (if any), a DD is usually tasked to support a BN size force (600-1000 troops), so you would not see that many involved in an epic game if you use that as general rule. ?Titans would have 2 basic missions, 1) Destroy other Titans that could interfer with the ground forces' mission(s), and 2) support the ground troops as a fire support platform, by destroying enemy ground formations. ? That being said, US/UK special ops forces are trained to clandestinely board enemy vessels, for a number of missions, one being to set demo charges timed to detonate after the force egresses. ?Or Spec. Ops can place demo charges below the water line on the hull and take out a ship without boarding (this happened a number of times in WWII). ?So that would be the only way troops could take out such a large target. ?The Warhound trying to "swat" the Assault Troops like King Kong on the Empire State Building is pure cinema ... Some food for thought ... ?Also a simple "Grunt" rule - the best weapon against a tank is another tank ... the best weapon against a Titan is ... ?:D

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 Post subject: Change in titan "options"
PostPosted: Thu Apr 24, 2003 3:43 am 
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Lot sof good points and the naval similie is a good one, but as a professional in this area I'd like to put some alternatives to you while not necessarily having to advertise the obvious supremacy of the Navy or break any security regs:D

>a) A destroyer to be in a hand to hand fight and b) a >Destroyer is made for distance fighting not close in work.

Yeah well, thats why we have lot sof different weapon systems.  What about swarm attacks by fast boats?  They are a real threat, just like Inf to the Titan, and inf close assault to any armoured vehicle for that matter.

Yes naval vessels have a 'standard" fit of weapons systems, but gun and missile magazine ammo can be changed to optimise for a specific role (Anti Air, Tomohawk, ASW etc) as can the helo can fitted for specific roles.  Titans by fluff definition are made to be modifiable and adaptable to the situation.

So in my own round-about way, I get back to dafrca's orig question- to which my answer is a resounding NO I am very UNhappy, I loved the old way of titans and the whole Titan tging- hit locations, special criticals etc etc.  They new system saves time, but I WANT to spend time on my TITAN who at 1k point cost 1/5th of my 5k army...

Bring back TLegions, or hurry up ATIII...the new system is rubbish :l

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 Post subject: Change in titan "options"
PostPosted: Thu Apr 24, 2003 5:09 am 
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We based our Titans on SM1, so as I said, my 12 or so Warlords have an array of weapons (but no C/Cbt !), as do my Warhounds, Reavers and Imperator. The same can be said for my Orks and Eldar. ?And with SM1, you could only spend 25% of your BFL on Titans. ?It appears the E-A experiment has as many advocates as detractors ... we'll stick with our hybrid rules, for better or for worse. :) ?Tas, your the Naval expert, I'm just a former "grunt" who watches a lot of the History Channel !!! ?:laugh: ?Go Navy !!! :laugh:

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 Post subject: Change in titan "options"
PostPosted: Thu Apr 24, 2003 11:49 am 
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You all have some good points. However, a destroyer never walked onto the battlefeild, stomping soldiers underfoot.  :p

I still don't agree with standardization of units. If this becomes the case, what does it mean for conversions? I am not about to spend hours converting a particular unit only to agree to a standard for another. Anyway, why would there be a standarization of some units but not others? It doesn't make any sense to say that there is one type of titan but, there are thirty-eight thousand types of LR tanks. The same fluff around the reasons for there being a bazillion variants of the LR should apply to all units. A titan that sits on some planet somewhere away from the bulk of the fleet is bound to be modified for any number of reasons. But that's just me.  :)

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 Post subject: Change in titan "options"
PostPosted: Thu Apr 24, 2003 1:19 pm 
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Quote (signius @ 24 2003 April,11:49)
Anyway, why would there be a standarization of some units but not others? It doesn't make any sense to say that there is one type of titan but, there are thirty-eight thousand types of LR tanks. The same fluff around the reasons for there being a bazillion variants of the LR should apply to all units.

one possible (fluff) argument could be is that Leman Russ are Imperial Guard and they are willing to "convert" their vehicles to meet their battlefield needs, whereas the Titan Legions would see conversion as a sacrilige and defilement of the machine spirit.

A titan that sits on some planet somewhere away from the bulk of the fleet is bound to be modified for any number of reasons. But that's just me. ?:)




me too



there is the GW fluff and then there is your own...

my Space Marines for example have camo on their vehicles (black and green) and camo nets

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