Argol wrote:
1. When a Thunderfire battery goes on overwatch, when do they decide if they are going to shoot IC or Disrupt? When they go on OW or when the OW is triggered.
as normal they declare when they fire so when they shoot OW they may declare disrupt or IC (in the same way that other units may declare AP/AT or in/out of cover when they fire on OW)
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2. What actions, if any, can a unit with movement 0 (e.g. Hyperios) take when in enemy ZoC?
they are forced to engage (I will add engage to the list of activations available to automata if not already there)
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3. According to the TP a unit can swap its Rhinos for Bunkers and then by Land Raiders or Razorbacks i.e. garrison (using the unit with 0 movement clause) while still being transported.
I am going to clarify that fortifications purchased in this way do NOT count as part of the formation, and will be deployed with other fortifications as normal to prevent this kind of garrison trickery, it was never the intent of the rule!

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4. Clarification on how minefields and trenches can be split up and chained. I know this was discussed in the IF thread...
indeed it was, we may require a 'minimum' length per section to prevent it being split into a million sections checkerboarded everywhere!
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5. Some guidelines regarding the size of a bunker. As they block vehicle movement you could potentially build huge bunkers to block enemy vehicles...
I'm reluctant to do this as it has never been an issue with the baran or krieg lists previously, I'd be prepared to put a 'recommended' size of a max of 50x50mm but I think it may cause issues with other lists, as always common sense and a fair and balanced approach to the game are needed
as I said, I'll get the list updated with clarifications after I'm back from Sweden next week