If Biel Tan were to get a change, I think it'd need to be handled as a series of small steps. Eldar are very weak if caught flat-footed, so small changes can have a much bigger impact than anticipated. It's also much more common for things to be nerfed than buffed, so if a nerf sees Eldar spiral into the rubbish bin they'll probably not recover for a very long time.
I think it's also pretty telling of the Biel Tan list that the core is so predictable- that gives the best hint at where changes may be needed. Shining Spears catch my eye, as they are clearly the best Aspect available (followed by Swooping Hawks, then probably Warp Spiders).
Personally, I'd recommend one of the following changes:
1) Reduce Shining Spears to having a 5+ save. This makes their assaults more dangerous, and emphasises the fragile nature of the Eldar.
OR
2) Reduce the Firefight of Shining Spears to 6+. This means they're relying on their likely initial +4 combat resolution when it comes to firefights, as casualties caused will be very few. If they want to improve the odds they must get into base contact- effectively reducing their assault range to 35cm, and making Skimmer less useful. Fluff-wise, this suits the fact that they are more of a close-combat oriented Aspect.
If other Aspects competed better against the Shining Spears we may see more diversity in what gets taken- and once other Aspects are out there, new issues arise for the Eldar player, like how do you transport them or protect them? You may see valuable points and support slots being taken by Storm Serpents, Vampires and Wave Serpents- which tend to be rare sights in Biel Tan armies.
If one of these changes isn't enough, try the other, or make another subtle change. Just please don't be ham-fisted about the process.
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@JimXII would you say your 4-0 win over a similar list was a freak occurence? was it one of those games where everything went right for you and wrong for the opponent or did it come down to your being a more experienced player?
I was this unfortunate Eldar player, and I don't think the game can be seen as much of a sign of anything other than my tournament inexperience. As one example, I mis-identified area terrain at the start of the game, causing the loss of half of a mounted Guardian formation without Jim needing to raise a finger. I followed that up with a rather rash move to try and save the day, banking on getting Turn 2 strategy- which I promptly failed and was heavily punished for. The game was a rather rapid decline from there. I hope to have the opportunity to face you again, Jim, to give a better showing.