Deb wrote:
So then the Terminators get a -1 for being shot at with FF or ranged weaponry, but not in CC. Unless the enemy is using TK or MW, they get their full 4+ RA save, reduces to a basic 4+ save for MW or a 6+ invul against TK weapons.
I would take the Armour or Invul save over the bunkers saving throw any day, as you get a better save all round.
As mentioned up-thread, the 3+ Cover Save only replaces the unit's first save, not the whole thing. Also, Terminators don't usually have an Invulnerable Save - from memory it's just NetEA Death Guard and some lists' Assault Terminators.
Assuming it's a Terminator formation that has an Invulnerable save:
Normal hits - 3+ cover and 4+ reinforced armour and 6+ Invulnerable.
MW hits - first save of any type is lost, 4+ reinforced armour and 6+ Invulnerable.
TK hits - both the first save of any type and the Reinforced re-roll is lost, so just 6+ Invulnerable.
Ignore Cover hits - 4+ armour and 4+ reinforced armour and 6+ Invulnerable.
Lance hits - 3+ cover (the 4+ reinforced armour is lost) and 6+ Invulnerable.
I think that's all the variations.