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Wraithgate, Skimmers and buildings

 Post subject: Wraithgate, Skimmers and buildings
PostPosted: Thu Dec 29, 2016 4:59 pm 
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Hi All,

Rule question around skimmers (such as jetbikes) that emerge from a wraithgate that is placed inside terrain. I think this falls into the 'open to interpretation' category.

This is what the rules and FAQ say:

"2.1.13 Skimmer
Skimmers may ignore dangerous or impassable terrain as they move. They may not land on impassable terrain, and if they land in dangerous terrain they must take a dangerous terrain test.
Q: Does a skimmer that starts a move in a piece of dangerous terrain but
then moves out and ends its move in terrain that isn’t dangerous have to
take a dangerous terrain test?
A: Yes it does. "

As per the rules, starting your move in difficult terrain(rubble/forest) forces a skimmer to take a difficult terrain test. In a previous debate the consensus seemed to be that included 'from a wraithgate in difficult terrain.' This makes sense if we imagine that even if a jetbike flies straight out a wraithgate, it might still have the dodge trees/overlapping rubble etc as it flies out.

Now skimmers cannot finish their move on impassible terrain(buildings) but can of course fly over them. Nothing is stated about them starting their move from a building as normally this would never occur.

One interpretation I've heard states that skimmers cannot therefore exit a wraithgate on a building as they would start their move in impassable terrain.

To me this seems wrong as the rules only state that a skimmer cannot finish it's move on a building. I'm assuming the reason skimmers cannot normally land on buildings is a rule simplification measure as many buildings don't have convenient areas to land on/hover over, it keeps the rules consistent with other AV's, etc. I'm presuming if a Wraithgate can be placed on top of a building this is no longer really an issue?

Looking at this way, you might say that not only can the jetike exit the wraithgate but also doesn't have to take a DT test.

Clever placement of an objective cannot therefore be used to effectively 'block' a wraithgate where the dark/eldar player is going to use it to deliver skimming light vehicles. (This does seem a little harsh...)

Of course, if the opponent wishes to make things difficult for the eldar player he has all the usual options of placing the gate in rubble/forest, near the back of the board, teleporting terminators onto it, etc.

What does everyone think? Apologies if this has been discussed before, the last thread I found discussing this didn't seem to get round to buildings.

Cheers,
Mark

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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Thu Dec 29, 2016 6:24 pm 
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Mark W wrote:
Hi All,

Rule question around skimmers (such as jetbikes) that emerge from a wraithgate that is placed inside terrain. I think this falls into the 'open to interpretation' category.

This is what the rules and FAQ say:

"2.1.13 Skimmer
Skimmers may ignore dangerous or impassable terrain as they move. They may not land on impassable terrain, and if they land in dangerous terrain they must take a dangerous terrain test.
Q: Does a skimmer that starts a move in a piece of dangerous terrain but
then moves out and ends its move in terrain that isn’t dangerous have to
take a dangerous terrain test?
A: Yes it does. "

As per the rules, starting your move in difficult terrain(rubble/forest) forces a skimmer to take a difficult terrain test. In a previous debate the consensus seemed to be that included 'from a wraithgate in difficult terrain.' This makes sense if we imagine that even if a jetbike flies straight out a wraithgate, it might still have the dodge trees/overlapping rubble etc as it flies out.

Now skimmers cannot finish their move on impassible terrain(buildings) but can of course fly over them. Nothing is stated about them starting their move from a building as normally this would never occur.

One interpretation I've heard states that skimmers cannot therefore exit a wraithgate on a building as they would start their move in impassable terrain.

To me this seems wrong as the rules only state that a skimmer cannot finish it's move on a building. I'm assuming the reason skimmers cannot normally land on buildings is a rule simplification measure as many buildings don't have convenient areas to land on/hover over, it keeps the rules consistent with other AV's, etc. I'm presuming if a Wraithgate can be placed on top of a building this is no longer really an issue?

Looking at this way, you might say that not only can the jetike exit the wraithgate but also doesn't have to take a DT test.

Clever placement of an objective cannot therefore be used to effectively 'block' a wraithgate where the dark/eldar player is going to use it to deliver skimming light vehicles. (This does seem a little harsh...)

Of course, if the opponent wishes to make things difficult for the eldar player he has all the usual options of placing the gate in rubble/forest, near the back of the board, teleporting terminators onto it, etc.

What does everyone think? Apologies if this has been discussed before, the last thread I found discussing this didn't seem to get round to buildings.

Cheers,
Mark



check terrain rules 1.8 highlighted relevant part
Quote:
1.8 TERRAIN
The galaxy is a vast place with millions of different worlds The terrain covering these worlds can vary from empty plains to sky-scraping hive cities, and from verdant jungles to arid ash-waste deserts. Only one factor is common to them all, and that is that they all have areas where it is difficult to wage war! In Epic, terrain affects units in one of three ways:

The terrain has no effect on the unit when it moves through it.

