having read many of the recent debates and discussions about Orks and their respective weaknesses/strengths I was at a loose end and decided to put together a Bad Moons list
I mostly envisioned this being for EpicUK if they want it, but figured there may well be some fans of the yellow fellas in the wider NetEA community so I figured I'd put it up for you guys to check out here
I tried to include most of the new toys and units available to the orks in 40k these days, while getting rid of units that orks have traditionally used as a crutch such as skorchas and stormboyz, as these are typically from allied clans I thought pure bad moons would make limited use of them
The limitations on the supa stompa and stompas weapon loadouts were intentional, with the bad moons typically always wanting to have the biggest shootiest guns, I felt this was appropriate
It is untested at this time, I'm hoping to get some games in over the summer, would appreciate any feedback you may have, typos are always welcome too

enjoy!
edit: 16/07/2019
V1.01 uploaded, mostly contains corrections and clarifications
edit: 16/10/2019
V1.02 uploaded, with further corrections and clarifications
Changelog
V1.01
-Grotz - expendable replaced with rulebook text
-Morkanaut - single power field added to differentiate from gorkanaut
-Gorkanaut - deffstorm cannon adds small arms +1 EA and has a boost to CC from 4+ to 3+ to represent the more engagement focus of the machine
-Bommer - replaced with war engine version from OGBM list, I've kept the barrage at D3+3 as I doubt it will be taken at D3+1 with the risk of a single 2BP template barrage
-Spacecraft have had armour saves removed
-Meganobz - added leader and clarification that this does not count in meganobz formations, only when added to other formations
-Tellyporta array - reworded to hopefully clarify operation
V1.02
-Added
leader ability to meganobz formations, works as bonded team does in the Tau list
-Added oddboy upgrade to warband
-changed stompamob to 4 for 225, with a price break of 375 for big mob
V1.04 (where did 1.03 go?)
-Adjusted points values for some formations to make them a better prospect
-Reduced gargant prices (surely the bad moons can afford them easier?)
-Clarified tellyporta rule, changed to make it simpler
-ditched blitz brigades, added flakkwagons to heavy tank formations, also sped up heavy tanks
-removed supa stompas from the list as they are only for when guys cant afford a proppa gargant
-added modifiers to meganobz to make them less reliant on 'Mob rule'
-removed big gunz formation, flash gitz effectively replace them
Enjoy!