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The Tau Rules???

 Post subject: The Tau Rules???
PostPosted: Sun May 16, 2004 12:05 am 
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I think that this has to do with play balance more than anything else.  Currently with their ability to avoid CC (the evade thingy) the only effective way to engage them is long range fire. If you gave them longer ranged weapons, they would be very very hard to beat, in my opinion.

my 2cents,

iblisdrax

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 Post subject: The Tau Rules???
PostPosted: Sun May 16, 2004 4:55 am 
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Hmmm... this could be a problem...

I may have to look at this in a little more detail... ???

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 Post subject: The Tau Rules???
PostPosted: Mon May 17, 2004 2:33 am 
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So what I am hearing is the Tau will not be my next Epic army. Oh well, back to the drawing board.

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 Post subject: The Tau Rules???
PostPosted: Mon May 17, 2004 5:01 am 
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The Tau are my favorite new Epic army, the rules may just need more "fine tuning" ... :;):

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 Post subject: The Tau Rules???
PostPosted: Mon May 17, 2004 8:38 am 
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the Tau rules are just sketches at the time. A more extensive playtesting period is planned for about November.

The current army is to be played with a very strong firepower at very short range and a weakness in assault. This weakness is compensated by various specialty (ability to withdraw from CC most notably). The playtest was suspended just after the release of the V3 list, and this is very imperfect, and for what i've heard, quite inbalenced : the TAU win big time. Their weakness in assault is about impossible to exploit (the TAU have a rule that allow them to shoot at the incoming bugger); and they seem to invariably mow down about everything.

Formation composition is also quite imperfect; But be assured that the list will see more work before the release (before the end of the year), and that those problems are "well known", at least from those who care for the TAU list on the playtest forum.
I'm sure if you play Tau, your voice will be appreciated about all those issue and any proposed solution would be studied ! You can just fix the problems yourself... that's the great thing about playtesting, after all.

Athmos


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 Post subject: The Tau Rules???
PostPosted: Mon May 17, 2004 3:12 pm 
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Well that's good to know. The Tau should be deadly with their advanced firepower and weak in close combat (that's what the Kroot are for !) according to the "fluff".  But IMO G/W is still too close combat oriented.  But a "savvy" gamer/leader can work around that ...  :;):

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 Post subject: The Tau Rules???
PostPosted: Mon May 17, 2004 3:26 pm 
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Imbalanced?!? Oh poo - my Dark Angels are gonna get shredded by Doug then :'(

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 Post subject: The Tau Rules???
PostPosted: Mon May 17, 2004 3:38 pm 
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Not if you get out of the C/C G/W mind set ... obviously I'm a DA fan too !  :;):   FIREPOWER !  FIREPOWER !  FIREPOWER !  :D

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 Post subject: The Tau Rules???
PostPosted: Mon May 17, 2004 3:59 pm 
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i must add that they seem to lack an effective way to work against armored vehicules and warengines. Go grab a pair of warhound and some landraiders and whirlwind. That should be quite buggering for the Xenos.
Warhound should be able to mow down their formation with their Mega bolters, and plasma gun should be effective aginst crisis suit. I can only recommend you to read their current list (v3) 2 or 3 times.

The TAU being able to withdraw from CC and being able to shoot at incoming engaging formation make em real hard to assault unless you get some freaking FF values and good support. I'd advise you to pound their formation a good time before assaulting.

For what i've heard the Manta is not very effective but it's quite tough; depending on the size of the battle, you might want to grab some heavy firepower to scare the monster; a Warlord will do, but its quite expensive; i wouln't advise it below 3500Pts.

Hope it help !
I'm eager to read the report...

Athmos


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 Post subject: The Tau Rules???
PostPosted: Mon May 17, 2004 7:43 pm 
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It's no longer the age of the bayonet! I'm with L4 on the firepower front. Let 'em come and shoot 'em up. There will be plenty of ways round the Tau. Artillery seems to be one of their bugbears.
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 Post subject: The Tau Rules???
PostPosted: Tue May 18, 2004 4:51 am 
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G/W has created a generation of gamers with games (?) like 40K being the biggest offender, that know nothing about combined arms, fire and maneuver and late 20th Century warfare. ?Athmos and Penal Bn (we agree !), have valid points. ?Indirect fire assets (artillery, orbital fire support) and CAS (close air support) working with infantry and armor task forces is what modern warfare (1940 on) is all about. ?Titans are very heavy mobile weapons platforms, they should be packing nothing but ranged weapons to destroy other titans and provide fire support to the ground forces. ?(Titan close combat weapons should be used as fishing weights.) ?The Tau Manta is their version of a Titan. ?Close combat in Epic should be rare, as opposed to 40k, which is a child's game. ?Use your ranged weapons on all units, if he tries to close (like Orks, 'Nids, etc. tend to do), shoot him. ?Use terrain to your advantage, get behind cover and use firepower from all your assets and maneuver to his flanks. ?I've played 100s of Epic games with various sets of rules. ?E:A appears to be one of the best. No matter what army I used (I have 9 now), I utilized a form of these tactics (as Tas put it - L4's SoTR). ?:;):

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 Post subject: The Tau Rules???
PostPosted: Tue May 18, 2004 8:57 pm 
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Hi!

The 40k universe has always focused on hand to hand combat. After all, its basically fantasy races with a sci-fi bent. But the attitudes didn't change..

...rush forth and hack. Fun for a couple of times but quickly tiresome.

Primarch

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 Post subject: The Tau Rules???
PostPosted: Wed May 19, 2004 12:21 am 
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Quote (primarch @ 18 2004 May,12:57)
The 40k universe has always focused on hand to hand combat. After all, its basically fantasy races with a sci-fi bent.

I have been in this from the start of 40k and I agree with Primarch. The whole 40k universe is based on the idea that real man/ork/Elf/Tau/etc. fights face to face. No long range kaboom until we talk about the Exterminatus. Then it is the king of long range weapons.

dafrca

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 Post subject: The Tau Rules???
PostPosted: Wed May 19, 2004 1:08 am 
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Hi!

The 40k universe is more like a medieval fantasy world than real sci-fi. You have knights (SM), wizards (psykers), elves, dwarves (well...used to anyway...  :) ), monsters (Tyranids) and evil demons (chaos). So fightingthe enemy is close up with swords, axes, halberds and all sorts of medievil weapons that theri only claim to sci-fi is the word "power" before them. Such a universe works more like a standard swords and sorcery one than say a "Star trek/starship trooper" universe.

It was good marketing from GW point, becuase, simply put, traditional sci-fi isnt as popular as "sci-fantasy" due to the more fantastic features. In an odd way hard core sci-fi is too "realistic" or familiar than the sci-fantasy world of warhammer 40k.

Then again its part of the charm that drew us in in the first place...eh?  :D

Primarch

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 Post subject: The Tau Rules???
PostPosted: Wed May 19, 2004 3:55 am 
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Well, I think it is part and parcel of the universe of 40k... who would think an Ork that tried to avoid hacking at things and didn't speak Cockney was a real Ork, after all?  :)

That said, it's nice in Epic to be able to use a force that uses firepower mainly.


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