The terrain is impassable to the unit so it cannot move through the terrain under any circumstances.

The terrain is dangerous to the unit, so the unit can enter the terrain but it might take damage (see 1.8.1).



hope this helps


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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Fri Dec 30, 2016 11:10 am 
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Wow, that really hurts!


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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Fri Dec 30, 2016 12:03 pm 
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Agreed dptdexys. A skimmer cannot move into or out of a building, hence it cannot exit a 'gate placed 'inside' a building.

In the 5 min warm-up players should discuss terrain definitions (LOS etc) precisely for reasons such as this example which can have a huge effect on the game. Also, even if players do not agree that a building is actually 'rubble' to make it dangerous terrain, the Eldar player can still convert his Blitz objective into a 'gate, which avoids his formations becoming trapped in the Webway for reasons like this.


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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Fri Dec 30, 2016 12:37 pm 
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I don't think it has anything to do with the 'Skimmer' rule. Eldar Jet bikes are mounted meaning they treat terrain effect as if they are vehicles, and Vypers are Light Vehicles. Buildings are impassable to vehicles (1.8.4) Are their any other units with skimmer that can use a webway portal?

Quote:
2.1.10 Mounted
Some infantry units are noted as being mounted, and will either ride on bikes or living creatures such as horses. Mounted units count as vehicles for terrain effects, and as infantry units for all other purposes.

So for arguements sake there were an 'infantry' unit with skimmer, but not mounted they would be able to use a webway portal in a building.

Wraithlords and Warwalkers can't use a webway portal in a building either. That's how I've always played it anyway.

Regards

Harry


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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Sat Dec 31, 2016 12:45 am 
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Skimmer is relevant because it allows units to ignore terrain when moving of course :) However they still cannot end their move in impassable terrain (what counts as impassable depends on the unit and the scenario). It seems an understandable omission to not mention that they cannot start their move in impassable terrain - after all it should never occur under normal circumstances. But that doesn't mean it should be allowed. What makes the wraithgate tricky is that it's not obvious whether it's a case of entering or leaving terrain, but it certainly would seem to be one or the other.

Personally I tend to say they cannot be used if they are in impassable terrain, judging it purely on the merits of the case. There are lots of these situations in the game - for example if infantry bailed out of a Gorgon into terrain that is impassable to infantry.

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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Sat Dec 31, 2016 3:36 pm 
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Thanks for the replays, guys.

Seems like everyone's on agreement in this. I guess what confused me is the idea the wraithgate is 'in' rather than on the buildings, given the models almost as tall as an Eldar knight... but I get that Epic abstracts in favour of simplicity sometimes.

As Ginger said I guess you can always agree on 5 minute warm up to treat buildings as ruins or just place the wraithgate elsewhere if your feeling more charitable to your pointy eared opponent.

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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Sat Dec 31, 2016 11:34 pm 
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Mark W wrote:
As Ginger said I guess you can always agree on 5 minute warm up to treat buildings as ruins or just place the wraithgate elsewhere if your feeling more charitable to your pointy eared opponent.


It shouldn't be about 'charity', it -should- be about a reasonable and fair rules interpretation for everyone. Allowing the units to exit the gate but not stay within prohibited terrain seems reasonable and fair. Sorry, I don't even play Eldar, but this sounds like tournament rules lawyering overruling what should be an easy and obvious interpretation of a rule in a -game- to keep the playing fast and the spirit fun and not hyper-competitive and nasty.

So yes, yes they -can- exit a gate when objectives have been placed sneakily by an opponent. If the terrain really is impassible, then dump the units as close as is physically possible to the gate.


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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Sun Jan 01, 2017 10:18 pm 
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Impassable was verboten in Seattle. Just how we rolled.

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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Thu Jan 12, 2017 10:34 pm 
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I'm in agreement with the general consensus. It isn't explicitly applied to starting in impassable terrain, but skimmers that start or finish their move in a terrain type don't get to ignore that terrain type. So any Eldar vehicle (AV or LC) would be unable to exit a gate that was in terrain impassable to vehicles.

It's worth reiterating that if your opponent completely screws you on this, you still have your Blitz objective as a gate option. It makes the gate less valuable, but it doesn't make it unusable.


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 Post subject: Re: Wraithgate, Skimmers and buildings
PostPosted: Fri Jan 13, 2017 12:15 am 
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GrimDarkBits wrote:

It's worth reiterating that if your opponent completely screws you on this, you still have your Blitz objective as a gate option. It makes the gate less valuable, but it doesn't make it unusable.


Also a player gets to choose which formations will start off table, in reserve, after objectives are placed so do not have to place units that cannot enter play through buildings off board.


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